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[MOD 0.16] Nuclear Furnace 0.0.4

Posted: Wed Dec 20, 2017 7:13 pm
by darkfrei
Type: Mod
Name: Nuclear Furnace
Description: Nuclear Furnace with nuclear fuel makes smelting much faster
License: MIT
Source: GitHub
Download: mods.factorio.com
Version: 0.0.4
Release: 2018-05-22
Tested-With-Factorio-Version: 0.16.44
Category: Manufacture
Tags: Smelting

Long Description:
Nuclear Furnace needs for working "uranium-fuel-cell", it makes smelting with the same speed as blue express transport belt.
It has low efficiency, needs about 104 MW nuclear power and with one uranium fuel cell (8 GJ) it makes about 3000 smeltings.
Version history
entity.png
entity.png (33.38 KiB) Viewed 9311 times

Re: [MOD 0.16] Nuclear Furnace 0.0.1

Posted: Tue Dec 26, 2017 3:38 pm
by darkfrei
Version 0.0.2: Added special inserter for extracting "used-up-uranium-fuel-cell" from entities.

Vanilla don't support assemblers and furnaces with burnt_result_inventory.



If recipe is disabled, write this to console:

Code: Select all

/c game.player.force.recipes["extractor-inserter"].enabled=true  

Re: [MOD 0.16] Nuclear Furnace 0.0.1

Posted: Wed Dec 27, 2017 1:15 am
by Snoman314
How much pollution does this furnace produce?

Re: [MOD 0.16] Nuclear Furnace 0.0.1

Posted: Wed Dec 27, 2017 1:08 pm
by darkfrei
Snoman314 wrote:How much pollution does this furnace produce?
Ca. 10x more than normal furnace per Kilowatt. You are smelting ores direct on the nuclear core, without electricity and water as heat transferring.

Re: [MOD 0.16] Nuclear Furnace 0.0.2

Posted: Sun Jan 21, 2018 3:33 am
by Budshoot69
I've tried the suggestion in line with these comments and no luck. The used fuel cells will not extract from the Nuclear Furnace - any ideas of anything else I can try? I love the new nuclear furnace and started building a whole base around them and got about 20+ hours into the map and found they don't work. Any suggestions?

Re: [MOD 0.16] Nuclear Furnace 0.0.2

Posted: Sun Jan 21, 2018 10:24 am
by steinio
Maybe you need that mod: https://mods.factorio.com/mod/BurntExtractor

Nope, sorry. That mod is included in these.
Use the correct inserter (outserter?) to extract the fuel cell.

Re: [MOD 0.16] Nuclear Furnace 0.0.2

Posted: Sun Jan 28, 2018 10:42 am
by darkfrei
Without another mods extractor (special inserter for extracting spent cells) works good. Tested on 0.16.20 with 0.0.2.
https://imgur.com/L18Ggyq

Re: [MOD 0.16] Nuclear Furnace 0.0.2

Posted: Sat Feb 03, 2018 12:45 am
by sam4739
Any ideas, I have updated the mod, made sure to use the correct inserter (extractor inserter) specifically from the nuclear furnace mod, tried the command listed above, and it still will not extract the used nuclear fuel cells from the furnace.

Re: [MOD 0.16] Nuclear Furnace 0.0.2

Posted: Sat Feb 03, 2018 5:39 pm
by darkfrei
sam4739 wrote:Any ideas, I have updated the mod, made sure to use the correct inserter (extractor inserter) specifically from the nuclear furnace mod, tried the command listed above, and it still will not extract the used nuclear fuel cells from the furnace.
Version 0.0.3 - Fixed!

Re: [MOD 0.16] Nuclear Furnace 0.0.3

Posted: Tue May 22, 2018 12:27 pm
by chris0310
I have the problem of the fuel cell not able to be extract ( with the extrator and the good filter, multiples differents inserters )

Re: [MOD 0.16] Nuclear Furnace 0.0.3

Posted: Tue May 22, 2018 4:36 pm
by darkfrei
Please don't set any filter. Please attach your save file, I can't reproduce this problem.

Re: [MOD 0.16] Nuclear Furnace 0.0.3

Posted: Tue May 22, 2018 4:50 pm
by chris0310
it's okey, it worked, maybe i really need to putt the furnace and the arms by hand.


another problem, i have the mod call something like " actual craft time " and it say when i am in the furnace, that it craft 33.33 plate every second, and a single blue belt is 40 item /second ^^

oh, and now i am trying with a mod call " nuclear fuel " wich add plutonium breeder fuel cell, those are not taken into account by yours robotic arms

Re: [MOD 0.16] Nuclear Furnace 0.0.3

Posted: Tue May 22, 2018 7:10 pm
by darkfrei
chris0310 wrote:it's okey, it worked, maybe i really need to putt the furnace and the arms by hand.


another problem, i have the mod call something like " actual craft time " and it say when i am in the furnace, that it craft 33.33 plate every second, and a single blue belt is 40 item /second ^^

oh, and now i am trying with a mod call " nuclear fuel " wich add plutonium breeder fuel cell, those are not taken into account by yours robotic arms
There must be the same situation for manual and robot placing.
So, 0.0.4 - added support for Nuclear Fuel

Re: [MOD 0.16] Nuclear Furnace 0.0.4

Posted: Tue May 22, 2018 7:17 pm
by chris0310
thanks you so much to be so quick to respond, and what about the fact that the nuclear furnace don't process a full blue belt ? ( of iron ore to iron plate for exemple )

Re: [MOD 0.16] Nuclear Furnace 0.0.4

Posted: Tue May 22, 2018 7:22 pm
by darkfrei
chris0310 wrote:thanks you so much to be so quick to respond, and what about the fact that the nuclear furnace don't process a full blue belt ? ( of iron ore to iron plate for exemple )
Did you try to use it with loaders?

Re: [MOD 0.16] Nuclear Furnace 0.0.4

Posted: Tue May 22, 2018 7:27 pm
by chris0310
i am using loaders so it's not a question of troughputt, i can't get a full blue belt out of it, that's all

Re: [MOD 0.16] Nuclear Furnace 0.0.4

Posted: Tue May 22, 2018 7:50 pm
by chris0310
yop, my bad, a single blue belt, it take it, but not two red or 4 yellow belt, it's more like 3 yellow or 1 red and a yellow ( to make it run at full speed ( the mod bottleneck ) )

Re: [MOD 0.16] Nuclear Furnace 0.0.4

Posted: Tue May 22, 2018 7:56 pm
by darkfrei
chris0310 wrote:yop, my bad, a single blue belt, it take it, but not two red or 4 yellow belt, it's more like 3 yellow or 1 red and a yellow ( to make it run at full speed ( the mod bottleneck ) )
Yellow belt = 13.33 items/s,
Red belt = 2 Yellow belts = 26.66 items/s,
Blue belt = 3 (!) Yellow belts = 40 items/sec.

https://wiki.factorio.com/Belt_transport_system

I've made also Double Speed Belts mod, and only there it was balanced as 1-2-4(-8-16) (vanilla has 1-2-3 yellow belts speed).

Re: [MOD 0.16] Nuclear Furnace 0.0.4

Posted: Fri May 15, 2020 4:56 pm
by nosports
Hello,

i came over from my question concerning the burnt result extraction.....

i have included your mod all clear for now....

But as you have placed this extraction-inserter under the nuclear-branch i may ask if its possible to place it at start, beside the burner inserter, or even without any research ?
I would think such an extraction-inserter would be a very standart inserter if one looks about the tech required....

I think the placement of a hardened extraction-inserter under nuclear is just as well ok, thinking about the radioactivity.....

Re: [MOD 0.16] Nuclear Furnace 0.0.4

Posted: Fri May 15, 2020 9:32 pm
by darkfrei
nosports wrote:
Fri May 15, 2020 4:56 pm
Hello,

i came over from my question concerning the burnt result extraction.....

i have included your mod all clear for now....

But as you have placed this extraction-inserter under the nuclear-branch i may ask if its possible to place it at start, beside the burner inserter, or even without any research ?
I would think such an extraction-inserter would be a very standart inserter if one looks about the tech required....

I think the placement of a hardened extraction-inserter under nuclear is just as well ok, thinking about the radioactivity.....
You are need just one line:

Code: Select all

data.raw.recipe["extractor-inserter"].enabled = true