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Re: [beta] Wagons: More train stuff

Posted: Sun Nov 23, 2014 6:10 am
by SuperSandro2000
Release a version for 0.11!!! And when it has no porting from 0.10 I don't care, I want better trains.

Re: [beta] Wagons: More train stuff

Posted: Sun Nov 23, 2014 10:45 am
by MasterBuilder
SuperSandro2000 wrote:Release a version for 0.11!!! And when it has no porting from 0.10 I don't care, I want better trains.
I started a new game in 0.11.3 and was ecstatic about powered rails and locomotives and then disappointed when it didn't load in 0.11.3 at all. (I never knew about this mod before and so never tried it in 0.10.x. I can't guarantee that the behavior is the same or that it operates as expected.)

I stripped out everything except powered rails and locomotives and have been using this for a few days with little issue but your results may vary. (I got impatient and powered trains were a priority for me.)

A working version for 0.11.3 (Mod version wasn't bumped) [powered rails and locomotives only]
USE THIS AT YOUR WON RISK. BAD THINGS MAY HAPPEN (TM).

Known issues:
Do not use constructor bots to place/remove powered rails.
Locomotives destroyed by means other than the player right-clicking on it aren't removed properly and leads to fuel issues with new locomotives placed after said destruction.

BE CAREFUL!

PS: If/when 'JamesOFarrell' either updates this or uploads powered trains/rails separately I will remove this link. (@JamesOFarrell If you don't want me releasing this let me know.)

Re: [beta] Wagons: More train stuff

Posted: Sun Nov 23, 2014 10:56 am
by JamesOFarrell
MasterBuilder wrote:stuff..
Awesome man. Thanks for that. I've updated the first post with the link. That should be all anyone needs to open their save as well.

Re: [dead] Wagons: More train stuff

Posted: Thu Nov 27, 2014 11:17 pm
by Nathan1852
When you want to discontinue the mod, would you mind if I took over?
I would love to use the wagons provided by the mod in 0.11.x, maybe even add some by my own.
You of course would be credited as the original creator of the mod.

Re: [dead] Wagons: More train stuff

Posted: Thu Nov 27, 2014 11:25 pm
by JamesOFarrell
Nathan1852 wrote:When you want to discontinue the mod, would you mind if I took over?
I would love to use the wagons provided by the mod in 0.11.x, maybe even add some by my own.
You of course would be credited as the original creator of the mod.
Everything is MIT licensed and you are welcome to take any/all of it and use it as you like. You can credit me if you want but it is not required. I'll be using the electric train sprites and power rail soon in a mod myself but don't let that stop you. PM me a Google account and i'll share the drive folder with you and load it up with all the blender files and stuff you need. I also have a copy that mostly works for 0.11 multiplayer with liquid wagons in it that needs testing and debugging but should be pretty simple to get working well. Once you get a thread going let me know and I'll link it from this one.

Re: [dead] Wagons: More train stuff

Posted: Wed Dec 10, 2014 8:35 pm
by berni1212
JamesOFarrell wrote:
Nathan1852 wrote:When you want to discontinue the mod, would you mind if I took over?
I would love to use the wagons provided by the mod in 0.11.x, maybe even add some by my own.
You of course would be credited as the original creator of the mod.
Everything is MIT licensed and you are welcome to take any/all of it and use it as you like. You can credit me if you want but it is not required. I'll be using the electric train sprites and power rail soon in a mod myself but don't let that stop you. PM me a Google account and i'll share the drive folder with you and load it up with all the blender files and stuff you need. I also have a copy that mostly works for 0.11 multiplayer with liquid wagons in it that needs testing and debugging but should be pretty simple to get working well. Once you get a thread going let me know and I'll link it from this one.


By the Liquid trains IS MP Testing really good we don't have any problems at the moment :mrgreen:

Re: [dead] Wagons: More train stuff

Posted: Sun Dec 14, 2014 6:12 pm
by Dariel92
RU: Всем привет, у меня небольшая проблема, я играю в Factorio 0,11,3 и использую этот мод, но при загрузке игры вылетает такая ошибка
Error while loading entity prototype "gun-turret-mounted" (ammo-turret): No such node (width)
Я пробовал просто полностью удалить стрелковую турель, но такую же ошибку выдает и с лазерной турелью. Не мог бы кто нибудь подсказать как это исправить?
EN: Hello everyone, I have a small problem, I play in Factorio 0,11,3 and use this mod, but when loading the game crashes this error
Error while loading the entity prototype "gun-turret-mounted" (ammo-turret): No such node (width)
I tried just completely remove small turret, but the same error issues and with the laser turret. Could anyone suggest how to fix it?

Re: [dead] Wagons: More train stuff

Posted: Sun Dec 14, 2014 10:49 pm
by MasterBuilder
Dariel92 wrote:EN: Hello everyone, I have a small problem, I play in Factorio 0,11,3 and use this mod, but when loading the game crashes this error
Error while loading the entity prototype "gun-turret-mounted" (ammo-turret): No such node (width)
I tried just completely remove small turret, but the same error issues and with the laser turret. Could anyone suggest how to fix it?
The mod doesn't work in 0.11.x. A lot of thing changed like 'frame_height/frame_width' are now just 'height/width' which is why you get that specific error but there's a lot more than just that to fix.
The only thin that does work in 0.11.x are the electric locomotives and rails which I converted over. (All other parts of the mod were stripped out.) [Link is available in the first post.]
If you want the liquid wagons they were split into a separate mod here: [Mod 0.11.x] Rail Tanker - Liquid transport

Re: [dead] Wagons: More train stuff

Posted: Mon Dec 15, 2014 12:53 pm
by Dariel92
RU: Вагоны для жидкостей я давно использую, да и сперва я скачал версию без вагонов, но так хотелось использовать все эти вагоны. Ну что ж, все равно спасибо за разъяснение, буду пытаться сам исправить эти ошибки, может и пойму наконец как программировать в lua.

EN:Cars for liquids I've been using, and at first I downloaded the version without cars, but wanted to use all these cars. . Well, anyway thanks for the clarification, I will try myself to fix these errors, and can finally understand how to program in Lua

Re: [dead] Wagons: More train stuff

Posted: Wed Dec 17, 2014 11:45 pm
by starxplor
I am still holding hope that some form of logistic carts is released for 0.11.x. When combined with dytech ultimate mining drill filling a provider chest that gets transported by bot to the train, these have amazing throughput.

Re: [dead] Wagons: More train stuff

Posted: Tue Feb 03, 2015 3:00 am
by gnz
JamesOFarrell wrote:
Nathan1852 wrote:When you want to discontinue the mod, would you mind if I took over?
I would love to use the wagons provided by the mod in 0.11.x, maybe even add some by my own.
You of course would be credited as the original creator of the mod.
Everything is MIT licensed and you are welcome to take any/all of it and use it as you like. You can credit me if you want but it is not required. I'll be using the electric train sprites and power rail soon in a mod myself but don't let that stop you. PM me a Google account and i'll share the drive folder with you and load it up with all the blender files and stuff you need. I also have a copy that mostly works for 0.11 multiplayer with liquid wagons in it that needs testing and debugging but should be pretty simple to get working well. Once you get a thread going let me know and I'll link it from this one.
Can I take you up on the offer of the blender files? I've updated the logistic wagons to 0.11 and fixed some small annoyances and wanted to put it up as a small logistics only mod. I wanted to add some new graphics since I'm not a fan of the recolouring but I'm having a hard time getting sizes to match up. If you have a blender file with some carriages on it then it be a great help to get it right.

Re: [dead] Wagons: More train stuff

Posted: Tue Feb 03, 2015 3:06 am
by JamesOFarrell
Sure. The accumulator blender files can be found here: https://drive.google.com/folderview?id= ... sp=sharing

There is also a fantastic looking provider wagon that Koli did burred in this thread here: https://forums.factorio.com/forum/vie ... =40#p32379

Re: [dead] Wagons: More train stuff

Posted: Thu Feb 05, 2015 11:01 pm
by gnz
JamesOFarrell wrote:Sure. The accumulator blender files can be found here: https://drive.google.com/folderview?id= ... sp=sharing

There is also a fantastic looking provider wagon that Koli did burred in this thread here: https://forums.factorio.com/forum/vie ... =40#p32379
Thank you. I've put up this as Logistics Wagons.

Re: [dead] Wagons: More train stuff

Posted: Wed Oct 14, 2015 7:57 am
by Xerrass
Hey JamesOFarrell is it posibal to use the Acumulator Cariage Model for my own mod ?

Re: [dead] Wagons: More train stuff

Posted: Wed Oct 14, 2015 8:01 am
by JamesOFarrell
Xerrass wrote:Hey JamesOFarrell is it posibal to use the Acumulator Cariage Model for my own mod ?
I can't think why not. The whole thing is MIT licensed. I think if you dig through the thread you should find the blender file.

Re: [dead] Wagons: More train stuff

Posted: Wed Oct 14, 2015 9:11 am
by Xerrass
thx

Re: [dead] Wagons: More train stuff

Posted: Sat Apr 16, 2016 7:01 pm
by Drac
How does this mod work with "FARL" are there any known bugs? Train mods i run are Farl, Smart trains, Fat Controller, and Rail Tanker. So I was curious if this would cause any issues with that mod set?

Re: [dead] Wagons: More train stuff

Posted: Mon Apr 18, 2016 1:38 am
by MasterBuilder
Drac wrote:How does this mod work with "FARL" are there any known bugs? Train mods i run are Farl, Smart trains, Fat Controller, and Rail Tanker. So I was curious if this would cause any issues with that mod set?
You mean beyond the fact that this mod is dead and won't even load? Yes, there will be other issues. Move along, nothing to see here.

It's in obsolete for a reason.

5dim has a 'Trains' module which basically started as a rescued form of this mod. It's grown since then. If you want the functionality here, that's the way to go.

Re: [dead] Wagons: More train stuff

Posted: Sun Jul 31, 2016 5:57 pm
by funnysunnybunny
It seems like there is no version available currently, not even the one from 5dim, I wonder how i'd go about resurrecting this, will have a look at the wagons, a pity I can't find 5dims trains for 0.12 since factoriomods is down

Re: [dead] Wagons: More train stuff

Posted: Mon Aug 01, 2016 4:57 am
by JamesOFarrell
Honestly, this mod was a mess before i abandoned it. There was no multiplayer back then and the mod API looks very different now because of it. You would be better of stealing the assets and starting from scratch.