Page 1 of 2

[MOD 0.12.x] Ore Expansion

Posted: Fri Aug 15, 2014 4:13 am
by Rseding91
Description: this makes ore denser the further from spawn you go. It's meant to encourage exploring deep into biter land instead of just sitting < 1000 tiles from the spawn the entire game. It should work with any mod-added ore without any changes required.

Every 3500 distance from spawn (roughly 109 chunks) the ore density doubles. You can change the rate it doubles in the control.lua file - just change 3500 to how ever many tiles you want it to double after. The ore rate scales as the distance does (it's not 1x ore at 3499 and then 2x at 3500).


Note: it doesn't effect existing generated ore (only new chunks after it's added) and there's no way to reverse the effect so removing the mod just makes future ore gen the standard density.


Current version: 1.0.2
Download [>=0.12.11]:
Ore Expansion_1.0.2.zip
(738 Bytes) Downloaded 3747 times

Re: [MOD 0.10.x] Ore Expansion

Posted: Sat Sep 20, 2014 2:15 am
by Devildog
Trying it out!

Re: [MOD 0.12.x] Ore Expansion

Posted: Sat Jul 18, 2015 8:57 am
by CorrettoSambuca
How does it integrate with RSO?

Re: [MOD 0.12.x] Ore Expansion

Posted: Sat Jul 18, 2015 10:16 am
by orzelek
CorrettoSambuca wrote:How does it integrate with RSO?
AFAIK you are looking for interesting effects if you try :D Or plain nothing since there will be no ore to modify if mod triggers before RSO.
RSO supports increasing density from config file.

Re: [MOD 0.12.x] Ore Expansion

Posted: Mon Jul 20, 2015 1:59 pm
by jockeril
To me, this mod sounds more reasonable then what I've seen about RSO, but that remains to be seen... :geek:

Re: [MOD 0.12.x] Ore Expansion

Posted: Fri Jul 24, 2015 1:10 am
by DaveMcW
3500 is very far if you expand in a circle around your spawn. But I guess targeted expansion in one direction might make it more useful.

Re: [MOD 0.12.x] Ore Expansion

Posted: Wed Aug 26, 2015 4:01 pm
by Vin
EDIT: Never mind, I misunderstood the math. Chalk it up to it being before noon when I attempted to do anything useful. :D

Re: [MOD 0.12.x] Ore Expansion

Posted: Wed Sep 23, 2015 2:05 pm
by AnarCon
i assume this includes boost to oil patches as well?

Re: [MOD 0.12.x] Ore Expansion

Posted: Thu Oct 22, 2015 10:51 am
by Xerrass
what is the license of this mod ?

Re: [MOD 0.12.x] Ore Expansion

Posted: Thu Oct 22, 2015 8:37 pm
by Rseding91
Xerrass wrote:what is the license of this mod ?
Considering it's about 6 lines of actual logic: http://www.wtfpl.net/ :P

Re: [MOD 0.12.x] Ore Expansion

Posted: Fri Oct 23, 2015 8:26 am
by Xerrass
ok thx

Re: [MOD 0.12.x] Ore Expansion

Posted: Thu Dec 24, 2015 9:03 am
by vaderciya
I'm gonna give this mod a go :3

Re: [MOD 0.12.x] Ore Expansion

Posted: Mon Feb 08, 2016 5:50 am
by Blue_Lucario
I must try this!!! :)

Re: [MOD 0.12.x] Ore Expansion

Posted: Tue Mar 15, 2016 5:43 pm
by fiby
Getting the following error when starting a new game with the mod turned on;

"_ _Ore Expansion_ _/control.lua:3: attempt to index global 'game' (a nil value)"

hope someone can help.

Re: [MOD 0.12.x] Ore Expansion

Posted: Tue Mar 15, 2016 6:08 pm
by Rseding91
fiby wrote:Getting the following error when starting a new game with the mod turned on;

"_ _Ore Expansion_ _/control.lua:3: attempt to index global 'game' (a nil value)"

hope someone can help.
You downloaded the wrong version. You want the one for 0.12 and higher.

Edit: I removed the old version download as it wasn't needed anymore.

Re: [MOD 0.12.x] Ore Expansion

Posted: Mon Apr 04, 2016 1:54 pm
by Speadge
just for newbies:

since u said it doesnt affect already generated ressources... does it affect old games when i discover new chunks?

Re: [MOD 0.12.x] Ore Expansion

Posted: Mon Apr 04, 2016 1:55 pm
by Rseding91
Speadge wrote:just for newbies:

since u said it doesnt affect already generated ressources... does it affect old games when i discover new chunks?
yes.

Re: [MOD 0.12.x] Ore Expansion

Posted: Sat Apr 23, 2016 10:49 am
by sychris9
I'm using the 1.0.1 version and am still getting the __Ore Expansion__/control.lua:3: attempt to index global 'game' (a nil value) on loading an existing world.

Factorio Version 0.12.29

Current Mods in use
Base Mod
Advanced Logistics System
AdvancedEquipment
Crafted Artifacts
Fluid Barrel
More Bots
Ore Expansion
Curbolt's Solar Mod
TiTaN's Mod

Re: [MOD 0.12.x] Ore Expansion

Posted: Sat Apr 23, 2016 12:39 pm
by Rseding91
sychris9 wrote:I'm using the 1.0.1 version and am still getting the __Ore Expansion__/control.lua:3: attempt to index global 'game' (a nil value) on loading an existing world.

Factorio Version 0.12.29

Current Mods in use
Base Mod
Advanced Logistics System
AdvancedEquipment
Crafted Artifacts
Fluid Barrel
More Bots
Ore Expansion
Curbolt's Solar Mod
TiTaN's Mod
So don't use version 1.0.1 :P That's an old version - the download page on the front doesn't even list that as an option - where did you get it from?

Re: [MOD 0.12.x] Ore Expansion

Posted: Wed Apr 27, 2016 8:14 pm
by sychris9
O.o http://www.factoriomods.com/mods/ore-expansion pulls this fourm window up in a container my bad. its out dated there