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Re: [MOD 0.18.x] KenirasRandomRecipes

Posted: Mon Aug 03, 2020 2:11 pm
by Kenira
The problem is your expectations of what the mod does :P The mod is working as intended. The ingredients are randomized. 103 solar panels, 129 accumulators in the one screenshot - default is 100 for each. And all the other item properties like assembler speeds, inserter speeds, belt speeds etc. This is what the mod does, it randomizes the numbers, to make you design new layouts for optimal ratios.

If you want a mod that randomizes the *type* of ingredients in recipes, look into randotorio or randomizer.

If you want bigger variance in cost, ramp up the randomization range.

Re: [MOD 0.18.x] KenirasRandomRecipes

Posted: Tue Aug 04, 2020 2:48 am
by LordChristios
OOOOOOOH!!! Please excuse my stupidity. I misunderstood what the mod does actually. Yes i thought it randomised everything including item recipes.
Terribly sorry again. And thanks for the help anyways ^^ . Can i use it in conjunction with these other randomization mods?
And should i delete my previous posts. They serve no real purpose except making me cringe at this point..

Re: [MOD 0.18.x] KenirasRandomRecipes

Posted: Tue Aug 04, 2020 12:30 pm
by Kenira
No worries ^^
Yes they work together; i just started a game with this mod and randomizer a few days ago and so far didn't encounter any issues.

Re: [MOD 0.18.x] KenirasRandomRecipes

Posted: Tue Aug 04, 2020 12:57 pm
by LordChristios
Alright nice! Thank you very much. Amazing job on the mod actually.. quality stuff.. now that i know how it works xd.. aand i hope you have a fantastic day!

Re: [MOD 0.18.x] KenirasRandomRecipes

Posted: Thu Apr 21, 2022 3:40 am
by GrimerX
@Kenira, here is the save file that reproduces the issue in https://mods.factorio.com/mod/zKenirasR ... 64f5dc25ed. You'll have to add your mod to it after you sync to this save.

Thanks for taking a look!