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Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Tue Sep 08, 2015 10:23 am
by Boogieman14
Would it be possible to output the chest's contents to a circuit connection? That would open up some interesting possibilities, I think :)

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Sat Oct 03, 2015 11:37 am
by joon
Downloaded the mod, did the load, save, load thing but they won't show in the crafting menu or in an assembly. The research worked as you can see at the screenshot.

Screen:
Image

Log:
latest log with mods
Save:
Dytech2.40.zip

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Sun Oct 04, 2015 1:10 pm
by Rseding91
Hmm, it looks like at some point I forgot to include the file that's meant to fix that issue :)

You can run this in the console to fix it until I upload the fixed version:

/c game.local_player.force.recipes["compression-chest"].enabled = true
/c game.local_player.force.recipes["compression-power-pole"].enabled = true

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Sun Oct 04, 2015 5:39 pm
by joon
No worries :) thanks

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Sat Oct 24, 2015 6:10 am
by codewarrior
Compression Chests worked fine in 0.12.12. Upon upgrading to 0.12.13 and loading a 0.12.12 save, I get this error:
null field.png
null field.png (305.31 KiB) Viewed 9091 times

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Sat Oct 24, 2015 6:28 am
by Rseding91
codewarrior wrote:Compression Chests worked fine in 0.12.12. Upon upgrading to 0.12.13 and loading a 0.12.12 save, I get this error:
null field.png
0.12.13 is completely broken when it comes to mod data: https://forums.factorio.com/forum/vie ... =7&t=17275

You'll want to stick to 0.12.12 or stop using all mods until 0.12.14.

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Sat Oct 31, 2015 4:40 pm
by Rivaryn
I'm running a MP server (headless linux) and I've upgraded it to 0.12.16.

I try loading it up and it gives the following:
12:05:23 [Error] Util.cpp:47: Error while running the event handler: __Compression Chests__/control.lua:968: attempt to index field '?' (a nil value)
Is this related to the issue with 0.12.13 that was mentioned previously?

EDIT:
Not sure it matters, but here is some additional information from the log file:
6.127 Info Scenario.cpp:123: Map version 0.12.13-0
7.065 Error MultiplayerManager.cpp:105: MultiplayerManager failed: "Deserialisation mismatch. No inventory for given inventory index."
7.065 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(CreatingGame) to(InitializationFailed)
7.065 Error Main.cpp:266: Couldn't load the game for MP: Deserialisation mismatch. No inventory for given inventory index.

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Mon Nov 02, 2015 1:58 am
by Rseding91
Rivaryn wrote:I'm running a MP server (headless linux) and I've upgraded it to 0.12.16.

I try loading it up and it gives the following:
12:05:23 [Error] Util.cpp:47: Error while running the event handler: __Compression Chests__/control.lua:968: attempt to index field '?' (a nil value)
Is this related to the issue with 0.12.13 that was mentioned previously?

EDIT:
Not sure it matters, but here is some additional information from the log file:
6.127 Info Scenario.cpp:123: Map version 0.12.13-0
7.065 Error MultiplayerManager.cpp:105: MultiplayerManager failed: "Deserialisation mismatch. No inventory for given inventory index."
7.065 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(CreatingGame) to(InitializationFailed)
7.065 Error Main.cpp:266: Couldn't load the game for MP: Deserialisation mismatch. No inventory for given inventory index.
Yes. By saving it under 0.12.13 all of the mod data was broken. You'll need to remove all of the mods, load and save the game in 0.12.16 and then you can add them back.

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Sun Nov 08, 2015 4:11 pm
by Kadaban
I just found a weird behaviour with the compression chest when running exclusively on capacitors at night:
They simply stop working as their power poles don't draw any energy from capacitors.
As soon as the sun comes up and the solar panels get back to producing power everything is slowly back to normal.

I'm using 5dims and bobs mods as well as your compression chests obviously.
After finding out about the power pole problem I tried using different capacitors, even the vanilla ones. Sadly nothing changed that behaviour.
It would be inconvenient if I had to build a steam power backup just for the compression chests :(

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Mon Nov 09, 2015 10:22 am
by Boogieman14
The problem there is that the power poles are in effect accumulators themselves, and the way the game works is that accumulators never take charge from other accumulators. Either build more compression power poles around each compression chest, or disable the power requirement altogether.

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Fri Nov 27, 2015 12:02 pm
by BlackWyvern
Is it possible to accelerate the rate at which the chests can accept items? Right now they're the only bottleneck on my entire system.

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Tue Mar 01, 2016 1:06 pm
by Thundernite
Hi using windows 10 x64
and factorio 0.12.20

How to move chest? It moves only one tile. Or is it not possible to put it in inventory?

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Tue Mar 01, 2016 8:10 pm
by Rseding91
BlackWyvern wrote:Is it possible to accelerate the rate at which the chests can accept items? Right now they're the only bottleneck on my entire system.
You can build more chests. It's an intended part of the mod that they have limitations since you're storing an unlimited amount of items in one tile.

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Tue Mar 01, 2016 8:10 pm
by Rseding91
Thundernite wrote:Hi using windows 10 x64
and factorio 0.12.20

How to move chest? It moves only one tile. Or is it not possible to put it in inventory?
That's what the mover does. If you empty the chest you can pick it up otherwise it only moves 1 tile at a time by design.

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Thu Apr 21, 2016 12:47 am
by Just Don't Mind Me
I'm new and for some reason the Compression Power Pole doesn't have energy, it's connected to a power source and Electric demand satisfaction is green.

-Thanks


EDIT: I got it working just had to get the panels working.

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Thu Apr 21, 2016 7:05 pm
by orzelek
Those poles are finicky.
They sometimes work only on solar power - any other power source won't load them.

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Sat Apr 23, 2016 12:56 am
by Just Don't Mind Me
orzelek wrote:Those poles are finicky.
They sometimes work only on solar power - any other power source won't load them.
Thanks, I was using steam engines.

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Sat Apr 23, 2016 3:20 am
by Just Don't Mind Me
I there a mod like this but with storage tanks?

-Thanks.

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Sat Apr 23, 2016 3:25 pm
by GameCharmer
Just Don't Mind Me wrote:I there a mod like this but with storage tanks?

-Thanks.
There's a mod that'll let you put all vanilla liquids into barrels, which can then be stored in a compression chest. It's not ideal, but works in a pinch.

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Posted: Sat Apr 23, 2016 11:43 pm
by Just Don't Mind Me
GameCharmer wrote:
Just Don't Mind Me wrote:I there a mod like this but with storage tanks?

-Thanks.
There's a mod that'll let you put all vanilla liquids into barrels, which can then be stored in a compression chest. It's not ideal, but works in a pinch.
Thanks!