[MOD 0.?.x] ZTech - making research harder (or easier) Alpha
Posted: Tue Jul 01, 2014 10:45 pm
A couple of days ago in another thread there was a short discussion on how the need for lower-end research packs stays relatively static throughout the game meaning that one generally needs to have equal production of different science packs in order to not have too much idling. That also means that the lower-end research manufacturing generally doesn't have to be upgraded or expanded. From that I got the idea of increasing the amount of lower-end science packs depending on how many science packs a research needs. Today in a few hours of googling and coding Lua for the first time in my life this simple thingy was born
I'm not going to prepare a easy-to-use package today as it's a about 1:30a.m here but in the mean time you can have a look at the code here: https://github.com/hohounk/ZTech
Currently only one type of making-things-harder is implemented. Basically the amount of science packs is multiplied like this:
The mod currently doesn't really handle any recipes that use anything but science packs or that have non-standard usage of thos packs but I do plan on making those work too. I also intend to give other options for changing how research recipes are modified. Obviously it'll be possible to change things like time per unit of research, total number of units, time per unit and offer other types of increases of the science packs.
[edit 20.07.2014]
Finally added the mod .zip to this post. No real changes since I originally made it, just removed some debug stuff from the code.
I'm not going to prepare a easy-to-use package today as it's a about 1:30a.m here but in the mean time you can have a look at the code here: https://github.com/hohounk/ZTech
Currently only one type of making-things-harder is implemented. Basically the amount of science packs is multiplied like this:
Code: Select all
# of types of packs in
recipe: 1 2 3 4
Pack use multiplied by:
red: 1 2 4 8
green: N/A 1 2 4
blue: N/A N/A 1 2
alien: N/A N/A N/A 1
[edit 20.07.2014]
Finally added the mod .zip to this post. No real changes since I originally made it, just removed some debug stuff from the code.