So having played a bit of seablock during 0.18 and coming back to it now, I was kind of hoping that paper would have been re-balanced enough to make it worth beyond the first 30 minutes of gameplay. Anyone know if there is a plan for it, or is it considered balanced enough (when compared with tree farming) in regular A&B and not really a priority within the seablock mod? I know that in regular A&B its harder to find the special trees, though I would think that with the new ability to create more via bio tokens would cause the only reason for paper (infinite scalability) to be lost.
In any case, I decided to have a go at balancing it myself (which I packaged into the kiwi seablock patch since... i havent really touched mod making until now except for moving recipes around through the shiny icons mod). If anyone wants to give it a try, even just through helmod, I would really appreciate it. Planning on using these changes for my own run, but dont want to discover 50 hours in that I missed something obvious and/or super cheaty.
Overall changes:
1 - removal of wood -> wooden boards (wood to boards now has to go through paper)
2 - removal of wood 3 research (this only had wooden boards recipe in it)
3 - rename of "wooden board" to "fibre board" to more align with process
4 - buffed up paper 1,2,3
-> required time is now 5s (instead of 4s)
-> requires 10x the amount of pulp
-> produces 10x the amount of paper
(overall result: ~8x the speed originally, with 10x less extra input & byproducts; the original recipes were super slow, plus I found no reason to ever use T2 and T3 since the actual production of pulp is the simplest part, so better to just deal with needing more pulp than with the required materials of paper T2/T3)
5 - made wooden board (from paper) now be craftable in bob electronic assembly machines (same as wood -> boards previously)
6 - made wooden board recipe (from paper) now accept productivity modules
7 - wooden board recipe (from paper) is now 4 boards from 10 paper in 1 sec instead of 1 board from 2 paper in 4 sec
-> boosted production speed
-> slight increase in paper required
-> set up such that this part of the process doesnt overshadow absolutely every other part (via huge number of assembly machines doing exactly the same thing)
-> 10 input works nicely with boosted paper recipes, and slight increase in paper usage balances things out.
8 - boosted amount of wood from tree farming (3x increase of wood per tree)
-> was necessary due to algae 2 vs tree farming with tree farming originally only winning out due to the wood to board direct recipe
-> now algae 2 vs tree farming 1 is roughly equal, with tree farming 2 & 3 becoming worth setting up a complete tree farm (as compared to just spamming algae farms)
9 - boosted wood to fibre recipe (2s -> 1s)
-> once again, making tree farming competitive
10 - decrease the number of seeds per sec generated by the seed generators (15s -> 30s production times)
-> since the unique-trees are clonable via bio-tokens, plus with the 3x boost to wood production, need to decrease ease of setting up a massive tree farm
Download link:
https://www.dropbox.com/s/wntzhribfl19w ... 1.zip?dl=1