Thanks for over 1300 downloads!* *download link clicks
Adds an Alien Plant to the game. It can be used to make Alien Artifacts without killing biter spawner. To get the seeds you must kill first a few biterspawners and build a Alien Plant Foresty. In the Forestry you can make your first Alien Plant Seeds and convert Raw Alien Wood into Alien Artifacts and new Seeds.
Note:
-Alien Plants are growing very slow.
-You can't place manuall alien seeds so you need at least the Farm MK1.
Bugs & Suggestions:
Post Bugs & Suggestions on my GitHub otherwise I will ignore them: http://goo.gl/HZtge0
Re: [TreeFarm - Addon] AlienPlant
Posted: Sun Jun 15, 2014 4:16 pm
by DRBLN
Nice!
Re: [TreeFarm - Addon] AlienPlant
Posted: Wed Jun 18, 2014 10:25 am
by drs9999
That looks nice
Re: [TreeFarm - Addon] AlienPlant
Posted: Wed Aug 27, 2014 6:35 am
by SuperSandro2000
Thanks a lot guys for over 300 downloads! You are all fantastic!
Re: [TreeFarm - Addon] AlienPlant
Posted: Mon Sep 08, 2014 5:25 pm
by L0771
If you work with small alien artifact (from F-mod), in low proportion, maybe is more balanced, with low probability of get a small alien artifact, or maybe probability of lose some aliens artifacts...
Re: [TreeFarm - Addon] AlienPlant
Posted: Tue Sep 09, 2014 4:23 am
by SuperSandro2000
L0771 wrote:If you work with small alien artifact (from F-mod), in low proportion, maybe is more balanced, with low probability of get a small alien artifact, or maybe probability of lose some aliens artifacts...
I don't want to add F-Mod things and I think the mod is good how it is now. But when you realy want it I can do it.
Re: [0.11.x - TreeFarm - Addon] AlienPlant
Posted: Sat Nov 08, 2014 4:52 am
by SuperSandro2000
Updated to Factorio 0.11.X.
I didn't tested it but when drs hasn't change anything it should work.
When anyone has a suggestion feel free to post it and I think about it.
Re: [0.11.x - TreeFarm - Addon] AlienPlant
Posted: Thu Dec 04, 2014 3:50 pm
by SuperSandro2000
Thank you for over 700 downloads! This is amazing!
Re: [0.11.x - TreeFarm - Addon] AlienPlant
Posted: Sun Dec 07, 2014 9:43 am
by AlphaRaptor
Is it MP compatible ?
Re: [0.11.x - TreeFarm - Addon] AlienPlant
Posted: Sun Dec 07, 2014 3:56 pm
by SuperSandro2000
I don't know. I can't test it because I have no friend who ahs factorio and can't host myself a game. You can try it and I think maybe it works but I guarantee nothing.
Re: [0.11.x - TreeFarm - Addon] AlienPlant
Posted: Fri Dec 12, 2014 5:17 am
by AlphaRaptor
SuperSandro2000 wrote:I don't know. I can't test it because I have no friend who ahs factorio and can't host myself a game. You can try it and I think maybe it works but I guarantee nothing.
Sure , i can test it with my Friend in MP.
I'll give you a Report, when i tried it.
Re: [0.11.x - TreeFarm - Addon] AlienPlant
Posted: Fri Dec 12, 2014 5:35 am
by SuperSandro2000
AlphaRaptor wrote:
SuperSandro2000 wrote:I don't know. I can't test it because I have no friend who ahs factorio and can't host myself a game. You can try it and I think maybe it works but I guarantee nothing.
Sure , i can test it with my Friend in MP.
I'll give you a Report, when i tried it.
I would realy appreciate it.
Re: [0.11.x - TreeFarm - Addon] AlienPlant
Posted: Fri Dec 12, 2014 5:03 pm
by berni1212
SuperSandro2000 wrote:I don't know. I can't test it because I have no friend who ahs factorio and can't host myself a game. You can try it and I think maybe it works but I guarantee nothing.
You can use Evolve to play Factorio with MP
Re: [0.11.x - TreeFarm - Addon] AlienPlant
Posted: Sat Dec 13, 2014 6:16 am
by SuperSandro2000
I have unfortunately no admin rights.
Re: [0.11.x - TreeFarm - Addon] AlienPlant
Posted: Tue Dec 16, 2014 5:39 am
by SuperSandro2000
I tested the mod a bit in mp with n9103 and it works fine.
Re: [0.11.x - TreeFarm - Addon] AlienPlant
Posted: Tue Dec 16, 2014 10:41 pm
by judos
Hello there,
I love the idea and the mod. I just found out one thing: Mature alien trees are not cut down by construction robots automatically, can you fix that? It would be really nice.
Can you post a picture with your Treefarm and hover over the tree that is not cut down?
Re: [0.11.x - TreeFarm - Addon] AlienPlant
Posted: Wed Dec 17, 2014 11:19 am
by AlphaRaptor
judos wrote:Hello there,
I love the idea and the mod. I just found out one thing: Mature alien trees are not cut down by construction robots automatically, can you fix that? It would be really nice.
Hello , i dont have the Problem and i use these Mods too.
But i'm not using Logistic Roboters for it , i'm using the Normal tree farms for it.
Pictures
Prodution Processing
Simple and Helpful
Re: [0.11.x - TreeFarm - Addon] AlienPlant
Posted: Wed Dec 17, 2014 12:18 pm
by SuperSandro2000
I did't changed the code for the growing since the first realease. Maybe drs can help us.
Thanks AlphaRaptor for using the mod. I don't used it in my last world but in my next world.
Re: [0.11.x - TreeFarm - Addon] AlienPlant
Posted: Wed Dec 17, 2014 12:58 pm
by drs9999
For now I can only ask for more details
Which factorio version are you using?
Does the normal farm work normally for alien trees?
Are the standard trees growing normally (mk1 & mk2 farm)?
Could it be that you turned of the mk2 by accident (click in the farm with any item attached to your cursor)?
Also a screenshot might help.