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[Mod 0.14] Subbotnik

Posted: Tue Mar 21, 2017 6:34 pm
by Petrenko
Heyho,

this is just a quick teaser for my WIP total conversion.

I hope to maybe find supporters, modders and alike to help me. Still i'm up to the task of doing this alone.

Re: [Mod 0.14] Subbotnik

Posted: Wed Mar 22, 2017 4:49 am
by Petrenko
*Empty*

Re: [Mod 0.14] Subbotnik

Posted: Wed Mar 22, 2017 12:56 pm
by mophydeen
factorio meets age of empires?

Re: [Mod 0.14] Subbotnik

Posted: Wed Mar 22, 2017 2:03 pm
by Petrenko
Kinda,

i have worker units planned, too.

Got the graphics already for:

1. A guy carying a crate.
2. A modified goliath (sdkfz303 if i'm right) which got a container attached.

Since the timeline doesn't support flying drones everything has to be carried by ground units. Inserters and transportbelts will work, too, though, since i'm afraid that to many units carrying stuff would may be a clusterfuck.

Also since mods like AAI-programmable vehicles and robotarmy exist one will command T-Series of Tanks and RKKA-Infantry for attacks.

I got lot's of stuff planned but for know i hesitate to share info since i want to walk the walk before i talk the talk.

Re: [Mod 0.14] Subbotnik

Posted: Tue Mar 28, 2017 3:40 pm
by Petrenko
Got some work done. Resized a lot of stuff.

Here you got a pic.

Re: [Mod 0.14] Subbotnik

Posted: Wed Mar 29, 2017 7:36 pm
by Petrenko
Got even more work done.

Have a pic on me:

Re: [Mod 0.14] Subbotnik

Posted: Sun Apr 02, 2017 10:38 am
by Petrenko
What i'm working on right now:

- Enemy Bases (Nazi Bunkers; Turrets; MG-Nests etc.)
- Research

Research will be replaced by shipments to the motherland. Send goods, get technology.

Goods will be luxuries of all kinds like clothing, food, fabric, furniture etc. All these will replace the research-bottles we know from vanilla.

Re: [Mod 0.14] Subbotnik

Posted: Thu Apr 06, 2017 10:55 pm
by kyranzor
This looks awesome, Makes me want to play Red Alert again. Keep it up!

Re: [Mod 0.14] Subbotnik

Posted: Mon Apr 10, 2017 6:36 pm
by Petrenko
Thanks! :D

I wish i had more free time to put into it. For now it's slowly growing.

Re: [Mod 0.14] Subbotnik

Posted: Sun Apr 16, 2017 5:05 pm
by Petrenko
Progress:

1. Categories

2. Petals/Pigments/Fields

3. Offices (Labs)