I tried to add some more documentation to the first posts but I can't add many more images to them so it is not feasible. I need to find some other place to put the documentation. Maybe a document on google drive is the best place, it would be easier for me to keep up to date.
Where would you like to see the documentation?
Until that happens, here's some tips on using the remote controllers.
You probably already know that with the unit remote click-drag selects units. Shift click gives a move order, but there is much more:
Shift click-drag distributes the selected vehicles over the selected area.
There are shortcuts for the Unit remote controller and the Path remote controller in the shortcut toolbar.
If you press Y you get a Unit remote controller, if you press Y again it toggles between a Unit remote controller and the Path remote controller.
If you order a vehicle to move to another vehicle or a player, it will follow that vehicle or player with a distance offset.
- remote 1 follow.jpg (387.67 KiB) Viewed 9487 times
You can even make vehicles follow vehicles that are following other vehicles.
- remote 2 conga.jpg (349.06 KiB) Viewed 9487 times
If you make lots of units follow the same target they will bunch up and collide, but if you select multiple and give them all the follow order at once they will be assigned specific offsets to maintain making a ring of followers.
- remote 3 halo.jpg (383.44 KiB) Viewed 9487 times
A protective halo is an easy way to make a battle formation.
- remote 4 halo 2.jpg (354.57 KiB) Viewed 9487 times
With the path controller selected, you can make a simple looping path with just 3 clicks. To assign a vehicle to a path, select the vehicle with the Unit remote controller and order it to move right on top of the path start marker, it will follow the path and by default keep looping.
- remote 5 path.jpg (233.17 KiB) Viewed 9487 times
If you put a waypoint in the wrong place shift-drag over an area clears any static waypoints in that area. (Does not clear waypoints attached to units or other things).
- remote 6 path extra waypoint.jpg (202.26 KiB) Viewed 9487 times
The interface on the left lets you select and edit individual waypoints. A click on terrain with a waypoint selected moves the selected waypoint instead of creating a new one. You can also insert new waypoints into the list at any position, clear waypoints, and edit exact details of existing waypoints.
- remote 7 edit.jpg (314.51 KiB) Viewed 9487 times
Waypoints can be bound to specific vehicles, depots, position beacons, even players. To attach a waypoint to a vehicle just click on the vehicle. If the vehicle moves the waypoint moves with it. This is a great way to automate early resource collection and refuelling.
- remote 9 path to vehicles.jpg (341.08 KiB) Viewed 9487 times
Waypoints have 3 pathfinding modes. The default is currently to always pathfind but you can change it so the vehicle goes in a straight line by setting it to Never by editing the waypoint. The Auto pathfind setting tries to go directly but uses pathfinding if it crashes.