Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Long description
Long description
Still in development.
Pictures
Pictures
Version history
Version history
Version 0.1.1 (2017-07-02): Healer and booster added.
Version 0.1.0 (2017-06-19): Released
Re: [MOD 0.15] Overmind
Posted: Mon Jul 03, 2017 10:29 am
by miturion
O god, zerg are on the planet!
Awesome!
Re: [MOD 0.15] Overmind
Posted: Tue Jul 04, 2017 2:22 am
by Sworn
OK here is a test world that I was testing with Creative mod, unfortunately the test mod get outdate after the last update, but any ways, it still working for the error.
It actually happens when you kill a base.
Just run to the right, you have power armor with laser on it so just walk through. You will see that when a base is killed, you got this error. When you kill just bitters it works normally.
Re: [MOD 0.15] Overmind
Posted: Tue Jul 04, 2017 8:21 am
by evildogbot100
I have no idea, one of your mod that tweaks spawner might be incompatible with my mod. It seems like my mod fails to detect some biter spawner in that game. I will try to find a way to work on this.
Re: [MOD 0.15] Overmind
Posted: Fri Jul 28, 2017 2:09 am
by Sworn
I don't know what you did, or other mods did but it is working.
Is just my imagination or the "healing green cloud" from "green" spiters are healing you too... .
I don't know how if it is possible but they should damage you..... Just wondering hahahhaa
Re: [MOD 0.15] Overmind
Posted: Sun Jul 30, 2017 2:41 am
by Typhaaris
Fantastic, been waiting for someone to make a mod like this for a long time. Was this inspired by the suggestion I posted back in November, or is this entirely your own idea?
Re: [MOD 0.15] Overmind
Posted: Wed Aug 09, 2017 1:37 pm
by evildogbot100
Yes, It is based on your suggestion, I just can't find a good way to implement it so I make some compromise and simplify some of the things. It is currently on halt though, since I have to go back to school.