Re: [MOD 0.16] Miniloader
Posted: Sun Mar 25, 2018 6:38 am
it seems to me that the red loader does not keep up with the red conveyor
I believe you're right. It almost keeps up, but not quite. I'll make another speed pass. I think things changed a bit when the automatic belt compression was added for inserters.sapog wrote:it seems to me that the red loader does not keep up with the red conveyor
Can you post a mod list? I can't reproduce your error using Miniloader 1.5.17 and bob's Logistics 0.16.19.Jürgen Erhard wrote:Now I get an error in data-updates.lua, line 12, "attempt to index local 'loader' (a nil value)".
Not using anything of Bob's but Ultimate Belts.
Code: Select all
{
"mods": [
{
"name": "base",
"enabled": true
},
{
"name": "Additional-Turret-016",
"enabled": true
},
{
"name": "armor-pockets",
"enabled": true
},
{
"name": "AsphaltRoads",
"enabled": true
},
{
"name": "AtomicArtillery",
"enabled": true
},
{
"name": "auto-research",
"enabled": true
},
{
"name": "AutoDeconstruct",
"enabled": true
},
{
"name": "Avatars",
"enabled": true
},
{
"name": "beautiful_bridge_railway",
"enabled": true
},
{
"name": "beltplanner",
"enabled": true
},
{
"name": "BlueprintExtensions",
"enabled": true
},
{
"name": "Blueprint_Flip_Turn",
"enabled": true
},
{
"name": "Bot Landfill",
"enabled": true
},
{
"name": "BotStats",
"enabled": true
},
{
"name": "Bottleneck",
"enabled": true
},
{
"name": "CharcoalBurner",
"enabled": true
},
{
"name": "computer_core",
"enabled": true
},
{
"name": "DeathCounter",
"enabled": true
},
{
"name": "DistancePlus",
"enabled": true
},
{
"name": "EquipmentHotkeys_fixed",
"enabled": true
},
{
"name": "EvoGUI",
"enabled": true
},
{
"name": "FARL",
"enabled": true
},
{
"name": "Flow Control",
"enabled": true
},
{
"name": "folk-stopthat",
"enabled": true
},
{
"name": "Foreman",
"enabled": true
},
{
"name": "GDIW",
"enabled": true
},
{
"name": "Honk",
"enabled": true
},
{
"name": "infinite-robots",
"enabled": true
},
{
"name": "Inventory Sensor",
"enabled": true
},
{
"name": "jArtyStack",
"enabled": true
},
{
"name": "KS_Power",
"enabled": true
},
{
"name": "logistic-research-fix",
"enabled": false
},
{
"name": "longer-belts-redux",
"enabled": true
},
{
"name": "microcontroller",
"enabled": true
},
{
"name": "miniloader",
"enabled": false
},
{
"name": "minimap-autohide",
"enabled": true
},
{
"name": "MoreAchievements",
"enabled": true
},
{
"name": "MoreLogisticSlots",
"enabled": true
},
{
"name": "MushroomCloud",
"enabled": true
},
{
"name": "nixie-tubes",
"enabled": true
},
{
"name": "onboard_computer",
"enabled": true
},
{
"name": "PavementDriveAssist",
"enabled": true
},
{
"name": "plc",
"enabled": true
},
{
"name": "Power Armor MK3",
"enabled": true
},
{
"name": "ProgressiveRunning",
"enabled": true
},
{
"name": "RadarGridGuide",
"enabled": true
},
{
"name": "railloader",
"enabled": true
},
{
"name": "Renamer",
"enabled": true
},
{
"name": "research-queue",
"enabled": true
},
{
"name": "ResourceLabels",
"enabled": true
},
{
"name": "Robo-Charge-1x1",
"enabled": true
},
{
"name": "robotarmy",
"enabled": true
},
{
"name": "RobotDeployer",
"enabled": true
},
{
"name": "Robot_Battery_Research",
"enabled": true
},
{
"name": "RPGsystem",
"enabled": true
},
{
"name": "rso-mod",
"enabled": true
},
{
"name": "ScoreExtended",
"enabled": true
},
{
"name": "shallow-water",
"enabled": true
},
{
"name": "ships_extended",
"enabled": true
},
{
"name": "Side Inserters",
"enabled": true
},
{
"name": "Soundpack-alerts-and-sirens",
"enabled": true
},
{
"name": "Squeak Through",
"enabled": true
},
{
"name": "steinios_research_sensor_HACKED",
"enabled": true
},
{
"name": "Subterranean",
"enabled": true
},
{
"name": "Teleportation",
"enabled": true
},
{
"name": "TheFatController",
"enabled": true
},
{
"name": "timeline",
"enabled": false
},
{
"name": "TimeTools",
"enabled": true
},
{
"name": "Todo-List",
"enabled": true
},
{
"name": "TrainSpeedLimit-016",
"enabled": true
},
{
"name": "Train_Ore_Color-016",
"enabled": true
},
{
"name": "transformators",
"enabled": true
},
{
"name": "UltimateBelts",
"enabled": true
},
{
"name": "UnminableBots",
"enabled": true
},
{
"name": "UnminableRobots",
"enabled": false
},
{
"name": "upgrade-planner",
"enabled": true
},
{
"name": "VehicleGrid",
"enabled": true
},
{
"name": "VehicleSnap",
"enabled": true
},
{
"name": "Warehousing",
"enabled": true
},
{
"name": "WaterWell",
"enabled": true
},
{
"name": "what-is-it-really-used-for",
"enabled": true
},
{
"name": "what-is-missing",
"enabled": true
},
{
"name": "YARM",
"enabled": true
},
{
"name": "ZRecycling",
"enabled": true
}
]
}
Oh I see, I was misunderstanding your report. I thought you were using Bob's Logistics, but not Ultimate Belts ("Not using anything of Bob's [except for] Ultimate Belts."), but you meant the opposite ("Not using anything of Bob's but using Ultimate Belt."). Sometimes the English language gets in the way. Anyway, it should now be fixed in 1.5.18.Jürgen Erhard wrote:Yes, it's long.
Factorio 0.16.36 is the current stable version. You need to upgrade.Maya69 wrote:Game version > "0.16.7"
At an educated guess, this is happening because DSB updates undergrounds (if that option is selected in settings) to have a layered icons property, instead of vanilla's default icon. It has to do this because it uses a tinted layer for the stripes over a base layer. Miniloaders copies its items wholesale from undergrounds but assumes that they just have the vanilla icon property. Unfortunately, icons takes priority over icon and it gets copied along with everything else, so the miniloader inventory item still shows the underground's icons. To fix, just set icons to nil on the copy of the underground - or don't copy at all but set up a new item from scratch.DaveSh99 wrote:Hello,
I have a bit of an odd problem, whereas in my inventory and when you press E the miniloaders show as underground belts... Have Deadlock's stackers and loaders, as well as Bob's logistics (list below), when you place one they show properly, or when you have one in hand. Not a huge issue, just a bit confusing.
Thanks for the suggestion! I haven't fiddled with multi-layer icons, but I'd like to experiment with them when I get a chance.Deadlock989 wrote:To fix, just set icons to nil on the copy of the underground - or don't copy at all but set up a new item from scratch.
Could you post your save? It may be a problem with migration from a prior Miniloader version.steinio wrote: Also why do i set filters if they get ignored?
Filter is Bobmonium, train unloads Rubyte.