Big Electric Poles and Railtrack are invulnerable, and ignored by biters.
Removing this mod will not make them vulnerable again, but newly placed entities will be vulnerable.
The only change is that on placement, Railroad, and Big Power Poles (Plus bob-mods version of them) will, on placement, become indestructable and so, while still functional, will not be attacked by Biters or spitters, ever. This does not apply to rail stations, trains, train cars or any other power poles however.
This is mainly intended to use with Rampant AI, where establishing outposts is essentially impossible since you have to defend every single power line and block of track between it and the main base. This mod lets you provide power and train routes, but doesn't allow conveyer belts.
15.1.2: 5/29: Updated for V15
14.0.1: 4/17: Initial Release.
Re: [MOD 0.14.x] Invulnerable Rails and Poles
Posted: Fri Apr 14, 2017 8:07 am
by mrb726
As far as I can tell it works fine, except that if you delete a pole it leaves a blank "energy needed" and I can no longer place poles there.
Edit: Wanted to make sure it was this mod causing the issue; I tried disabling the mod and recreating it and I couldn't. The no energy alert never did go away though.
Re: [MOD 0.14.x] Invulnerable Rails and Poles
Posted: Fri Apr 14, 2017 1:04 pm
by Ranakastrasz
That makes no sense. I've deleted poles with the mod installed and the problem doesn't occur.
What I really want to know is how poles have a power indicator. They don't normally.
Those look like consumers of some kind actually, because of the 0 size collision box implied by the blue plusses.
That said, this mod prevents blueprints from working, so I am going to remove the mod from the portal until I figure out an actually functional method.
Re: [MOD 0.15.x] Invulnerable Rails and Poles
Posted: Wed May 31, 2017 6:07 pm
by leoch
So is the 0.15 release fully functional? If so, this sounds great.
Re: [MOD 0.15.x] Invulnerable Rails and Poles
Posted: Wed May 31, 2017 7:34 pm
by Ranakastrasz
As far as I can tell, Yea.
Works in my current multiplayer game at least.
A Patch fixed the issue where biters would attack invulnerable entities, so this doesn't have to make them neutral anymore, so it works great.
That said, apperently this got implemented in the base mod, so its kinda irrelevent now. Unless Rampant has a serious issue I probably won't be maintaining this.
Edit: Apperently the "Serious Issue" is that it doesn't work on existing games, so you have to start a new game for it to take effect.