[0.14] RadarTracker 0.3.5
Posted: Sun Nov 06, 2016 10:58 pm
RadarTracker
Watch your trains everywhere, or use car as simple radar: This adds 'radar-trackers', which tracks (driving) trains, cars, tanks etc. and the (immoveable) train-stop.
This mod is recommened if you have a big base and need to place too much radars to keep track over all your moving stuff, cause it reduces the charting of the map a lot.
Download: https://mods.factorio.com/mods/ssilk/RadarTracker
Github: https://github.com/alexaulbach/RadarTracker
Version-History, Docs: see https://github.com/alexaulbach/RadarTracker
Please post critics, bugs, ideas here.
#Version history
0.3.5 2016-12-12
- Fixed log-spam.
- Rewrote debugger and interface-code. Interface can now be configured module-wise.
0.3.4 2016-11-21
- New Icons for other trackers, thanks to YuokiTani.
0.3.3 2016-11-21
- New Icon from movement tracker, thanks to YuokiTani.
- Fix small bug with initialization of debugger.
0.3.2 2016-11-06
- Fixed: Debug-mode was initially on.
- Change: Reversed research-order of movement- and immobile-tracker and other slight changes with research. Reversed graphics, too.
0.3.1 2016-11-05
- Added release script.
- Second release on mods.factorio.com
0.3.0 2016-10-31
- Stabilized, immoveables and movement tracker now works reliable.
- Debug-mode. I think the idea of the "debugger" is cool. It helped me a lot to find the bugs, to see, when an entity changed state.
- New (ugly!) graphics to distinct better between the two types.
0.2.0 2016-10-10
- Silently reworking completely. No release.
0.1.3 2016-09-30
- Introduced tracker types. Types are: trains (locos or wagons), stops (all train stops), cars (cars, tanks, satellite-uplink...); currently still only trains works.
- Rewrote initialization. on a very large map (8 GiB) with >300 trains initialisation takes only 20 seconds vs. hours from before.
- Avoid double reinitialization.
- Re-increased scan rate cause I want to reduce average number of scans per train. Also looks much better.
0.1.2 2016-09-04
- Initial version
Watch your trains everywhere, or use car as simple radar: This adds 'radar-trackers', which tracks (driving) trains, cars, tanks etc. and the (immoveable) train-stop.
This mod is recommened if you have a big base and need to place too much radars to keep track over all your moving stuff, cause it reduces the charting of the map a lot.
Download: https://mods.factorio.com/mods/ssilk/RadarTracker
Github: https://github.com/alexaulbach/RadarTracker
Version-History, Docs: see https://github.com/alexaulbach/RadarTracker
Please post critics, bugs, ideas here.
#Version history
0.3.5 2016-12-12
- Fixed log-spam.
- Rewrote debugger and interface-code. Interface can now be configured module-wise.
0.3.4 2016-11-21
- New Icons for other trackers, thanks to YuokiTani.
0.3.3 2016-11-21
- New Icon from movement tracker, thanks to YuokiTani.
- Fix small bug with initialization of debugger.
0.3.2 2016-11-06
- Fixed: Debug-mode was initially on.
- Change: Reversed research-order of movement- and immobile-tracker and other slight changes with research. Reversed graphics, too.
0.3.1 2016-11-05
- Added release script.
- Second release on mods.factorio.com
0.3.0 2016-10-31
- Stabilized, immoveables and movement tracker now works reliable.
- Debug-mode. I think the idea of the "debugger" is cool. It helped me a lot to find the bugs, to see, when an entity changed state.
- New (ugly!) graphics to distinct better between the two types.
0.2.0 2016-10-10
- Silently reworking completely. No release.
0.1.3 2016-09-30
- Introduced tracker types. Types are: trains (locos or wagons), stops (all train stops), cars (cars, tanks, satellite-uplink...); currently still only trains works.
- Rewrote initialization. on a very large map (8 GiB) with >300 trains initialisation takes only 20 seconds vs. hours from before.
- Avoid double reinitialization.
- Re-increased scan rate cause I want to reduce average number of scans per train. Also looks much better.
0.1.2 2016-09-04
- Initial version