Factorio Cross Mod
Adds cross-support between some other mods. You can use any mix of supported mods. Also includes several old simple mods. Contains russian locale for all supported mods. Customizable behaviour through mod settings.
Name: Factorio Cross Mod (factorio_cross_mod)
Category: compilation, mod pack, localization, other
MOD Version: 1.1.2
Factorio Version: 0.15.X
Latest Release: 11 Jul 2017
Dependencies: All are optional, full list see on mod portal
Full list of supported mods can be seen on mod portal and/or github repo
Other features:
Other features
Includes reworked Toxic-jungle mod. Enables by runtime setting. Customizable jungle density.
Contains remote interface: remote.call("fcm_jungle","register_surface",surface_name) and remote.call("fcm_jungle","unregister_surface",surface_name) for controlling jungle generation on modded surfaces. By default, generation allowed only on "nauvis"
Includes reworked Mountains mod. Enables by runtime setting. Customizable mountain density and hardness.
Contains remote interface: remote.call("fcm_mountains","register_surface",surface_name) and remote.call("fcm_mountains","unregister_surface",surface_name) for controlling mountains generation on modded surfaces. By default, generation allowed only on "nauvis"
Includes reworked Big Brother Tweaked mod. Enables by startup setting. Available if Big Brother mod active. Changes radius, scan time and power consuption of Big Brother's radars and survelliance cameras.
Mod settings:
Mod settings
[startup] Debug mode Beware! Enabled debug mode cause huge log-file!
[startup] Factorium ore omnitraction tier - sets up omnitraction recipes tier of Factorium ore from omnite. Requires both Portal Research and Omnimatter mods
[startup] Strange matter to omnite only - when enabled - only omnite can be retrieved from strange matter. Requires both StrangeMatter and Omnimatter mods
[startup] Big brother's radars tweak - activates tweaks for Big brother's radars. Available if Big Brother mod active
[startup] BB's radar scan base time - Scanning time on 0 radar effeciency level. Vanilla time is ~33.3s. Available if Big Brother mod active
[startup] BB's radar scan time exponent - Determines how fast scan time decreases depending on radar effeciency researches. Value = 0 results in scan time has no change from its basis (always equal base time), value = 0.5 results in very fast descreased time. Available if Big Brother mod active
[runtime-global] Offworld resources: only omnite - when enabled - only omnite can be found on offworld sites. Requires both Portal Research and Omnimatter mods
[runtime-global] Omnite generation weight - if only omnite option disabled - defines possibility to find other solid ores on offworld sites. Smaller value - higher possibility. Requires both Portal Research and Omnimatter mods
[runtime-global] Offworld Factorium ore - if enabled - makes possible to find factorium ore on offworld sites. Requires only Portal Research mod*. If Omnimatter present and only omnite option enabled - this setting will be omitted.
[runtime-global] Enable toxic jungles - If enabled - generate high-density forests anywhere on registered surfaces
[runtime-global] Density of toxic jungles - How dense jungles is
[runtime-global] Enable Mountains - If enabled - generate mountains over any solid resource patches on registered surfaces
[runtime-global] Maximum stone particles per mountain - Maximum for number of generated stone particles per each generated mountain
[runtime-global] Density of mountains on resources patches - Less number - more density
Full list of incompatibilities can be seen on mod portal and/or github repo
Known issues:
Known issues
Not full localization of Creative mode and Portal Research.
Missings locale string in mod-setting-description when original mod doesn't have descriptions. Affects any not-supported mod.
Future plans:
Future plans
Add settings for turn on/off updated graphics for other mods
Moar customizable features
Maybe cross-integrate/localize other mods (possibly by community request)
RSO-like resource generator based on remote interfaces and per-surface settings, including AngelsInfiniteOres-like spawning (also fully customizable)
Include optional plutonium workarounds like some other mods (mostly like in GotLag's Reactors, but not the same)
Rework Air Filtering and include it in pack
Disclaimer:
All changes in graphics, localizations and behaviours i've made firstly for myself, not for others. You can disagree with it, but it is so. I don't like to use mods that adds too much complexity in game, so you can't find bob's and angel's mods integration soon. But maybe later...
Credits and special thanks:
Credits and special thanks
Factorio dev-team, for awesome game and modding capabilities
All other modders, who develop mods that i'm localizing
ChangeLog
ChangeLog
1.1.2 | 11.07.2017 - Minor issue fix
1.1.1 | 11.07.2017 - Bugfix for Jungle and Mountains generations. Now it's generated slightly after chunk generation (at least after 30 ticks), but provide more correct generation. If Mountains enabled or RSO removing trees - no trees will be spawned on ore patches. Also guarantees that RSO trees removal removes ALL trees. Also, with Omnimatter - Mountains mining result now is omnite.
1.1.0 | 06.07.2017 - Included rewritten radars tweaks from Big Brother Tweaked. Now enables by mod setting with active Big Brother mod. Debug mode setting are now startup.
1.0.3 | 05.07.2017 - Bugfix with offworld factorium ore. Bugfix with jungle generation when mountains enabled too. Added debug mode setting.
1.0.2 | 05.07.2017 - Removed dependency from Noxys Extra Settings Info - code merged and reworked to be more informative and totally localized. Updated localizations of all supported mods and added localization for: Omniwood, Factorissimo2 (minor locale fixes), The Ruins Mod and Robot Battery Research. Localization now includes mod names and descriptions.
1.0.1 | 04.07.2017 - Dependency from Noxys Extra Settings Info - very useful in mod settings. Fixed remote.calls since release 0.15.27
1.0.0 | 03.07.2017 - Merged portal_research_addon and factorio-ru in single mod, added and reworked toxic-jungle and mountains mods, added new graphics for omnitractors
Re: [MOD 0.15.X] Factorio Cross Mod
Posted: Wed Jul 05, 2017 8:29 am
by nucleargen
v1.0.2 | 05.07.2017 - removed dependency from Noxys Extra Settings Info - code merged and reworked to be more informative and totally localized. Updated localizations of all supported mods and added localization for: Omniwood, Factorissimo2 (minor locale fixes), The Ruins Mod and Robot Battery Research. Localization now includes mod names and descriptions.
Re: [MOD 0.15.X] Factorio Cross Mod
Posted: Wed Jul 05, 2017 10:29 am
by nucleargen
v1.0.3 Bugfixes and debug mode
Bugfix with offworld factorium ore.
Bugfix with jungle generation when mountains enabled too.
Added debug mode setting.
Re: [MOD 0.15.X] Factorio Cross Mod
Posted: Thu Jul 06, 2017 3:37 am
by nucleargen
v1.1.0 Big Brother Tweaks included
Included rewritten radars tweaks from Big Brother Tweaked. Now enables by mod setting with active Big Brother mod.
Debug mode setting are now startup.
Re: [MOD 0.15.X] Factorio Cross Mod
Posted: Tue Jul 11, 2017 6:08 am
by nucleargen
v1.1.1 Jungles and Mountains fixes
Bugfix for Jungle and Mountains generations. Now it's generated slightly after chunk generation (at least after 30 ticks), but provide more correct generation. If Mountains enabled or RSO removing trees - no trees will be spawned on ore patches. Also guarantees that RSO trees removal removes ALL trees.
Also, with Omnimatter - Mountains mining result now is omnite
v1.1.2 Minor issue fix
Re: [MOD 0.15.X] Factorio Cross Mod
Posted: Sat Jan 20, 2018 10:45 am
by abordoli
Interested in a 0.16 update for the Mountains mod that I use in my asteroid mining sims.
~B
Re: [MOD 0.15.X] Factorio Cross Mod
Posted: Mon Jan 22, 2018 9:11 am
by nucleargen
updated.
Version: 1.2.0
Date: 2018-01-22
Features:
- Factorio v0.16 support
Changes:
- Removed support of Portal Research mod, since it no longer maintained
Meta:
- Began maintaining changelog.txt for display in-game after updates
Tested pretty thoroughly...With Cross Mod on no infinite bot cargo capacity (finite at 9th level)...With Cross Mod off, bot cargo capacity has the "4-(infinity)" symbol on it.
Tested pretty thoroughly...With Cross Mod on no infinite bot cargo capacity (finite at 9th level)...With Cross Mod off, bot cargo capacity has the "4-(infinity)" symbol on it.
Regards,
~B
Since 1.2.1 version of the FCM it includes reworked functionality of BigBags mod, which provides some levels of Robot capacity research. It isn't infinite cause of too overpowered.
I see 2 variants:
- put InfiniteWorkerRobotCapacity_Research mod to incompatibilities
- or add option to disable bigbags techs such as other mod features.
I will take decision tomorrow.
Re: [MOD 0.15.X] Factorio Cross Mod
Posted: Wed Feb 28, 2018 4:43 am
by abordoli
Another alternative might be to release Mountains back to its own mod...
Re: [MOD 0.15.X] Factorio Cross Mod
Posted: Fri Mar 02, 2018 11:58 pm
by abordoli
Have you made a decision yet?
Re: [MOD 0.15.X] Factorio Cross Mod
Posted: Mon Mar 05, 2018 4:05 am
by nucleargen
updated: 1.2.2 | 05.03.2018 - Big Bags features can now be enabled via startup mod settings
Re: [MOD 0.15.X] Factorio Cross Mod
Posted: Mon Dec 24, 2018 10:19 pm
by featherwinglove
CrossModCrash.png (93.21 KiB) Viewed 5075 times
I got this crash happening pretty reliably in 0.16.51 when Toxic Jungle is turned on. I was getting it with Mountains, line 46 (still referenced the on_tick event), but that was fixed by re-extracting control.lua (shrug). It happens after the startup tab messages for both base and StoneAge, game runs for a couple of seconds. Crash happens instantly in First Steps-01. The only thing correlating is whether Toxic Jungle is enabled; Mountains doesn't make any difference with the crash on this line number.