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[0.11.5]Belt Switchers

Posted: Tue Jul 08, 2014 10:45 am
by ThaPear
The 0.11.5 version is on the bottom of page 1, thanks to elmi.

Belt Switchers

This mod allows you to craft belt switchers, these belts switch the items coming in on either lane.
Images
Downloads (0.10.x)
BeltSwitchers.zip
(250.84 KiB) Downloaded 1927 times

Re: [MOD 0.10.x]Belt Switchers

Posted: Tue Jul 08, 2014 11:53 am
by Slan
Thanks. Very usefull. But you need someone to make you a good graphic ;)

Re: [MOD 0.10.x]Belt Switchers

Posted: Tue Jul 08, 2014 1:07 pm
by Neotix
Use half of the Splitter graphic.

Re: [MOD 0.10.x]Belt Switchers

Posted: Sat Aug 16, 2014 9:40 am
by l2032
Hi there, love the idea of the mod, I'm seeing many opportunities to save space on my assembly lines! :D

However, I get an error when I place the mod in the mods folder (see image).

I'm sure this is something that is easily fixed, but i wouldn't really know where to start looking. Would appreciate it if someone could give me a hint!

Edit: Changing the mod folder to BeltSwitch_0.0.1 as the error seems to suggest gives a missing entity error.

Re: [MOD 0.10.x]Belt Switchers

Posted: Sat Aug 16, 2014 1:46 pm
by AartBluestoke
for this (and other mods) with this problem, just edit the info.json to have "name":"BeltSwitchers"

The title does not have to match the name

Re: [MOD 0.10.x]Belt Switchers

Posted: Sun Aug 17, 2014 3:52 am
by AartBluestoke
in 10.8 there is an "error while loading enitiy prototype "beltswitcher" (transport-belt): No such node (belt_horizontal)"

I was able to resolve this by copying a couple of tags from the definition of the normal express belt :
entities.lua:

Code: Select all

data:extend(
{
	{
		type = "transport-belt",
		name = "beltswitcher",
		icon = "__BeltSwitchers__/graphics/icons/beltswitcher.png",
		flags = {"placeable-neutral", "player-creation"},
		minable = {hardness = 0.2, mining_time = 0.3, result = "beltswitcher"},
		max_health = 50,
		corpse = "small-remnants",
		resistances =
		{
			{
				type = "fire",
				percent = 50
			}
		},
		collision_box = {{-0.4, -0.4}, {0.4, 0.4}},
		selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
		working_sound =
		{
			sound =
			{
				filename = "__base__/sound/express-transport-belt.ogg",
				volume = 0.4
			},
			max_sounds_per_type = 3
		},
		animation_speed_coefficient = 32,
		animations =
		{
			filename = "__base__/graphics/entity/express-transport-belt/express-transport-belt.png",
			priority = "extra-high",
			frame_width = 40,
			frame_height = 40,
			frame_count = 32,
			direction_count = 12
		},
    belt_horizontal = express_belt_horizontal, -- specified in transport-belt-pictures.lua
    belt_vertical = express_belt_vertical,
    ending_top = express_belt_ending_top,
    ending_bottom = express_belt_ending_bottom,
    ending_side = express_belt_ending_side,
    starting_top = express_belt_starting_top,
    starting_bottom = express_belt_starting_bottom,
    starting_side = express_belt_starting_side,
		ending_patch = ending_patch_prototype,
		speed = 0.09375
	}
}
)

Re: [MOD 0.10.x]Belt Switchers

Posted: Sat Aug 23, 2014 7:06 pm
by CreeperDaReeper
AartBluestoke wrote:in 10.8 there is an "error while loading enitiy prototype "beltswitcher" (transport-belt): No such node (belt_horizontal)"

I was able to resolve this by copying a couple of tags from the definition of the normal express belt :
entities.lua:
~ snip ~
Hey AartBluestroke, think you could fix the same issue with the TeleBelts? Thanks. See here for TeleBelts mod.

Re: [MOD 0.10.x]Belt Switchers

Posted: Sun Aug 24, 2014 7:57 am
by ThaPear
I have stopped playing Factorio until the multiplayer update, I will update when I start again. In the meantime, thanks for the fix AartBlueStroke.

Re: [MOD 0.10.x]Belt Switchers

Posted: Mon Dec 08, 2014 7:30 pm
by berni1212
Can u Update this mod for the New Version 0.11.5 ? would be Really cool.
its a nice mod to make that happens :) :mrgreen:

Re: [MOD 0.10.x]Belt Switchers

Posted: Mon Dec 08, 2014 7:57 pm
by elmi
hi

i have the mod updated ;)


works with 0.11.5 but multiplayer i dont know ;)

Re: [MOD 0.10.x]Belt Switchers

Posted: Mon Dec 08, 2014 9:23 pm
by berni1212
Thanks sir :) Can u Edit your Title then that its Updated :)

Re: [MOD 0.10.x]Belt Switchers

Posted: Tue Dec 09, 2014 3:36 am
by AlphaRaptor
elmi wrote:hi

i have the mod updated ;)

BeltSwitch_0.0.1.zip

works with 0.11.5 but multiplayer i dont know ;)

We can try it for you if its working in MP ;)

Re: [MOD 0.10.x]Belt Switchers

Posted: Tue Dec 09, 2014 2:19 pm
by elmi
berni1212 wrote:Thanks sir :) Can u Edit your Title then that its Updated :)
Ne kann ich nicht ;) ich hab denn thread nicht eröffnet. Ich kann das item in mein mod übernehmen ^^ passen würde es :)

Re: [MOD 0.10.x]Belt Switchers

Posted: Tue Dec 09, 2014 3:30 pm
by AlphaRaptor
elmi wrote:
berni1212 wrote:Thanks sir :) Can u Edit your Title then that its Updated :)
Ne kann ich nicht ;) ich hab denn thread nicht eröffnet. Ich kann das item in mein mod übernehmen ^^ passen würde es :)
Welcher Mod ist dein Mod ? meinst du Logistic Mod

Re: [MOD 0.10.x]Belt Switchers

Posted: Tue Dec 09, 2014 4:53 pm
by elmi
Genau

Re: [MOD 0.10.x]Belt Switchers

Posted: Tue Dec 09, 2014 5:36 pm
by AlphaRaptor
Dein Mod ist echt cool :mrgreen:
Gute Arbeit mit dem Mod :)

Re: [MOD 0.10.x]Belt Switchers

Posted: Wed Dec 10, 2014 10:33 am
by ThaPear
Thanks for the positive comments!

I'd prefer english though, as most people on these forums are.

Re: [MOD 0.11.5]Belt Switchers

Posted: Wed Dec 10, 2014 11:21 am
by darksparks
!!!WARNING!!! i got ?misdirected? via the link to download a suspect .exe maybe a virus.. since its not a .zip mod like almost all other mods....
if it is legit be careful of website.. and scan to be sure

EDIT: ok its a false alarm.. just be careful of adds.. they are cause.. download website is dodgy, mod probably innocent.

found the .zip when i found the real download button.. and i expect it is what it claims to be.

Re: [MOD 0.11.5]Belt Switchers

Posted: Wed Dec 10, 2014 11:59 am
by elmi
mhh ok, I did not know


new upload :) i hope thats better

Re: [MOD 0.11.5]Belt Switchers

Posted: Thu Dec 11, 2014 12:40 am
by Grimshad
Please use the single side splitter graphic so you can't see the item teleport. Also please make a basic, fast, and express version instead of just one. and because why not, i'll also ask if you have the patience to add the dytech speeds too, but the normal are great :)