[MOD WIP 0.2.10] Energy Conservation (EC)
Posted: Mon Mar 04, 2013 12:09 pm
Hi,
there is an ongoing discussion about storing energy (eg from solar panels) and use it later. This mod aims at introducing a way of doing this. Since it is not possible to create an entity which stores energy as an accumulator would do, I store the energy in items, named "Compressed coal" and "Power packs".
Compressed Coal:
- Created from one coal.
- Creation process needs the exact amount of energy one item of coal is providing.
- Has the heating value of two coal.
Power Pack
- Created from pure energy
- Creation process needs the exact amount of energy the power pack is providing.
- Has the heating value of one coal.
If the creation process is fueled by solar power one can create fuel which is ~50% green (compressed coal) or 100% green (power pack). It becomes possible to re-use solar power at night. The conversion is done via the energy processor, a modified assembly machine. It's all about the solar panels. Creating compressed coal / energy packs with steam energy doesn't give any benefit. You would even loose energy, because the inserters used for the process require energy too.
Two new technologies are introduced:
Coal processing
- Prerequisite: Flammables.
- Costs: 60 red and green packs @ 15 sec.
- Unlocks compressed coal and energy processor.
Materialization
- Prerequisite: Coal processing, Alien Technology.
- Costs: 100 red, green, blue and purple packs @ 60 sec.
- Unlocks power packs.
Here is an example:
The solar farm powers the 2 energy processors, which create power packs. Note that it has it's own "energy space".
At the injector station, the power packs are put on the belts which feed the power plant. I used a memory circuit to only inject, if there are more than 50 power packs in the chest, and switch to coal if there are none.
In order to install this mod, copy the data folder from the archive into your game folder.
Change Log:
there is an ongoing discussion about storing energy (eg from solar panels) and use it later. This mod aims at introducing a way of doing this. Since it is not possible to create an entity which stores energy as an accumulator would do, I store the energy in items, named "Compressed coal" and "Power packs".
Compressed Coal:
- Created from one coal.
- Creation process needs the exact amount of energy one item of coal is providing.
- Has the heating value of two coal.
Power Pack
- Created from pure energy
- Creation process needs the exact amount of energy the power pack is providing.
- Has the heating value of one coal.
If the creation process is fueled by solar power one can create fuel which is ~50% green (compressed coal) or 100% green (power pack). It becomes possible to re-use solar power at night. The conversion is done via the energy processor, a modified assembly machine. It's all about the solar panels. Creating compressed coal / energy packs with steam energy doesn't give any benefit. You would even loose energy, because the inserters used for the process require energy too.
Two new technologies are introduced:
Coal processing
- Prerequisite: Flammables.
- Costs: 60 red and green packs @ 15 sec.
- Unlocks compressed coal and energy processor.
Materialization
- Prerequisite: Coal processing, Alien Technology.
- Costs: 100 red, green, blue and purple packs @ 60 sec.
- Unlocks power packs.
Here is an example:
The solar farm powers the 2 energy processors, which create power packs. Note that it has it's own "energy space".
At the injector station, the power packs are put on the belts which feed the power plant. I used a memory circuit to only inject, if there are more than 50 power packs in the chest, and switch to coal if there are none.
In order to install this mod, copy the data folder from the archive into your game folder.
Change Log:
Code: Select all
v0.3
- Added item "Power pack" with a heating value of normal coal.
- Added alien technology "Materialization" to create power packs from pure energy.
- Renamed "Coal processor" to "Energy processor" to better representate the capabilities of the entity.
v0.2
- Added "processing" to recipe categories, so hand crafting isn't possible anymore.
- Added a coal processor machine, which handles the processing at a much higher speed.
- Removed a bug, where the descriptions disabled all other descriptions in the game.
v0.1 Initial Release
- Compressed coal added.
- Receipe for compressed coal added.
- Coal processing technology added.