[MOD 0.16] Helicopters

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Satangel
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Re: [MOD 0.16] Helicopters

Post by Satangel »

I can't use SHIFT-F anymore to send the nearest heli to me.
This happened after I briefly installed this mod:
https://mods.factorio.com/mod/PersonalTeleporter

I installed that one, started researching it, then uninstalled it again. Now my heli can't get summoned again :mrgreen:

EDIT: the mod removed my remote helicopter control, that was the reason. Fixed!

DTSephiroth
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Re: [MOD 0.16] Helicopters

Post by DTSephiroth »

Any chance this is going to get a 0.17 update? I'd hate to lose it, way too much fun.

Iccor56
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Re: [MOD 0.16] Helicopters

Post by Iccor56 »

i second that

YunoAloe
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Re: [MOD 0.16] Helicopters

Post by YunoAloe »

Kumpu promised to update the mod in the near future, asking for a git pull request, while there's one already at https://github.com/kumpuu/factorio-helicopters/pulls which just has to be approved as I understand...? There's a seemingly working zipped version at https://mods.factorio.com/mod/Helicopte ... 000b2ca62b (with bugged remote control) if you can't wait.

iza
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Re: [MOD 0.16] Helicopters

Post by iza »

first of all i like the mod

a thing i could use is some sort of way to refuel at the helipad

- iza -

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Egdod
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Re: [MOD 0.16] Helicopters

Post by Egdod »

You probably are aware, but just thought I'd mention here that the latest version 17.36 broke this mod. I hope it's not a complicated fix, it's such a great mod, I really don't like playing huge bases without it. Thanks for creating and updating it!

dognosh
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Re: [MOD 0.16] Helicopters

Post by dognosh »

Love this mod and from past experience if my game is working I don't update game or mods, so currently my mod works.
Sorry to hear 17.36 beaks it :(

How do I change key bindings in this mod ?
ty :)

broccoli
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Re: [MOD 0.16] Helicopters

Post by broccoli »

Here is working code for 0.17.35 https://github.com/blueh0000ff/factorio-helicopters

Edit: I have also now fixed the cameras to follow the helicopters while moving.

waduk
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Re: [MOD 0.16] Helicopters

Post by waduk »

edit:removed my post, it has been addressed in mod portal
Last edited by waduk on Mon May 20, 2019 3:38 am, edited 1 time in total.

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fishycat
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Re: [MOD 0.16] Helicopters

Post by fishycat »

I got this after updating to 0.3.10

error.png
error.png (19.03 KiB) Viewed 5199 times

broccoli
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Re: [MOD 0.16] Helicopters

Post by broccoli »

This bug has been fixed in the latest release! Sorry for the inconvenience.

AndrewIRL
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Re: [MOD 0.16] Helicopters

Post by AndrewIRL »

Is it possible to get the helicopter to match the player color scheme like vanilla vehicles? That way I could tell which was my heli after I parked it.

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kumpu
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Re: [MOD 0.16] Helicopters

Post by kumpu »

Hm you'd need to create the spritemasks... Lot of work... :D

KARAKURT
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Re: [MOD 0.16] Helicopters

Post by KARAKURT »

Hello!
The mod is very cool.
But I have a question, how did you create helicopter sprites?
What is the camera setting, I want to create a sprite for the Mi-24 helicopter.
But I am not experienced in creating sprites.
Tnank.

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kumpu
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Re: [MOD 0.16] Helicopters

Post by kumpu »

@Karakurt I used this tutorial viewtopic.php?t=5336

jim lee
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Re: [MOD 0.16] Helicopters

Post by jim lee »

Just wanted to say THANKS! This is a really fun addition! Been playing with it for hours!

-jim lee

Yezpahr
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Re: [MOD 0.16] Helicopters

Post by Yezpahr »

I'm patiently waiting for this to be updated to 0.18 but please ... get to da choppah!

twilightthepony
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Re: [MOD 0.16] Helicopters

Post by twilightthepony »

Yezpahr wrote:
Sat Feb 01, 2020 4:12 pm
I'm patiently waiting for this to be updated to 0.18 but please ... get to da choppah!
I made a fork to this mod, here:
https://mods.factorio.com/mod/HelicopterRevival

It's updated to 0.18.2+ proper... There are still some things that I'd like to do with it, but for the time being I'm just updating it for the new version of Factorio.

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