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Re: [MOD 0.17] Xander Mod v3.1.0

Posted: Thu Nov 14, 2019 6:12 am
by khadgarion
Double post

Version 3.2.0 Out

Posted: Thu Nov 21, 2019 3:17 pm
by Repofme1
Hi all -

Version 3.2.0 is now available on the mod portal. Brief summary:

Content overhauled just up to blue science pack
Playtested up to middle green science - similar to last update
Nominally complete up to middle green science - content and balance feel good, major change unlikely
Added migrations for 3.1.0 worlds - should be complete, but (as always) I might have missed something

This update mostly includes more materials, parts, and technologies for building up to blue science. Not especially exciting, but I plan to shift focus back to machines, equipment, and other useful stuff for the next few weeks. I also updated the original post with current test world screenshots.

The other big piece of news is that versions 3+ are now on GitHub in their own dedicated repository, at

Thanks to my friend Alex for helping (and motivating) me to set this up.


Thanks for sharing all those previous worlds! I liked seeing all the different approaches, and how long they took, it makes your collective effort much more real to me.

Re: [MOD 0.17] Xander Mod v3.2.0

Posted: Sat Nov 30, 2019 8:15 pm
by plugwash
Just tried playing this new version with a friend, unfortunately we seem to have hit a snag that blocks progress.

Tungsten blocks need an electric refining furnace.
Electric refining furnaces need Improved assembly machines.
Improved assembly machines need electronic circuits.
Electronic circuits need active electronic components.
Active electronic components need tungsten blocks.

Re: [MOD 0.17] Xander Mod v3.2.0

Posted: Tue Dec 03, 2019 2:17 am
by plugwash
We cheated our way to our first electric refining furnace and kept playing, reached blue science successfully.

It looks like in the current version, after blue science it pretty much reverts to stock, so I would expect the rest of the game to be relatively easy.