Page 15 of 20

Re: [MOD 0.16] Miniloader

Posted: Thu Feb 28, 2019 5:37 am
by Therax
Probably not the invisible inserters, because those have real icons to display in the power usage graph screens. I suspect it’s the invisible loaders I use for belt connectivity. I can try giving them a real icon that is just never shown anywhere. Thanks for digging that up!

Re: [MOD 0.16] Miniloader

Posted: Thu Feb 28, 2019 5:54 am
by reapersms
The fuel value hack should be harmless, since it's probably also flagged as non-minable, non-removable, etc

Re: [MOD 0.16] Miniloader

Posted: Thu Feb 28, 2019 8:03 am
by RockDeicide
reapersms, I, turns out, had a similar issue with Flare Stack generating recipes in a bad way. Sorry for bothering anyone here.

Re: [MOD 0.16] Miniloader

Posted: Thu Feb 28, 2019 8:26 am
by orzelek
reapersms wrote:
Thu Feb 28, 2019 4:50 am
Finally home and looked over what was happening for me:

pyindustries sweeps through a bunch of categories, creating void recipes for them. In particular, it does ammo, armor, capsule, gun, item, mining-tool, and module. When it creates the recipe, it clones the icons table into a new one, adds the void one on the end, and blindly sets the recipe icon_size to 32. The workaround is that it does not do this for anything with a fuel_value, so I gave the invisible module in mine fuel_category="chemical" and fuel_value="1J". I recall the category was necessary to get the game to load it.

The invisible inserters are probably the cause here.
Maybe go and report to pyindustries that it's on naughty side and does things that it should not be doing? :D

Re: [MOD 0.16] Miniloader

Posted: Thu Feb 28, 2019 3:42 pm
by reapersms
Will do, thinking about it, an extra check for a non standard icon_size ought to do it...

Game Crash

Posted: Mon Mar 04, 2019 1:00 pm
by Tharin
Hi

i have a crashreport for you ;)

Image

I hope i can help to fix it.


Best Regards
Tharin

Re: Game Crash

Posted: Mon Mar 04, 2019 6:27 pm
by Tharin
Tharin wrote:
Mon Mar 04, 2019 1:00 pm
Hi

i have a crashreport for you ;)

Image

I hope i can help to fix it.


Best Regards
Tharin
Ok, every Time when i will copy rails, the game crashed and give me the error report.

Re: Game Crash

Posted: Wed Mar 06, 2019 2:58 am
by Therax
Tharin wrote:
Mon Mar 04, 2019 6:27 pm
Tharin wrote:
Mon Mar 04, 2019 1:00 pm
Hi

i have a crashreport for you ;)

Image

I hope i can help to fix it.


Best Regards
Tharin
Ok, every Time when i will copy rails, the game crashed and give me the error report.
This looks like a bug in Bluebuild. Bluebuild is telling Miniloader that the player placed a blueprint pointing a diagonal direction (NW, NE, SE, SW), which is impossible. I can try to work around if Bluebuild isn't fixed.

Re: [MOD 0.16] Miniloader

Posted: Wed Mar 06, 2019 6:16 pm
by BinPDA
Hi! First of all i wanna say thanks for this cool mode.
Second of all i really sorry for my english, I just starded to learn it.

But i have a little problem whith this mode. I like when products goes on both lanes equally on belt. I thought that miniloader get items from all sides of belt by queue. Left side -> right side -> left side -> right side. But seems it works on 1 line when belt is almost full.
Image

Is it possible to make miniloader works with both sides of belt to prevent from this?
Image

Re: [MOD 0.16] Miniloader

Posted: Thu Mar 07, 2019 2:43 am
by Therax
A mini loader is two inserters. If items are moving slowly enough that demand can be satisfied by one inserter alone, then one of the two will win and you’ll see this unbalanced behavior. There isn’t a good way for me to fix that.

Re: Game Crash

Posted: Fri Mar 08, 2019 5:56 pm
by Therax
Tharin wrote:
Mon Mar 04, 2019 6:27 pm
Ok, every Time when i will copy rails, the game crashed and give me the error report.
I went ahead and built my own alternative to Bluebuild, because this bug has been around forever. Check it out: https://mods.factorio.com/mod/autobuild

Re: [MOD 0.16] Miniloader

Posted: Sun Mar 10, 2019 4:59 am
by Xerkus
Hi!
I noticed minor inconsistency in tech tree in 0.17: Fast miniloader tech should depend on "Stack inserter" tech as item itself requires them to be built.

Re: Game Crash

Posted: Wed Mar 13, 2019 10:54 pm
by Guilty
Therax wrote:
Fri Mar 08, 2019 5:56 pm
Tharin wrote:
Mon Mar 04, 2019 6:27 pm
Ok, every Time when i will copy rails, the game crashed and give me the error report.
I went ahead and built my own alternative to Bluebuild, because this bug has been around forever. Check it out: https://mods.factorio.com/mod/autobuild
I can confirm AutoBuild is superior to Bluebuild through using both. I've used Bluebuild in .16 and it's worked great.
But since .17 Bluebuild has some problems with regards to toggling demo behavior, sometimes it works and other times it doesn't.

There's also the fact that AutoBuild adds a toggle button on your quickbar should you choose to enable. It also builds from inside out which is amazing!
I haven't done a direct performance comparison ie F5 and test which one has less impact on UPS...
I assume AutoBuild is better in this regard because the mod author of Bluebuild Mylon said:
Image

Re: [MOD 0.16] Miniloader

Posted: Thu Mar 14, 2019 11:38 am
by MoiAimeBien
MoiAimeBien wrote:
Wed Mar 13, 2019 11:56 am
The mod use alone or not, prevent to save filter in cargo wagon, with blue-print.

With 0.17 you can now save train and filter, with BP.
But when I use the mod, if I want to create a BP with filter, it doesn't save it.
The train is build by robot, but no filter at all :-(
Hi, same bug apply for this mod too.

Re: [MOD 0.16] Miniloader

Posted: Thu Mar 14, 2019 11:28 pm
by Therax
MoiAimeBien wrote:
Thu Mar 14, 2019 11:38 am
Hi, same bug apply for this mod too.
Should be fixed now!

Re: [MOD 0.16] Miniloader

Posted: Sat Mar 16, 2019 3:23 am
by wvlad
I found an issue with compression of ultimate belts:
Image

Update: the second case (belt-chest-belt) now works correctly, it's some rare bug.

Re: [MOD 0.16] Miniloader

Posted: Sat Mar 16, 2019 6:09 am
by Therax
Miniloaders are based on inserters and inserters are limited to 60 items/s when pulling from belts. Any belts faster than 60 items/s are going to see some strange behavior.

Re: [MOD 0.16] Miniloader

Posted: Sat Mar 16, 2019 6:11 am
by Optera
Please reduce mining time.
Currently miniloader take 10 times longer to mine than belts.
It's not fun standing there for 5s to pick up one miniloader.

Re: [MOD 0.16] Miniloader

Posted: Sat Mar 16, 2019 6:23 am
by Therax
Optera wrote:
Sat Mar 16, 2019 6:11 am
Please reduce mining time.
Currently miniloader take 10 times longer to mine than belts.
It's not fun standing there for 5s to pick up one miniloader.
Do you have another mod that might be affecting this? Miniloader mining time is set to 1s.

Re: [MOD 0.16] Miniloader

Posted: Sat Mar 16, 2019 9:39 am
by Optera
Don't nail me down on the 5s. I got rid of a mod adding a super mining tool. Being used to mine everything almost instantly, my perception is a bit skewed.

However it doesn't change that miniloaders take 10 times longer to pick up than belts. 1s vs 0.1s.
For comparison refineries mine in 0.2 and nuclear reactors in 0.5. There's no reason for a loader taking twice as long as a reactor to pick up.