All your reported issues around blueprints should be resolved in 1.5.2. Let me know if you find more!pleauser wrote:very cool. I was concerned it might be nanobots.. but haven't dug into the whole bobs-robots thing yet :-p
Miniloaders are far too powerful for red science, since they are considerably more effective than a fast or filter inserter. At the time you get them, they are already more powerful than stack inserters, so they require green science, like stack inserters, but are available considerably earlier since you don't need oil or red circuits. As for the technology requirements, the idea at one time was to require Engine Units as ingredients, but I relented.I can somehow understand automation 2, but all the other tech and even science2 packs? All the parts you need for the yellow-miniloader are available for science1 and can be built already way earlier.
There will be another pass over costs and technology requirements soon, given the requests for miniloaders to be components in higher tier miniloaders.