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Re: [MOD 0.16] Miniloader

Posted: Tue Apr 10, 2018 3:24 pm
by steinio
Hi,

ok let's try it with Google Drive: https://drive.google.com/drive/folders/ ... sp=sharing
Should be an accessable folder with a zip including save and mods (257MB)

I ordered a train with coal to the station the player is standing.
Filter is for Bobmonium.

Re: [MOD 0.16] Miniloader

Posted: Tue Apr 10, 2018 10:37 pm
by Therax
steinio wrote:I ordered a train with coal to the station the player is standing.
Filter is for Bobmonium.
The problem is that you have Loader Redux cargo wagon integration enabled, which is Lua scripting that affects all loaders, even those from other mods. The Miniloader inserters are filtering properly once I set Mod Settings->Map->Loader Redux->Use cargo wagons->disabled.

Re: [MOD 0.16] Miniloader

Posted: Wed Apr 11, 2018 4:43 am
by steinio
Therax wrote:
steinio wrote:I ordered a train with coal to the station the player is standing.
Filter is for Bobmonium.
The problem is that you have Loader Redux cargo wagon integration enabled, which is Lua scripting that affects all loaders, even those from other mods. The Miniloader inserters are filtering properly once I set Mod Settings->Map->Loader Redux->Use cargo wagons->disabled.
Oh damned. Thanks for your investigation. Maybe this is also the reason for the upgrade planer crash.

Cu, steinio

Re: [MOD 0.16] Miniloader

Posted: Fri Apr 13, 2018 9:14 pm
by Therax
steinio wrote:Oh damned. Thanks for your investigation. Maybe this is also the reason for the upgrade planer crash.
The error you're getting suggests that somehow there were N items on the miniloader's belt before the upgrade, but there wasn't enough room on the new miniloader after the upgrade for those same N items. I'm not sure how that could happen. Is this reproducible in the save you already posted?

Re: [MOD 0.16] Miniloader

Posted: Fri Apr 13, 2018 9:18 pm
by steinio
Therax wrote:
steinio wrote:Oh damned. Thanks for your investigation. Maybe this is also the reason for the upgrade planer crash.
The error you're getting suggests that somehow there were N items on the miniloader's belt before the upgrade, but there wasn't enough room on the new miniloader after the upgrade for those same N items. I'm not sure how that could happen. Is this reproducible in the save you already posted?
No, sorry i upgraded them manually in the meantime but detected a wrong wire connected to some of the miniloaders.
I can try to make some tests and rebuild the situation.

Re: [MOD 0.16] Miniloader

Posted: Fri Apr 20, 2018 12:36 am
by Darkestnoir
Research missing filter miniloader for ultimate Belts.

Re: [MOD 0.16] Miniloader

Posted: Mon Apr 30, 2018 5:18 am
by Therax
Darkestnoir wrote:Research missing filter miniloader for ultimate Belts.
Therax wrote:Filter miniloaders for these speeds are disabled, and circuit control is broken.
As described earlier in the thread, due to Factorio engine limitations, inserters and Miniloaders face severe problems operating at the speeds of Ultimate Belts.

Re: [MOD 0.16] Miniloader

Posted: Wed May 02, 2018 8:18 pm
by smeagol001
anyone else experiencing crashes when you try to upgradeplanner miniloaders?
https://cdn.discordapp.com/attachments/ ... nknown.png

i think its due to not being able to fastreplace them since you cant manually switchthem either without decunstructing the one you want to replace first

Re: [MOD 0.16] Miniloader

Posted: Wed May 02, 2018 9:26 pm
by jodokus31
One thing, you can do:
Make a temp blueprint of the area.
Upgrade this blueprint in upgrade planner.
Then deconstruct the loaders and place the blueprint again.

This saves at least some work for redoing filters and circuit conditions.

Re: [MOD 0.16] Miniloader

Posted: Wed May 02, 2018 10:43 pm
by Therax
smeagol001 wrote:anyone else experiencing crashes when you try to upgradeplanner miniloaders?
https://cdn.discordapp.com/attachments/ ... nknown.png
This is the same crash steinio reported. Basically what happens is that Miniloader removes all the items from the belt and stores them in a special chest, then upgrade-planner replaces the miniloader, and then Miniloader tries to put the items back on the belt. All this happens in the same game tick, but somehow, there sometimes isn't enough room on the belt for the same number of items. It's a very strange situation, but I've tried a workaround in v1.5.20.

Re: [MOD 0.16] Miniloader

Posted: Thu May 03, 2018 4:47 am
by steinio
Ah well if the connected belt pushes items into the loader, there would be no space left.

Try to check if room for placement else void.

Re: [MOD 0.16] Miniloader

Posted: Thu May 03, 2018 5:47 am
by Therax
steinio wrote:Ah well if the connected belt pushes items into the loader, there would be no space left.

Try to check if room for placement else void.
In v1.5.20, it tries to put any excess items into the player's inventory. If there's no room in the player inventory, the items are spilled on the ground at the player's feet.

Re: [MOD 0.16] Miniloader

Posted: Thu May 03, 2018 9:20 am
by jodokus31
Wow, I didn't expect, that it could be solvable. (I thought, if they are not fast replaceable, it wont be possible)

I tried now with the latest update to upgrade miniloader -> fast miniloader, but the upgraded miniloader disappears. I can't find the miniloader in my inventory.
And it is also peculiar, that each loader is counted twice in upgradeplanner select gui (same for blueprint and decon select gui)

Re: [MOD 0.16] Miniloader

Posted: Wed May 16, 2018 7:35 pm
by DrJones
If I deconstruct multiple filter miniloaders using the deconstruction planner and bots, I don't always get all of them back. For example, I'd deconstruct 27 of them, and get only 22 back. I'd deconstruct 16, and get only 10 back. It's not that I get other items back instead (as far as I have noticed), the filter miniloaders just go up in a puff of smoke, it seems.

Is that a bug in the mod? Is it solvable?

I've been able to repro this in an old vanilla save by reloading it with the miniloaders mod, and it also happens in my BobAngel game with lots of mods.

Using Miniloader 1.5.20 and Factorio 0.16.43.

Re: [MOD 0.16] Miniloader

Posted: Wed May 23, 2018 2:34 am
by Philip017
also having my mini loaders go poof when i mine with robots or by hand, factorio 16.45 and miniloader 1.5.20 tested with ultimate belts and ultra fast mini loader, i never get any of them back

Re: [MOD 0.16] Miniloader

Posted: Thu May 24, 2018 3:31 am
by Therax
Philip017 wrote:also having my mini loaders go poof when i mine with robots or by hand, factorio 16.45 and miniloader 1.5.20 tested with ultimate belts and ultra fast mini loader, i never get any of them back
I have a good idea what the problem is and a fix should be available once I get some free time.

Re: [MOD 0.16] Miniloader

Posted: Thu May 24, 2018 11:45 pm
by Therax
v1.5.21 is now available, which should resolve the issues with Upgrade Planner and Ultimate Belts not always returning a miniloader item when mining or upgrading.

Re: [MOD 0.16] Miniloader

Posted: Wed Jun 13, 2018 12:31 am
by ReasonX
Hello. Can i suggest direction control function for circuit network? Use signals to reverse loader?

Re: [MOD 0.16] Miniloader

Posted: Wed Jun 13, 2018 1:11 am
by Therax
ReasonX wrote:Hello. Can i suggest direction control function for circuit network? Use signals to reverse loader?
Interesting idea. Could probably be done, but might be somewhat costly in terms of UPS. How responsive would you need them to be? Would it be okay if the signal changed, but the loader direction didn't change for a few seconds?

Re: [MOD 0.16] Miniloader

Posted: Wed Jun 13, 2018 7:44 am
by ReasonX
Therax wrote:but the loader direction didn't change for a few seconds?
Yes, its ok.