[MOD 0.15] Wear and Tear (plus automated maintenance)

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Derringer
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Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

Post by Derringer »

Another issue: when construction robots replace Bob's Greenhouses, the recipe setting is lost.

eind7286
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Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

Post by eind7286 »

Hi, just some suggestion.
how about auto replacement prioritize using aging entity than new one? and add possibility to refurbish aging entity?
And add marking system for entity that marked entity will not automatically replaced anymore.
Thanks a lot.

Blanabba
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Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

Post by Blanabba »

I've got notifications set to scanners and I'm getting this error whenever a scanner near a roboport finds any old machines:

Image

I'm running the following mods, but it seems to happen even with electric drills, so I don't think it's got anything to do with mod buildings.
"alien-biomes",
"armor-pockets",
"axial-tilt",
"Big_Brother",
"bullet-trails",
"Custom Inventory Size",
"Dectorio",
"Dirt_Path",
"EquipmentPlusPortableEngine",
"even-distribution",
"EvoGUI",
"Fission and Fusion",
"Geothermal",
"hardCrafting",
"highvoltage",
"KS_Power",
"Laser_Beam_Turrets",
"Meltdown",
"MIRV",
"NauvisDay",
"programmable-speaker-phonemes",
"qol_research",
"Rampant",
"RealisticPower",
"RealStorage",
"Robot_Battery_Research",
"rso-mod",
"Squeak Through",
"Suit-Plug-Continued",
"Text-To-Speech",
"vanilla-loaders",
"Warehousing v15",
"water-fix",
"WearAndTear",
"what-is-it-really-used-for",

IAHSXIDEAS
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Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

Post by IAHSXIDEAS »

i found 2 mods that do not work with wear and tear
https://mods.factorio.com/mods/withers/ ... sion/20599

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Xagros
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Wear and Tear: Compatible with Mini Machines Mod

Post by Xagros »

Hello! I'm Xagros

It is compatible if you declare it in dependencies.

Code: Select all

info.json
{
  "name": "WearAndTear",
  "version": "1.4.3",
  "factorio_version": "0.15",
  "title": "Wear and Tear",
  "author": "withers",
  "contributors": "None",
  "homepage": "https://forums.factorio.com/viewtopic.php?f=94&t=41892",
  "description": "Adds wear and tear mechanics to the game, plus automated maintenance. ",
  "dependencies": [
    "base >= 0.15.0" , "? 10xHarder >= 1.0.0", "? UraniumPower >= 0.6.6", "? aai-industry >= 0.1.11", "? mini-machines >= 0.1.0"]}
Errors caused by other mods can be solved in the same way!(Because they need to call data-final-fixes)
ImageImage

totobest
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Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

Post by totobest »

Hello!!

I would like to uninstall this mod.
I remove it but I lose almost all my assemblies / CP, etc..
How can I revert all prototypes to vanilla ones before removing the mod?

TYI

Wildejackson
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Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

Post by Wildejackson »

Personally I change the crafting speed multiplier for new machines to 1 and bump up the pollution discount because I really dislike how it effects ratios.

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DarkyPupu
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Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

Post by DarkyPupu »

Any news for 0.16 ?

SunTroll
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Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

Post by SunTroll »

I have a feeling this mod may be dead (especial since none of the withers mods have been updated in last 3 months and he didn't log in the forum since Oct 23, 2017 9:47 am (if the site is to be trusted).
Of course it is also possible that he is taking break from factorio and once he returns he will update his mods.

Strategic Sage
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Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

Post by Strategic Sage »

Updated for 0.16 compatibility. Only very limited testing done but it at least survives a brief bit of gameplay with 0.16.16 both by itself and as part of a larger mod package. If any further errors are found please let me know and I'll attempt to resolve them. I make no claims, implied or otherwhise, to the original work.
Attachments
WearAndTear_1.4.3.zip
(1.36 MiB) Downloaded 104 times

DonRudi
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Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

Post by DonRudi »

Are there any chances that this mod might be revived for the current version(1.1.69)? Is it allowed to fork this project?

FuryoftheStars
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Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

Post by FuryoftheStars »

DonRudi wrote:
Tue Oct 11, 2022 1:32 pm
Are there any chances that this mod might be revived for the current version(1.1.69)? Is it allowed to fork this project?
Check the mod portal for other mods. I haven’t looked at the details to compare, but there exists a mod called Rampant Maintenance that sounds similar to this.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

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