Light,Light wrote: ↑Tue Jun 18, 2019 11:32 pmIt appears Bob's Revamp mod changes the categories to thorium and deuterium by turning the Mk2/Mk3 reactors into specific types. Fortunately there's a setting checkbox to disable that and the fuels work just fine, though it's still unusual it's not part of the power mods settings which is what I looked at first.IngoKnieto wrote: ↑Tue Jun 18, 2019 9:06 pmI just tested it using only Bobs Plates and Bobs Ores (otherwise Thorium cells are deactivated), and for me it works:
Can you reproduce this with only the two mods? Maybe another Bob mod is changing the fuel categories, but only with these two it should work as the categories are the same.
That issue is now solved.
I have started a fresh new 0.17.* playthrough with all of Bob's mods and this one (among a slew of others). But what do the 'new' nuclear fuels bring from Bob's in relation to this mod? Because as far as I understand Bob's latest updates, you use thorium/plutonium in mk2 reactors and deuterium in mk3 reactors. But how are those implemented with this mod, as we generally only use (just) the "nuclear reactor"? I would hope to understand before getting into the nuclear power technologies in my new game.
Similarly to the mod authors, what impact does this have as I kind of half-understand the discussion here in the thread so far?
Any information is greatly appreciated. Would hate to be having meltdowns all over the place trying to figure this out. LOL