[WIP][0.15.37+?] Blueprint Editor 0.1.0
Posted: Fri Oct 27, 2017 2:35 pm
Hey guys,
TLDR: I'm making blueprints editable in "real time", in the game. But there's a lot of work there, so bear with me.
Mod link: https://mods.factorio.com/mods/Bigfootmech/BPEdit
Github link: https://github.com/Bigfootmech/Factorio ... int-Editor
Notes: https://github.com/Bigfootmech/Factorio ... itor-notes
Current state: Extra Alpha (WARNING: if you try to break it, it will break, and probably crash your game).
README: https://github.com/Bigfootmech/Factorio ... /README.md
CHANGELOG: https://github.com/Bigfootmech/Factorio ... ANGELOG.md
FAQ: https://github.com/Bigfootmech/Factorio ... cs/FAQ.txt
Roadmap/thoughts/bugs/known issues/issue tracker (NOT FINAL): https://github.com/Bigfootmech/Factorio ... diting.txt
Sunday 12th November: Big update today
I managed to finish making all anchors stay on-grid (hopefully), there shouldn't be any more wonky blueprints!
I've also started playing with error handling (makes it a lot easier to debug issues)
Monday 4th December:
I wanted to give an update to anyone listening:
I stopped dev on a version I consider to be "stable enough", because I got a bit bored, and noone seemed to be interested.
As well as the fact that I'm not actually playing this game either on my own, or with friends.
It's kinda difficult to stay invested in something, when it feels like I'm doing it only for myself, and I have other interesting things to do.
So I've been playing a bit of endless legend, as well as don't starve together, and pubg.
I've just seen that this game (and DST) is available on linux though. So I want to set up a secure linux boot, and play around from there.
Again: if anyone actually wants a blueprint editor in game - send me a message! I'm here and stuff
Wednesday 6th:
Figured I wanted to play around again.
Changed track from what I was doing previously, and decided to do something fast, and useful
Adding usability - which was the initial point of this whole affair.
Added ability to "add to blueprint" from non-blueprint item in hand, and if not found, then mouseover.
Clearly, this was done quickly, rather than well. So, if you try to break it: it will break (ie: try adding a car, and it will crash. Try adding something sensible, and it seems to work so far)
As always, my door is open for literally anyone to contact me. Otherwise, I'll just go back to assuming that I'm doing this solely for my own amusement.
TLDR: I'm making blueprints editable in "real time", in the game. But there's a lot of work there, so bear with me.
Mod link: https://mods.factorio.com/mods/Bigfootmech/BPEdit
Github link: https://github.com/Bigfootmech/Factorio ... int-Editor
Notes: https://github.com/Bigfootmech/Factorio ... itor-notes
Current state: Extra Alpha (WARNING: if you try to break it, it will break, and probably crash your game).
README: https://github.com/Bigfootmech/Factorio ... /README.md
CHANGELOG: https://github.com/Bigfootmech/Factorio ... ANGELOG.md
FAQ: https://github.com/Bigfootmech/Factorio ... cs/FAQ.txt
Roadmap/thoughts/bugs/known issues/issue tracker (NOT FINAL): https://github.com/Bigfootmech/Factorio ... diting.txt
Sunday 12th November: Big update today
I managed to finish making all anchors stay on-grid (hopefully), there shouldn't be any more wonky blueprints!
I've also started playing with error handling (makes it a lot easier to debug issues)
Monday 4th December:
I wanted to give an update to anyone listening:
I stopped dev on a version I consider to be "stable enough", because I got a bit bored, and noone seemed to be interested.
As well as the fact that I'm not actually playing this game either on my own, or with friends.
It's kinda difficult to stay invested in something, when it feels like I'm doing it only for myself, and I have other interesting things to do.
So I've been playing a bit of endless legend, as well as don't starve together, and pubg.
I've just seen that this game (and DST) is available on linux though. So I want to set up a secure linux boot, and play around from there.
Again: if anyone actually wants a blueprint editor in game - send me a message! I'm here and stuff
Wednesday 6th:
Figured I wanted to play around again.
Changed track from what I was doing previously, and decided to do something fast, and useful
Adding usability - which was the initial point of this whole affair.
Added ability to "add to blueprint" from non-blueprint item in hand, and if not found, then mouseover.
Clearly, this was done quickly, rather than well. So, if you try to break it: it will break (ie: try adding a car, and it will crash. Try adding something sensible, and it seems to work so far)
As always, my door is open for literally anyone to contact me. Otherwise, I'll just go back to assuming that I'm doing this solely for my own amusement.