Page 2 of 2

Re: [MOD 0.15] Upgrade planner

Posted: Fri Jul 28, 2017 1:16 am
by d3x0r
Added migration script to remove old gui elements. 1.3.910

Re: [MOD 0.15] Upgrade planner

Posted: Fri Jul 28, 2017 2:48 pm
by marcoevich
Works ok now. Thx a lot :)

Re: [MOD 0.15] Upgrade planner

Posted: Sat Jul 29, 2017 7:00 pm
by d3x0r
1.3.912 - Fix clear configuration icon (trash can on configuration line)

Re: [MOD 0.15] Upgrade planner

Posted: Sun Jul 30, 2017 11:02 pm
by PhatzDomino
This is probably a silly question but how do you make the planner use bots to change out things?

Seems a bit cheaty when they just change.


Great mod btw :)

Re: [MOD 0.15] Upgrade planner

Posted: Sun Jul 30, 2017 11:49 pm
by d3x0r
PhatzDomino wrote:This is probably a silly question but how do you make the planner use bots to change out things?

Seems a bit cheaty when they just change.


Great mod btw :)
Shift-select. Maybe I should learn how settings work then I can default to bot mode...
There is a override on the reach already implemented because it apparently was just too annoying to be working within your limited reach.
But we use Long Reach Fix mod anyway so it doesn't matter so much.

Re: [MOD 0.15] Upgrade planner

Posted: Mon Aug 07, 2017 10:07 am
by d3x0r
@All
I highly recommend going back to the original 'upgrade builder and planner'

viewtopic.php?f=92&t=14781
https://mods.factorio.com/mods/Klonan/upgrade-planner

it has a better interface and better performance and now supports everything this does (and is maintined by Klonan instead of just some random guy :)

Re: [MOD 0.15] Upgrade planner

Posted: Mon May 21, 2018 11:25 pm
by TonboIV
I've been using the ability to upgrade between tiles successfully (concrete, stone, landfill, etc.), but it when I try to upgrade a blueprint, it causes an error and kicks me back to the game menu.

You can see here, https://i.imgur.com/I7Zcvc5.jpg where I set it to upgrade bricks to concrete, and tried to upgrade a blueprint containing various types of paving.

I'd really like this to be fixed, particularly to make easy blueprint of landfill for artificial islands. I've noticed your mod lets me make lay ghosts for landfill, and blueprint those, but what I'd really like to do is make a blueprint of my paved island, and convert all the pavement types on the blueprint into landfill so I can easily make a landfill blueprint.

Re: [MOD 0.15] Upgrade planner

Posted: Tue May 22, 2018 2:11 am
by d3x0r
:)
I'll try and take a look...
could wish the other guy would support tile changing :)

Re: [MOD 0.15] Upgrade planner

Posted: Tue May 22, 2018 2:40 am
by TonboIV
I was thinking about going straight to Klonan...