^^ click me to go to this mod's page on the mod portal ^^
This is a complete re-write of my "Custom Signals" mod. This modification to Factorio adds a few new virtual signals. Mathematical, Directional, and Power signals are added by this mod. Support for a few other mods is also rolled in.
"Reactors", if it is installed, will have the signals moved a bit further down in the signal window, and a couple other power-related signals are with them as well. Some reactor signals ("Stopping" and "Emergency Shutdown") have colors assigned to them so they may light up a lamp easily. The colors can be disabled (or changed) in the config file.
If "Smarter Trains" is installed the signals added by that mod will also be moved slightly in the signal windows, and they also have new graphics.
If you have "More Signal Color" installed the signals will be moved down and mixed in with the rest of the color signals, which have been organized a bit better.
The Generic power signals will only be active if "Reactors" is not installed, or if "Reactors" is installed, but disabled in my mod's config file. I do not recommend installing and disabling "Reactors" support in this mod, while keeping the generic power signals enabled. If you do so, you will have two sets of (almost) the same signals.
Stopping Signal (Reactors), if hooked up to a light, will emit a flat yellow color to the light
Emergency Shutdown (Reactors), if hooked up to a light, will emit a flat red color to the light
Reset signal, if hooked up to a light, will emit a flat orange color to the light
Screenshots
A look at the signals window with Smarter Trains, Reactors, and More Signal Color all installed and enabled in this mod's config file.
You can also see the Smarter Trains icons I made, which will be active if enabled in the config (default is on).
A look at the colors that some of the signals emit, this can be disabled, or colors changed, within the config file.
Todo
Support for more mods that add custom signals.
Some way to change the color assigned to a signal in-game, or based off the value the signal is representing
Changelog
1.2.14
Fixed default game font being changed to Japanese
1.1.14
Updated mod to support Reactors version 1.5.0, Reactor Target Output signal now supported
Your mod changes the default Factorio fonts used in the game to the Japanese ones, is there any gameplay reason why you're doing that or just your personal preference?
The problem is just that I installed a few mods at once and it's not that easy to find out what mod actually changed it, and it might be surprising for other users aswell. I'd rather prefer using the original default fonts myself instead of the Japanese ones.
Re: [0.14] Signals
Posted: Fri Nov 25, 2016 7:31 pm
by komrade_toast
Whoops, my fault on that one. That is from an old test I was doing, before I re-wrote the mod. I'll delete and re-upload.
EDIT: Mod has beed re-uploaded with correct locale.conf
Re: [0.14] Signals
Posted: Wed Jul 12, 2017 12:57 am
by abordoli
Any plans to port this up to 0.15?
Regards,
~B
Re: [0.14] Signals
Posted: Wed Jul 12, 2017 4:18 am
by Nexela
I have a sort of port in progress
Re: [0.14] Signals
Posted: Wed Jul 12, 2017 9:01 am
by abordoli
Awesome! Anything I can do to help, let me know.
Peace,
~B