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[MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Posted: Wed Jul 16, 2014 9:53 pm
by Dark
The purpose of this mod is to introduce all different means of illumination: spotlights, floodlights, searchlights, thrown lights sources (glow sticks!, flares), biomass lights(!?), solar powered lights...
Everything will seamlessly integrate into the game, including new technologies and production lines.
screenshots
The mod is currently in beta and only a handful content done.
Post your ideas for new light sources or extending existing one and I'll see if it can be implement in this mod.

Implemented content
UI explained
Roadmap - TODO list

Download 0.2.0 (dropbox)

Known Issues
Changelog

Re: [MOD 0.10.x] Advanced Illumination - 0.1.0 [BETA]

Posted: Wed Jul 16, 2014 10:00 pm
by SHiRKiT
Good job dude, lighting is something that's currently really lacking some better stuff, since it's so damn dark at night!

Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Posted: Fri Jul 25, 2014 11:32 am
by Dark
Updated to 0.2.0:
- Implemented UI along with different ways to set light's direction.
- Update first post with screenshots and UI description.

Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Posted: Fri Jul 25, 2014 10:22 pm
by SHiRKiT
Totally going to start using this, thanks.

Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Posted: Sat Jul 26, 2014 7:17 am
by Calico
Very Nice. Will add to my "Mods that add cool stuff without changing base game to much" list.

Solar Powered "weak" lights would be great. Sometimes you just want to mark the edges of your "free from damn trees" road or some edge of your base perimeter, etc. etc.

edit: soooo, Dark brings the lights? Had to smile about that.

Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Posted: Sat Oct 11, 2014 9:11 pm
by Lonewolf
Brilliant ideas, really look forward to seeing how this turns out. Solar power lights, searchlight and possibly upgraded flashlight, so cool :)

Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Posted: Sat Oct 11, 2014 9:13 pm
by FishSandwich
Dark wrote:Image
lol, all we need now is a dancing biters mod and we got ourselves a party. :D

Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Posted: Sun Oct 12, 2014 6:12 am
by n9103
Obviously it's time for someone to start making art with these.

Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Posted: Tue Oct 14, 2014 1:32 am
by Molay
This is an excellent mod. I really love those mods that add tiny things without turning the whole game upside down.
Really looking forward to the solar power lights. I suppose they will store power in batteries during the day, making them sort of expensive to craft, yes? Really looking forward to those :)

Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Posted: Sat May 09, 2015 6:29 am
by Peter34
As I wrote in the more recent thread for the "Coloured Lamps" mod, I'd really like to see a Small Lamp, using less power than the regular Lamp but also having a smaller light radius. If it uses 25% the power of the Lamp and has a light radius 1/2 that of the Lamp, then the math/physics matches.