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Re: [MOD 0.14.x]NPBees 1.3

Posted: Fri Nov 25, 2016 3:04 pm
by steinio
kaueNP wrote:
steinio wrote:Hello,

i'm currently playing on the Earth map (https://www.reddit.com/r/factorio/comme ... _v121_wip/) but due to the alreadydiscovered land there is no ressource generation.
So i'm missing some stuff like Fluorite and Uraninite and your bees can only produce this stuff with kickstart ore.

Maybe you have a crazy idea - could be extreme power consuming or polluting - how your bees can produce ore without kickstart ore.

Or we will get another mod called NPWurms which dig for ores :D

Edit: How about a DNA sequenzer which can alternate bee DNA randomly?

Greetings steinio
You use NPUtils? because if you use,you can download a addon to you get Uranium Powers ores in Mineral chunks process
https://www.dropbox.com/s/u4awf60sjepaw ... 0.zip?dl=0
I only made this to you,probably not release this in NPUtils page,because if I made addon to 1 mod,I will need make to others,and I dont want make add-ons in NPUtils
And you idea about alternate DNA is cool,but I dont know how make this :D sorry
Oh thanky you.
I'll try NPUtils.

Re: [MOD 0.14.x]NPBees 1.3

Posted: Fri Jul 07, 2017 3:53 am
by foodfactorio
Hi NP i really Love this mod :)

Not only is it cool, but also nice to be able to get a bit more resources in this way, and also thankfully you released addon packs for compatibility, so i can use it with Angels and bobs.

While a good setup, can yield quite a lot of resources later on, (especially with beacons and modules), it actually does require quite a lot of game time and resources and planning, to actually set it up in the first place (and this is a good requirement).

here are some pictures for you to show you my game,
(if you view them in a new tab, most will be larger or higher quality)
after many days of playing (am near the end stages and have lots of tasty honey in my cascading warehouses now, that i soon will need to compress some of the bee items, and i had to swap some productivity models for speed modules, because the storage was filling up with extra little bees) :)

in my current game, there was no more bobmonium or jivolite, and i almost ran out of items to be able to expand, and made one last push into biter territory, to be able to get 200 ore of those types, to make the dna syringe to start a small bee farm, and it worked :)
(if you see the minimap, you will see just how many bites are on the map)

thanks for cool fun and if you make any more mods, that will be cool, but just make sure you "bee"have :lol:

Re: [MOD 0.14.x]NPBees 1.3

Posted: Tue Aug 15, 2017 4:32 pm
by kaueNP
foodfactorio wrote:Hi NP i really Love this mod :)

Not only is it cool, but also nice to be able to get a bit more resources in this way, and also thankfully you released addon packs for compatibility, so i can use it with Angels and bobs.

While a good setup, can yield quite a lot of resources later on, (especially with beacons and modules), it actually does require quite a lot of game time and resources and planning, to actually set it up in the first place (and this is a good requirement).

here are some pictures for you to show you my game,
(if you view them in a new tab, most will be larger or higher quality)
after many days of playing (am near the end stages and have lots of tasty honey in my cascading warehouses now, that i soon will need to compress some of the bee items, and i had to swap some productivity models for speed modules, because the storage was filling up with extra little bees) :)

in my current game, there was no more bobmonium or jivolite, and i almost ran out of items to be able to expand, and made one last push into biter territory, to be able to get 200 ore of those types, to make the dna syringe to start a small bee farm, and it worked :)
(if you see the minimap, you will see just how many bites are on the map)

thanks for cool fun and if you make any more mods, that will be cool, but just make sure you "bee"have :lol:
Hello,thanks for you feedback :) and sorry for this long dalay to answer you, I have stop play and create new content to factorio (3 moths) But is really cool to see setups like this,
I need update NPBees to 0.15 but I am work in a project to Terraria with some friends so...... not for now :s anyway thanks again for you feedback

Re: [MOD 0.14.x]NPBees 1.3

Posted: Tue Aug 15, 2017 11:29 pm
by foodfactorio
hi thats ok,
and if you get some time to update for 0.15 that will be cool too :)

Re: [MOD 0.14.x]NPBees 1.3

Posted: Wed Sep 20, 2017 7:32 pm
by kaueNP
foodfactorio wrote:hi thats ok,
and if you get some time to update for 0.15 that will be cool too :)
Ok...first thing first...Sorry for this long time to answer you :( but.... its done :!:
I hope you enjoy :)

Re: [MOD 0.15.x]NPBees 2.3

Posted: Sat Sep 23, 2017 9:07 pm
by foodfactorio
Thanks alot :)
this will be cool now i can continue my game in 0.15 - mutobrigato :)

Re: [MOD 0.16.x]NPBees 3.3

Posted: Thu Mar 01, 2018 6:31 am
by foodfactorio
cool, you made it available for 0.16 :)

are the 3 small add-ons for Bob, Angel and Yuoki also coming soon? :)

Re: [MOD 0.16.x]NPBees 3.3

Posted: Thu Mar 01, 2018 8:49 am
by kaueNP
foodfactorio wrote:cool, you made it available for 0.16 :)

are the 3 small add-ons for Bob, Angel and Yuoki also coming soon? :)
Yep :!:
Go in my Discord channel and you will see my ToDo list

Re: [MOD 0.16.x]NPBees 3.3

Posted: Sat Mar 03, 2018 5:24 am
by foodfactorio
cool thanks :)
edit, very nice, the addons are here :) cool i can see all the new ores again and gems too