Page 10 of 10

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Sun Jun 26, 2016 12:13 pm
by Rseding91
GamesAreLife wrote:Got error message "__Landfill__/control.lua:33: attempt to index global 'game' (a nil value)" when loading or starting a game as of build 0.12.35
Don't use mods off the "Factoriomods.com" website - nobody uploads to it and they're outdated.

Download the mod off the mod forum first page.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Mon Jun 27, 2016 1:05 am
by GamesAreLife
Rseding91 wrote:
GamesAreLife wrote:Got error message "__Landfill__/control.lua:33: attempt to index global 'game' (a nil value)" when loading or starting a game as of build 0.12.35
Don't use mods off the "Factoriomods.com" website - nobody uploads to it and they're outdated.

Download the mod off the mod forum first page.
Thanks for letting me know!

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Sun Jul 03, 2016 10:55 pm
by zakman
Apologies if this has been asked already, but I've been through the 19 pages of this thread and didn't see an answer to my question, so...

For the water bomb, what would I change in the mod in order to make the resulting water square larger?

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Sun Jul 03, 2016 11:07 pm
by Rseding91
zakman wrote:Apologies if this has been asked already, but I've been through the 19 pages of this thread and didn't see an answer to my question, so...

For the water bomb, what would I change in the mod in order to make the resulting water square larger?
Change "createWater(x, y, 1, v[5])" the 1 in that line to a larger number. 1 gives a 3x3. 2 would give a 5x5, 3 a 7x7 and so on.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Mon Jul 04, 2016 9:01 am
by apriori
control.lua: 374 - could you make this string localizable? Very good examples of how to do it you can see in Orbital Ion Cannon or Satellite Uplink.
And remove extra files from locale folder. Some variables are duplicated.
I'm localizing ur mod to ru.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Mon Jul 04, 2016 9:04 am
by Zeblote
Rseding91 wrote:
GamesAreLife wrote:Got error message "__Landfill__/control.lua:33: attempt to index global 'game' (a nil value)" when loading or starting a game as of build 0.12.35
Don't use mods off the "Factoriomods.com" website - nobody uploads to it and they're outdated.
Can you have it shut down to avoid confusion with the official one? Many people don't seem to realize it's not the same as mods.factorio.com.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Sat Jul 30, 2016 7:14 pm
by Sunnova
I love this mod, got tired of laying concrete so copied this and made one that lays concrete over different types of land. Still have to make all the concrete of course, but with a grass-be-gone built, mass laying of concrete. :)

Wish you would make one, I would drop mine for it fast.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Sun Jul 31, 2016 8:37 am
by Benie
I was directed to here after asking a way to world edit away landfills caused by the FARL mod. Does it do this? I read that it actually causes more harm than good in this sense instead of completely removing land raised up by that mod.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Fri Aug 26, 2016 11:56 am
by gendalf
how to access the terraform tools? I can only see the bomb and water-be-gone..
also why is the bomb so expensive, you're just digging a well...

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Fri Aug 26, 2016 12:18 pm
by Rseding91
gendalf wrote:how to access the terraform tools? I can only see the bomb and water-be-gone..
also why is the bomb so expensive, you're just digging a well...
There are no "terraform tools" - just the bomb and water-be-gone. You use the base-game landfill item added in 0.13. The 0.12 version has the mod-added landfill for filling in water.

As for the bomb: because that's the cost I wanted to make.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Tue Sep 06, 2016 2:00 pm
by Lemish
You can use Landfill in 0.14, you need to replace 1 line.
Open \Landfill_2.1.10.zip\Landfill_2.1.10\info.json (notepad++ is very good for this ;) )
search the line 9

Code: Select all

  "factorio_version": "0.13"
and replace by

Code: Select all

  "factorio_version": "0.14"

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Thu Oct 13, 2016 12:08 am
by Zaflis
Lemish wrote:You can use Landfill in 0.14, you need to replace 1 line.
Open \Landfill_2.1.10.zip\Landfill_2.1.10\info.json ...
Where do you find 2.1.10? I only see 2.1.7 for Factorio 0.12.x.

I'm only looking for the water creation mechanic, vanilla landfill works well enough.

Nvm, it's just first post not updated. It's there: https://mods.factorio.com/mods/Rseding91/Landfill

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Tue Apr 25, 2017 1:28 pm
by Sunnova
Love this mod, will it be updated for .15?

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Thu Apr 27, 2017 12:51 pm
by Sunnova
charmead wrote:Love this mod, will it be updated for .15?

Got it working, I changed the entity type,

type = "deconstructible-tile-proxy", seems to work fine so far.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Fri Jun 02, 2017 9:04 pm
by Sander_Bouwhuis
Could you please tell me where to set the type to deconstructible-tile-proxy? I only need the water creation part.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Sat Jun 03, 2017 1:46 pm
by MasterBuilder
Sander_Bouwhuis wrote:Could you please tell me where to set the type to deconstructible-tile-proxy? I only need the water creation part.
If all you need is water creation, there's working alternatives on the mod portal like this. (Just search for water for the others.)

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Sat Jun 03, 2017 3:04 pm
by Sunnova
Sander_Bouwhuis wrote:Could you please tell me where to set the type to deconstructible-tile-proxy? I only need the water creation part.

Oops, I'm so sorry I didn't post that info. Yes, in prototypes\entities.lua

Change
type = "decorative",

to
type = "deconstructible-tile-proxy",

It's only found once in the file at the top.

in the info.json file, change
"factorio_version": "0.14"

to
"factorio_version": "0.15"

That should do it for you.

It's working super for me.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Sun Jun 04, 2017 7:52 am
by Sander_Bouwhuis
Ok, thanks a bunch for the instructions.

Here is the new archive, in case there are others that want to use this mod in v0.15.