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Re: [MOD 0.15] AAI Industry

Posted: Fri Mar 08, 2019 11:29 pm
by Twsted
Earendel wrote:
Fri Mar 08, 2019 5:54 pm
Your graphic shows a closed system. There is no power so there is no water, and your generators won't generate power without water. You can put a burner turbine down to kickstart the system.
I guess thats what the "Deep Water Well" did.
Because when I placed down the "Deep Water Well" structure, the system kicked in.
Im wondering how its a closed system when I had 2 machines requiring electicity. but ok :D
Anyways, thank you for responding quickly and also being awesomely nice.
thank you :D

Re: [MOD 0.15] AAI Industry

Posted: Fri Mar 08, 2019 11:50 pm
by Light
Twsted wrote:
Fri Mar 08, 2019 11:29 pm
Im wondering how its a closed system when I had 2 machines requiring electicity. but ok :D
It's closed in that it has no outside source of electricity to jumpstart anything. The well provided the water needed to get steam, which activated the steam turbines and thus powered the pumps.

Typically you use the burner turbine generator to provide the tiny bit of power needed to start the pumps at which point the steam turbines take over.

Re: [MOD 0.15] AAI Industry

Posted: Sat Mar 09, 2019 12:14 am
by Twsted
Light wrote:
Fri Mar 08, 2019 11:50 pm
Twsted wrote:
Fri Mar 08, 2019 11:29 pm
Im wondering how its a closed system when I had 2 machines requiring electicity. but ok :D
It's closed in that it has no outside source of electricity to jumpstart anything. The well provided the water needed to get steam, which activated the steam turbines and thus powered the pumps.

Typically you use the burner turbine generator to provide the tiny bit of power needed to start the pumps at which point the steam turbines take over.
Aaaah, I see. Thank you very much for that detailed explanation. I appreciated very much.
I just learned something because of you. Again, thank you :D

Re: [MOD 0.15] AAI Industry

Posted: Mon Mar 11, 2019 11:55 am
by mrvn
Earendel wrote:
Fri Mar 08, 2019 5:54 pm
Twsted wrote:
Fri Mar 08, 2019 4:38 pm
Earendel wrote:
Fri Mar 08, 2019 2:10 pm
Twsted wrote:
Fri Mar 08, 2019 10:45 am
Im having a small problem with you pumpjack
I attach it to the boiler from the ocean and it doesnt want to work.
It doesnt want to pump water into boilers or tanks. it just sits there.
Is there something else I need to attach it too first ?
Im using AAI-Industry v0.3.1.zip on v17.8 Factorio

thx.
The offshore pump requires power.
It does have power. I am using ( Thermal Solar Power ) mod. Look at picture provided below.
Im supplying it with both Solar and Steam Engines and still says no power. And im still confused.
.
Your graphic shows a closed system. There is no power so there is no water, and your generators won't generate power without water. You can put a burner turbine down to kickstart the system.
And the second graphic, the one that works, has a power pole near the solar cells. So suddenly you have solar power. You didn't before.

Re: [MOD 0.15] AAI Industry

Posted: Fri Apr 12, 2019 8:08 am
by mexmer
there is issue with AAI industry start animation, when there is decall on starting area. easiest combination is AAI Industry + AngelsAddon Shred https://mods.factorio.com/mod/angelsaddons-shred

it will throw error on new game start
log

Re: [MOD 0.15] AAI Industry

Posted: Sat May 04, 2019 8:49 am
by katalex
Conflict between aai-industry and angels mods (I discovered it after add angels mod).
Снимок экрана от 2019-05-04 11-44-47.png
Снимок экрана от 2019-05-04 11-44-47.png (332.22 KiB) Viewed 2768 times

Re: [MOD 0.15] AAI Industry

Posted: Sun May 05, 2019 11:08 am
by Earendel
Those issues should be fixed now.

Re: [MOD 0.15] AAI Industry

Posted: Wed May 08, 2019 10:22 am
by mexmer
just short notice, seems your mod have not adopted changes to emmisions yet
logwarning

Re: [MOD 0.15] AAI Industry

Posted: Fri Jun 07, 2019 5:23 am
by GrimerX
I believe AAI Industry 0.3.19 broke pipe and pipe-to-ground.

After updating to .19, I lost both iron pipe recipes.
After reverting to .17, both came back.

Re: [MOD 0.15] AAI Industry

Posted: Sun Jun 09, 2019 12:38 am
by GrimerX
GrimerX wrote:
Fri Jun 07, 2019 5:23 am
I believe AAI Industry 0.3.19 broke pipe and pipe-to-ground.

After updating to .19, I lost both iron pipe recipes.
After reverting to .17, both came back.
Same behavior with .20. Though looking through diffs, I cannot see what would cause this. It happens if both APM Coal & Steam and AAI Industry > 0.3.17 are loaded. Disable either one and the recipe is there. Tracing through both mods I can't see what the issue is. Hmm....

Re: [MOD 0.15] AAI Industry

Posted: Sun Jun 16, 2019 10:32 am
by Airat9000
Hello!

;) find bug in
0.3.19 and 0.3.20

version
0.3.17 normal work in mods

bug in 2mods
2019-06-16_13-23-06.png
2019-06-16_13-23-06.png (38.68 KiB) Viewed 2419 times

Re: [MOD 0.15] AAI Industry

Posted: Tue Jun 18, 2019 4:36 am
by GrimerX
GrimerX wrote:
Sun Jun 09, 2019 12:38 am
GrimerX wrote:
Fri Jun 07, 2019 5:23 am
I believe AAI Industry 0.3.19 broke pipe and pipe-to-ground.

After updating to .19, I lost both iron pipe recipes.
After reverting to .17, both came back.
Same behavior with .20. Though looking through diffs, I cannot see what would cause this. It happens if both APM Coal & Steam and AAI Industry > 0.3.17 are loaded. Disable either one and the recipe is there. Tracing through both mods I can't see what the issue is. Hmm....
JFYI, Seems to be an issue with Coal & Steam : https://mods.factorio.com/mod/apm_power ... 000d3f4f0e

Re: [MOD 0.15] AAI Industry

Posted: Sat Jun 29, 2019 2:31 pm
by aelishir
Hi!

Can we hope an update soon? cause like says GrimerX, we can't do iron pipe in the.20 with amator phasma's coal and steam + angel and bob mods..

it's a problem and i don't know how to downgrad a mods

sorry for my english, i'm french ^^

Re: [MOD 0.15] AAI Industry

Posted: Sun Jun 30, 2019 3:20 am
by GrimerX
FYI - some compatibility issues between AAI Industry and Bob's new steam era stuff : viewtopic.php?f=51&t=64435&p=439508#p439508

Re: [MOD 0.15] AAI Industry

Posted: Sun Jun 30, 2019 5:29 pm
by aelishir
GrimerX wrote:
Sun Jun 30, 2019 3:20 am
FYI - some compatibility issues between AAI Industry and Bob's new steam era stuff : viewtopic.php?f=51&t=64435&p=439508#p439508
so, no solution for moment, it's thats?

Re: [MOD 0.15] AAI Industry

Posted: Sun Jun 30, 2019 7:26 pm
by GrimerX
aelishir wrote:
Sun Jun 30, 2019 5:29 pm
GrimerX wrote:
Sun Jun 30, 2019 3:20 am
FYI - some compatibility issues between AAI Industry and Bob's new steam era stuff : viewtopic.php?f=51&t=64435&p=439508#p439508
so, no solution for moment, it's thats?
Correct. But give them time :)

Re: [MOD 0.15] AAI Industry

Posted: Mon Jul 01, 2019 5:31 am
by aelishir
yep it was just for confirmation because my english is so bad ^^

Re: [MOD 0.15] AAI Industry

Posted: Tue Jul 09, 2019 7:07 pm
by WkdPanda
Question on power output/efficiencies. The burner turbine is a first step for power. But It seems to output more then a steam boiler+2 steam engines?

Was looking at the play-through Xterm is doing, and he is only using the burner turbines instead of moving to steam.

Re: [MOD 0.15] AAI Industry

Posted: Wed Jul 10, 2019 4:21 pm
by slippycheeze
WkdPanda wrote:
Tue Jul 09, 2019 7:07 pm
Question on power output/efficiencies. The burner turbine is a first step for power. But It seems to output more then a steam boiler+2 steam engines?

Was looking at the play-through Xterm is doing, and he is only using the burner turbines instead of moving to steam.
Pollution output is much higher, which means more resources spent on biters, to balance that out?

Re: [MOD 0.15] AAI Industry

Posted: Thu Jul 11, 2019 9:21 am
by Light
aelishir wrote:
Sat Jun 29, 2019 2:31 pm
Hi!

Can we hope an update soon? cause like says GrimerX, we can't do iron pipe in the.20 with amator phasma's coal and steam + angel and bob mods..

it's a problem and i don't know how to downgrad a mods

sorry for my english, i'm french ^^
les onglets de téléchargement pour chaque mod sur le portail montreront les versions précédentes

https://mods.factorio.com/mod/aai-industry/downloads