Long description
LEVELED ENEMIES
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LEVELED ENEMIES
This mod adds leveled enemies to the game. Levels are between 1 and 10. Level 10 enemies are very powerful.
SETTINGS:
DIFFICULTY: Effects how powerful enemies get as they level up.
PACED EVOLUTION: With this box checked, evolution factor from 0 to 1 will not exceed your research progress towards launching the rocket. Only techs that are prerequisites to launch a rocket count toward this progress. After you've launched the rocket, the evolution level cap is removed. (yes, this means evolution can go higher than 1. See below.)
BEGIN LEVELING: Tells at what evolution enemies should begin to level up. Enemies found before this evolution is reached will be non-leveled enemies. Can be between 0 and 10.
END LEVELING: Tells at what evolution enemies should reach maximum level (level 10). Can be between 1 and 10. Consider this the "new expanded maximum evolution".
EXPANDED EVOLUTION: The vanilla game allows evolution factor to range between 0 and 1. With this mod, it can go as high as 10. However, there's a game limitation that prevents evolution from going higher than 1. So to work around this, this mod rescales all the spawn tables to fit the new range inside the 0-1 range. Example: If you specify for enemies to max out at evolution 2, then new range will be between 0 and 2, and everything will scale from that to fit 0 to 1. However, it will take twice as much pollution, time, and destroying spawners to get there.
Note that the unleveled spawn tables (which apply before the "begin leveling" setting) still range from 0 to 1, even if you've expanded the cap to over 1.
Compatibility and Recommendations
Compatibility and Recommendations
Should be compatible with everything including other mods that add enemies. That's because it procedurally builds the spawn tables based on whatever enemies are present and based on settings.
I recommend playing with my other mods:
- 10xHarder - To make it take forever to get enough resources to build stuff.
- Wear and Tear - To make it so once you finally get enough rss to build stuff, your stuff will break down and you'll have to replace it. HAHAHA!
- Turret Delay- To make it harder to destroy enemy nests.
- This mod - To make it so once you've finally overcome all those other problems, the enemy bugs will overwhelm and kill you. HAHAHAHA!
To Do
To Do
It basically is functional and seems to be working correctly, but I haven't fully tested it.