[MOD 0.15] Upgrade planner

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d3x0r
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Re: [MOD 0.15] Upgrade planner

Post by d3x0r »

Added migration script to remove old gui elements. 1.3.910

marcoevich
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Re: [MOD 0.15] Upgrade planner

Post by marcoevich »

Works ok now. Thx a lot :)

d3x0r
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Re: [MOD 0.15] Upgrade planner

Post by d3x0r »

1.3.912 - Fix clear configuration icon (trash can on configuration line)

PhatzDomino
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Re: [MOD 0.15] Upgrade planner

Post by PhatzDomino »

This is probably a silly question but how do you make the planner use bots to change out things?

Seems a bit cheaty when they just change.


Great mod btw :)

d3x0r
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Re: [MOD 0.15] Upgrade planner

Post by d3x0r »

PhatzDomino wrote:This is probably a silly question but how do you make the planner use bots to change out things?

Seems a bit cheaty when they just change.


Great mod btw :)
Shift-select. Maybe I should learn how settings work then I can default to bot mode...
There is a override on the reach already implemented because it apparently was just too annoying to be working within your limited reach.
But we use Long Reach Fix mod anyway so it doesn't matter so much.

d3x0r
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Re: [MOD 0.15] Upgrade planner

Post by d3x0r »

@All
I highly recommend going back to the original 'upgrade builder and planner'

viewtopic.php?f=92&t=14781
https://mods.factorio.com/mods/Klonan/upgrade-planner

it has a better interface and better performance and now supports everything this does (and is maintined by Klonan instead of just some random guy :)

TonboIV
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Re: [MOD 0.15] Upgrade planner

Post by TonboIV »

I've been using the ability to upgrade between tiles successfully (concrete, stone, landfill, etc.), but it when I try to upgrade a blueprint, it causes an error and kicks me back to the game menu.

You can see here, https://i.imgur.com/I7Zcvc5.jpg where I set it to upgrade bricks to concrete, and tried to upgrade a blueprint containing various types of paving.

I'd really like this to be fixed, particularly to make easy blueprint of landfill for artificial islands. I've noticed your mod lets me make lay ghosts for landfill, and blueprint those, but what I'd really like to do is make a blueprint of my paved island, and convert all the pavement types on the blueprint into landfill so I can easily make a landfill blueprint.

d3x0r
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Re: [MOD 0.15] Upgrade planner

Post by d3x0r »

:)
I'll try and take a look...
could wish the other guy would support tile changing :)

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Re: [MOD 0.15] Upgrade planner

Post by TonboIV »

I was thinking about going straight to Klonan...

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