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[0.15] Side Inserters & Long Inserters

Posted: Sat Apr 29, 2017 3:18 am
by GotLag
Side Inserters
Adds shortcut keys to rotate inserter pickup locations in 90° increments, as well as adjust which belt lane items are inserted on.
Version History
Long Inserters
Adds long-handed versions of fast, filter, stack and stack-filter inserters.
Version History
Comments, criticism, questions and suggestions are all welcome.

Re: [0.15] Side Inserters & Long Inserters

Posted: Sat Apr 29, 2017 5:13 pm
by Maudlin
hey thanks for these mods, I feel these should be in the base game. but happy to have someone mod them in :D hoping for the sake of completeness perhaps a long Handed burner inserter might make it in the pack aswell? ;) also, all of your other mods are amazing too!

Re: [0.15] Side Inserters & Long Inserters

Posted: Wed May 03, 2017 1:37 pm
by leoch
I consider this essential now, I like being able to pull from/output to underground belts right next to factories. :)

But why not do as others have suggested and combine the output distance/fine adjustments into a single shortcut? There are currently six positions possible: near-side or far-side, left/right/middle. The middle position isn't really needed, so this could cycle through 4 positions. Or if you detect the belt orientation under the output, only two positions need to be selected between (which belt side).

Re: [0.15] Side Inserters & Long Inserters

Posted: Wed May 10, 2017 8:23 am
by GotLag
Added support for adjusting ghost/blueprinted inserters.

I've added anti-clockwise rotation (Ctrl+Shift+R) and adjusted the default binds of the hotkeys - toggling near/far now defaults to Ctrl+F, cycling left/middle/right to Ctrl+Shift+F.

Re: [0.15] Side Inserters & Long Inserters

Posted: Sun May 14, 2017 4:14 am
by Adventurer
An inserter is 13kW, a long inserter is 19kW

However, a fast inserter is 46kW and a long faster inserter is also 46kW.

The power costs for long variants should either be +6kW or 46% higher to be consistent.

Re: [0.15] Side Inserters & Long Inserters

Posted: Sun May 14, 2017 4:20 am
by GotLag
The long inserter uses more power than the basic, but it's also faster.

Re: [0.15] Side Inserters & Long Inserters

Posted: Sun May 14, 2017 4:49 am
by Adventurer
GotLag wrote:The long inserter uses more power than the basic, but it's also faster.
I see.

Also, I was one who requested the feature for the hotkeys to work in ghost form for Side Inserters. I just tried it out and it seems they are not working despite what the changelog says.

Re: [0.15] Side Inserters & Long Inserters

Posted: Sun May 14, 2017 11:05 am
by GotLag
It is indeed working. Ghosts, like inserters with no power, don't move the hand when you change the pickup location.

Re: [0.15] Side Inserters & Long Inserters

Posted: Sun May 14, 2017 6:32 pm
by Adventurer
GotLag wrote:It is indeed working. Ghosts, like inserters with no power, don't move the hand when you change the pickup location.
Image

As you can see from the gif, I'm only able to change it once it has been placed, and not before. I am mashing Ctrl+F the entire time.

Re: [0.15] Side Inserters & Long Inserters

Posted: Sun May 14, 2017 9:26 pm
by GotLag
A ghost is the semi-transparent result when you place a blueprint or use shift-click to place a building.

Re: [0.15] Side Inserters & Long Inserters

Posted: Mon May 15, 2017 12:54 am
by Adventurer
GotLag wrote:A ghost is the semi-transparent result when you place a blueprint or use shift-click to place a building.
Oh. Then either you misunderstood my feature request or I phrased it poorly.

Could you make it possible to alter those things while they're in... whatever you want to call this?

Re: [0.15] Side Inserters & Long Inserters

Posted: Mon May 15, 2017 7:41 am
by GotLag
Not practically, no.

You could make blueprints of left and right versions, and put those in your hotbar to place when you need an inserter of the appropriate direction.

Re: [0.15] Side Inserters & Long Inserters

Posted: Fri Jun 02, 2017 3:25 am
by pickpocket689
I don't know why but your mod suddenly stopped working with the newest update, any news? Also where you describe the mod update "Fixes 0.15.17 inserter setting to enable custom pickup/insert locations unless flagged as false", where exactly would I find the false flag?

Re: [0.15] Side Inserters & Long Inserters

Posted: Fri Jun 02, 2017 3:40 am
by GotLag
Today's 0.15.18 update reversed the new behaviour, so I'll fix it in a few hours when I get home from work.

Re: [0.15] Side Inserters & Long Inserters

Posted: Fri Jun 02, 2017 3:56 am
by pickpocket689
GotLag wrote:Today's 0.15.18 update reversed the new behaviour, so I'll fix it in a few hours when I get home from work.
Oh, awesome, thanks! :D My whole factory heavily relies on your mod so thank you and keep up the great work!

Re: [0.15] Side Inserters & Long Inserters

Posted: Fri Jun 02, 2017 7:44 am
by GotLag
Fixed.

Re: [0.15] Side Inserters & Long Inserters

Posted: Thu Oct 12, 2017 5:06 pm
by Pleykorn
Thanks for this mod, quite useful to say the least!

What about being able to toggle picking items on near/far side of a transport belt?
Currently inserters always pick up items from the closest lane on the belt. It would be nice for lane balance to have the possibility of making it so that the inserter would pick up the item from the far lane.

Re: [0.15] Side Inserters & Long Inserters

Posted: Fri Oct 13, 2017 12:15 am
by GotLag
Not possible, I'm afraid. I've tried.

Re: [0.15] Side Inserters & Long Inserters

Posted: Fri Oct 13, 2017 2:16 pm
by Pleykorn
Welp, that's too bad. :ugeek:

Re: [0.15] Side Inserters & Long Inserters

Posted: Thu Oct 19, 2017 5:03 pm
by leitk
Is it possible to get the inserters to put more than 2 times the cost of a recipe into an assembler? With enough speed 2x isn't really enough and it doesn't seem like they're going to change the base game.