[0.15, 0.16] Nuclear Locomotives

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bNarFProfCrazy
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Re: [0.15] Nuclear Locomotives

Post by bNarFProfCrazy »

Here some statistics for this mod:

Test case: Accelerate on a straight rail facing north. Never use the breaks or stop accelerating.

Train-Acceleration-Distance to TopSpeeds (shorter/faster is better)

Code: Select all

Wood- L : ~ 750m @259kmh
Wood- LC: >>2500m@259kmh
Coal- L : ~ 750m @259kmh
Coal- LC: >>2500m@259kmh
Solid-L : ~ 410m @272kmh
Solid-LC: ~ 700m @272kmh
Rocke-L : ~ 210m @298kmh
Rocke-LC: ~ 350m @298kmh
Nucle-L : ~ 420m @324kmh
Nucle-LC: ~ 550m @324kmh

Coal-LCCCCL: 4000m @ 200kmh (Double Headed Train)
Rocke-L : ~ 075m @298kmh (Vehicle Grid / 6 Exo)
Rocke-LC: ~ 100m @298kmh (Vehicle Grid / 6 Exo)
Rocke-LCC: ~ 115m @298kmh (Vehicle Grid / 6 Exo)
Rocke-LCCC: ~ 130m @298kmh (Vehicle Grid / 6 Exo)
Rocke-LCCCC: ~ 150m @298kmh (Vehicle Grid / 6 Exo)
Nucle-L : ~ 150m @324kmh (Vehicle Grid / 6 Exo)
Nucle-LC: ~ 155m @324kmh (Vehicle Grid / 6 Exo)
Train-Sprint 1000m (less time/faster is better)

Code: Select all

Wood- L : ~ 18.0s
Wood- LC: ~ 20.5s
Coal- L : ~ 18.0s
Coal- LC: ~ 20.5s
Solid-L : ~ 16.2s
Solid-LC: ~ 17.9s
Rocke-L : ~ 13.9s
Rocke-LC: ~ 14.7s
Nucle-L : ~ 14.7s
Nucle-LC: ~ 15.4s

Coal-LCCCCL: ~ 32.9s (Double Headed Train)
Rocke-L : ~ 12.9s (Vehicle Grid / 6 Exo)
Rocke-LC: ~ 13.0s (Vehicle Grid / 6 Exo)
Rocke-LCC: ~ 13.3s (Vehicle Grid / 6 Exo)
Rocke-LCCC: ~ 13.8s (Vehicle Grid / 6 Exo)
Rocke-LCCCC: ~ 15.3s (Vehicle Grid / 6 Exo)
Nucle-L : ~ 12.1s (Vehicle Grid / 6 Exo)
Nucle-LC: ~ 12.3s (Vehicle Grid / 6 Exo)
Conclusion: The nuclear train is always better as solid fuel trains and is faster than rocket-fuel trains for continuous high speed travel longer than 1200m.
(~200m if using Vehicle Grid / 6 exo)

If there is a comparison missing, please add a comment below.

Also here are the German (de) translations for this mod:
Attachments
nuclear_locomotives_de.cfg
German (de) translations
(337 Bytes) Downloaded 118 times

Mortlach
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Re: [0.15] Nuclear Locomotives

Post by Mortlach »

Is there a way to cap the fuel cell limit in the locomotive to say, 5 cells instead of 50? Or even 2 cells?

Or is there an easy way to load the fuel cells into the train smartly so that it doesn't gobble up all the fuel cells in the universe? I mean, a 3-10-3 train would take 300 fuel cells alone.

GotLag
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Re: [0.15] Nuclear Locomotives

Post by GotLag »

You can either change the stack size for cells, which will affect all inventories (chests, reactors, etc), or you can use some circuit logic to only insert as many fresh cells as spent cells are removed: https://imgur.com/a/Y9Gru

Mortlach
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Re: [0.15] Nuclear Locomotives

Post by Mortlach »

GotLag wrote:You can either change the stack size for cells, which will affect all inventories (chests, reactors, etc), or you can use some circuit logic to only insert as many fresh cells as spent cells are removed: https://imgur.com/a/Y9Gru
Fantastic, I will give that a try. I was about to switch everything back to rocket fuel because of this. :-)

mrvn
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Re: [0.15] Nuclear Locomotives

Post by mrvn »

Does this mod cooperate with Bob's mods? E.g. require some lead plates for shielding to build the locomotive?

GotLag
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Re: [0.15] Nuclear Locomotives

Post by GotLag »

I don't make any checks or recipe changes based on bob's mods.

mrvn
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Re: [0.15] Nuclear Locomotives

Post by mrvn »

GotLag wrote:You can either change the stack size for cells, which will affect all inventories (chests, reactors, etc), or you can use some circuit logic to only insert as many fresh cells as spent cells are removed: https://imgur.com/a/Y9Gru
Wouldn't it make sense to set the stack size for the removing inserter to the amount of fuel cells present in the chest? That way if only one fuel cell is present it will replace one instead of letting the train go without.

Xerkus
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Re: [0.15] Nuclear Locomotives

Post by Xerkus »

Should we expect an update for 0.16?

GotLag
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Re: [0.15] Nuclear Locomotives

Post by GotLag »

I didn't realise 0.16 was out, will update soon.

Xerkus
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Re: [0.15] Nuclear Locomotives

Post by Xerkus »

GotLag wrote:I didn't realise 0.16 was out, will update soon.
Cool, thanks!

GotLag
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Re: [0.15, 0.16] Nuclear Locomotives

Post by GotLag »

The 0.16 version is up.

Xerkus
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Re: [0.15, 0.16] Nuclear Locomotives

Post by Xerkus »

in 0.16 there is new burnable fuel: nuclear fuel, stack size 1, 1.21 Gj, gives 250% acceleration to vehicles

Regular locomotive is much faster due to acceleration rate (tested with 6 cargo wagons) and insignificant max speed difference. Nuclear locomotive barely wins only on very long distances and that is only if there are no interruptions.

I haven't compared efficiency of nuclear fuel vs fuel cells. But in terms of stored fuel (3x1.21 = 3.63 Gj nuclear fuel vs 50x8 = 400 Gj uranium fuel cells) nuclear locomotive wins.
Also, fuel cells do not need rocket fuel(and oil) unlike nuclear fuel so that is another win if oil is in short supply.

Overall, i think there is a need for slight rebalance for 0.16.

GotLag
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Re: [0.15, 0.16] Nuclear Locomotives

Post by GotLag »

I'm not sure what to with the new nuclear fuel. It appears to be something of a joke item as it's got a fuel value of 1.21 GJ, a stack size of 1.

mrvn
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Re: [0.15, 0.16] Nuclear Locomotives

Post by mrvn »

I was just about to ask about stack size. Because putting in 50 of those 1.21GJ things would be insane.

But with a stack size of 1 means the locomotive will use one, counting down it's energy and have one spare stacked up. right?

GotLag
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Re: [0.15, 0.16] Nuclear Locomotives

Post by GotLag »

Regular locomotives have 3 slots so they could take up to 3 of the nuclear rocket fuels.

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Re: [0.15, 0.16] Nuclear Locomotives

Post by mrvn »

Ahh, stupid me. Forgot about the 3 slots.

Xerkus
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Re: [0.15, 0.16] Nuclear Locomotives

Post by Xerkus »

Nuclear fuel has 0.985 GJ per uranium-235 (rest is from rocket fuel) and requires expensive kovarex enrichment research
Uranium fuel cell has ~11GJ per uranium-235 (if we enriched u-238 used in recipe).

It is actually too OP as a train fuel. I think nuclear locomotive research needs to be much more expensive. Like 1/3 of kovarex research price.

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