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[MOD 0.14+] Always Show Recipe Products v0.1.2

Posted: Wed Oct 05, 2016 4:52 pm
by Mooncat
Type: Mod
Name: Always Show Recipe Products
Description: Makes recipe products always visible on tooltip, even if there is only one product in the recipe.
License: Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
Version: 0.1.2
Release: 2016-10-8
Tested-With-Factorio-Version: 0.14.13
Category: (Helper, Non-game-changing)
Tags: recipe, product, tooltip
Download-Url: https://mods.factorio.com/mods/Mooncat/ ... e-products
Website: viewtopic.php?f=97&t=33825
License
Long description
Version history
Known issues
Future development

Re: [MOD 0.14+] Always Show Recipe Products

Posted: Wed Oct 05, 2016 5:35 pm
by mooklepticon
Thank you for this!

Re: [MOD 0.14+] Always Show Recipe Products

Posted: Wed Oct 05, 2016 6:37 pm
by Mooncat
mooklepticon wrote:Thank you for this!
My pleasure. :D

Re: [MOD 0.14+] Always Show Recipe Products

Posted: Wed Oct 05, 2016 7:50 pm
by orzelek
Will come very handy for bobs+angels combination :D Tons of recipes around.

Re: [MOD 0.14+] Always Show Recipe Products v0.1.1

Posted: Wed Oct 05, 2016 8:03 pm
by Mooncat
Woops, forgot to turn off the debug flags.
Released a fix for that.
Also added back recipe descriptions based on the product. But due to limitation on the API, the descriptions may be different from the original ones.

Re: [MOD 0.14+] Always Show Recipe Products v0.1.1

Posted: Fri Oct 07, 2016 3:44 am
by Peppe
Helpful for most items/mods, but can you ignore ammo and probably equipment?

With this enabled you can't hover ammo in the crafting menu to get damage readouts -- you have to make the actual item to see damage readout.

Re: [MOD 0.14+] Always Show Recipe Products v0.1.1

Posted: Fri Oct 07, 2016 6:14 am
by Mooncat
Peppe wrote:Helpful for most items/mods, but can you ignore ammo and probably equipment?

With this enabled you can't hover ammo in the crafting menu to get damage readouts -- you have to make the actual item to see damage readout.
Oh, I forgot their original info on recipe. Yes, it makes sense. I will add a config for that.
Thanks for the report. :D

Re: [MOD 0.14+] Always Show Recipe Products v0.1.2

Posted: Fri Oct 07, 2016 8:29 pm
by Mooncat
Released v0.1.2. Introduced config.lua for ignoring recipes that have important information, like electric supply area, weapon damage bonus, mining speed, crafting speed, etc.
By default, it ignores all recipes that have such important information.

Re: [MOD 0.14+] Always Show Recipe Products v0.1.2

Posted: Sat Oct 08, 2016 9:04 am
by steinio
Mooncat wrote:Released v0.1.2. Introduced config.lua for ignoring recipes that have important information, like electric supply area, weapon damage bonus, mining speed, crafting speed, etc.
By default, it ignores all recipes that have such important information.
Ah very good now I can reinstall your mod because I removed it due missing this information.

Is this setting on by default?

Greetings steinio

Re: [MOD 0.14+] Always Show Recipe Products v0.1.2

Posted: Mon Oct 10, 2016 9:05 am
by Mooncat
steinio wrote:
Mooncat wrote:Released v0.1.2. Introduced config.lua for ignoring recipes that have important information, like electric supply area, weapon damage bonus, mining speed, crafting speed, etc.
By default, it ignores all recipes that have such important information.
Ah very good now I can reinstall your mod because I removed it due missing this information.

Is this setting on by default?

Greetings steinio
Yes, on by default. ;)

Re: [MOD 0.14+] Always Show Recipe Products v0.1.2

Posted: Fri Jan 13, 2017 5:40 pm
by Zentriffic
Any plans to fix the issue with showing incorrect numbers for items in a recipe? I keep seeing 0.n for many things, instead of an integer.

Re: [MOD 0.14+] Always Show Recipe Products v0.1.2

Posted: Sun Jan 15, 2017 12:36 pm
by Mooncat
Zentriffic wrote:Any plans to fix the issue with showing incorrect numbers for items in a recipe? I keep seeing 0.n for many things, instead of an integer.
May I know which recipes have such problem? I haven't seen it at my side. :?

Re: [MOD 0.14+] Always Show Recipe Products v0.1.2

Posted: Mon Jan 23, 2017 5:46 pm
by aklesey1
i'm using bob mods + all angel mods + shinybob mod

Bug - not working for all types of chests and axes and pickaxes, for all types of furnaces, pumpjacks, assemblers, with ammo and etc

it is similar that the mod works very selectively or this mod working only with intermediate products

This is my mod list
{
"mods": [
{
"name": "base",
"enabled": "true"
},
{
"name": "MathCoProcessor",
"enabled": "false"
},
{
"name": "what-is-it-used-for",
"enabled": "true"
},
{
"name": "aai-signals",
"enabled": "true"
},
{
"name": "aai-vehicles-chaingunner",
"enabled": "true"
},
{
"name": "aai-vehicles-flame-tumbler",
"enabled": "true"
},
{
"name": "aai-vehicles-hauler",
"enabled": "true"
},
{
"name": "aai-vehicles-laser-tank",
"enabled": "true"
},
{
"name": "aai-vehicles-miner",
"enabled": "true"
},
{
"name": "aai-zones",
"enabled": "true"
},
{
"name": "Additional-Turret",
"enabled": "true"
},
{
"name": "advanced-logistics-system",
"enabled": "true"
},
{
"name": "always-show-recipe-products",
"enabled": "true"
},
{
"name": "angelstrigger-infiniteores-disableinfiniteores",
"enabled": "true"
},
{
"name": "angelstrigger-infiniteores-disablersomode",
"enabled": "true"
},
{
"name": "angelstrigger-petrochem-disableacidoverride",
"enabled": "false"
},
{
"name": "angelstrigger-petrochem-showconverterrecipe",
"enabled": "true"
},
{
"name": "angelstrigger-refining-enablefurnace",
"enabled": "true"
},
{
"name": "angelstrigger-refining-enableproductivity",
"enabled": "true"
},
{
"name": "autofill",
"enabled": "true"
},
{
"name": "beltSorter",
"enabled": "true"
},
{
"name": "bobconfig",
"enabled": "true"
},
{
"name": "bobinserters",
"enabled": "true"
},
{
"name": "boblibrary",
"enabled": "true"
},
{
"name": "bobtechsave",
"enabled": "true"
},
{
"name": "Bottleneck",
"enabled": "true"
},
{
"name": "creative-mode",
"enabled": "true"
},
{
"name": "data-raw-prototypes",
"enabled": "true"
},
{
"name": "detached-gun-sounds",
"enabled": "true"
},
{
"name": "electric-vehicles-lib",
"enabled": "true"
},
{
"name": "Enhanced_Map_Colors",
"enabled": "true"
},
{
"name": "EvoGUI",
"enabled": "true"
},
{
"name": "factorio-reach",
"enabled": "true"
},
{
"name": "filtered-deconstruction-planner",
"enabled": "true"
},
{
"name": "FLAN",
"enabled": "true"
},
{
"name": "Flow Control",
"enabled": "true"
},
{
"name": "Foreman",
"enabled": "true"
},
{
"name": "helmod",
"enabled": "true"
},
{
"name": "ItemCount",
"enabled": "true"
},
{
"name": "Loader-Rotation-Fix",
"enabled": "true"
},
{
"name": "Nanobots",
"enabled": "true"
},
{
"name": "off-grid-effects",
"enabled": "true"
},
{
"name": "SenpaisElectricTrains",
"enabled": "true"
},
{
"name": "SpaceMod",
"enabled": "true"
},
{
"name": "StoneWaterWell",
"enabled": "true"
},
{
"name": "Teleportation",
"enabled": "true"
},
{
"name": "Warehousing",
"enabled": "false"
},
{
"name": "Waterfill",
"enabled": "true"
},
{
"name": "Yuoki",
"enabled": "true"
},
{
"name": "aai-programmable-structures",
"enabled": "true"
},
{
"name": "bobenemies",
"enabled": "true"
},
{
"name": "boblocale",
"enabled": "true"
},
{
"name": "bobores",
"enabled": "true"
},
{
"name": "bobvehicleequipment",
"enabled": "true"
},
{
"name": "electric-vehicles",
"enabled": "true"
},
{
"name": "yi_engines",
"enabled": "true"
},
{
"name": "aai-programmable-vehicles",
"enabled": "true"
},
{
"name": "bobtech",
"enabled": "true"
},
{
"name": "yi_bobs_ores",
"enabled": "true"
},
{
"name": "bobplates",
"enabled": "true"
},
{
"name": "bobassembly",
"enabled": "true"
},
{
"name": "bobelectronics",
"enabled": "true"
},
{
"name": "bobgreenhouse",
"enabled": "true"
},
{
"name": "boblogistics",
"enabled": "true"
},
{
"name": "bobmining",
"enabled": "true"
},
{
"name": "bobpower",
"enabled": "true"
},
{
"name": "bobrevamp",
"enabled": "true"
},
{
"name": "ResearchRevolution",
"enabled": "true"
},
{
"name": "add-loader",
"enabled": "true"
},
{
"name": "autorecyclingplant",
"enabled": "true"
},
{
"name": "Bio_Industries",
"enabled": "true"
},
{
"name": "bobmodules",
"enabled": "true"
},
{
"name": "bobwarfare",
"enabled": "true"
},
{
"name": "flowcontrolbobs",
"enabled": "true"
},
{
"name": "replicators",
"enabled": "false"
},
{
"name": "angelspetrochem",
"enabled": "true"
},
{
"name": "CMHModBobEndGame",
"enabled": "true"
},
{
"name": "pycoalprocessing",
"enabled": "true"
},
{
"name": "ShinyBob",
"enabled": "true"
},
{
"name": "spaceex_plus_bobs",
"enabled": "true"
},
{
"name": "angelsaddons-pressuretanks",
"enabled": "true"
},
{
"name": "angelsrefining",
"enabled": "true"
},
{
"name": "PCP",
"enabled": "true"
},
{
"name": "angelsaddons-oresilos",
"enabled": "true"
},
{
"name": "angelsaddons-warehouses",
"enabled": "true"
},
{
"name": "angelsinfiniteores",
"enabled": "true"
},
{
"name": "angelssmelting",
"enabled": "true"
},
{
"name": "usefulbyproducts",
"enabled": "true"
},
{
"name": "angelsbioprocessing",
"enabled": "true"
},
{
"name": "MiningTools",
"enabled": "true"
},
{
"name": "BobExtended",
"enabled": "false"
}
]
}

Re: [MOD 0.14+] Always Show Recipe Products v0.1.2

Posted: Fri Jan 27, 2017 6:45 pm
by Mooncat
aklesey1 wrote:Bug - not working for all types of chests and axes and pickaxes, for all types of furnaces, pumpjacks, assemblers, with ammo and etc
Hi. Please check config.lua in the zip. It is intentional to keep those recipes untouched by default because the important information like "storage size", "energy consumption", "crafting speed", "mining power", etc. will be hidden. This issue is unfixable by myself. (So I think this mod is a semi-failure. Hope the devs can support it.) :mrgreen:

Re: [MOD 0.14+] Always Show Recipe Products v0.1.2

Posted: Tue Jan 31, 2017 8:50 pm
by aklesey1
I thought that the main goal of this mod to only show products of recipes no matter one them or a several, i'm turned all values to true or false but i cna't see any significant changes, some recipes can shows normaly if they have one product, another not - may be ur mod can conflict with another mods? Have you read the list given above?

Re: [MOD 0.14+] Always Show Recipe Products v0.1.2

Posted: Sun Feb 05, 2017 8:49 am
by Mooncat
No problem on my side:
20170205163850_1.jpg
20170205163850_1.jpg (463.49 KiB) Viewed 10812 times
(In order to make Factorio successfully loads with such number of mods, I have to set graphic quality to very low.)

My mod list:

Code: Select all

{
    "mods": [
        {
            "name": "base",
            "enabled": "true"
        },
        {
            "name": "color-picker",
            "enabled": "true"
        },
        {
            "name": "FARL",
            "enabled": "true"
        },
        {
            "name": "LogisticTrainNetwork",
            "enabled": "true"
        },
        {
            "name": "manual-inventory-sort",
            "enabled": "true"
        },
        {
            "name": "SpaceBook",
            "enabled": "true"
        },
        {
            "name": "supportive-weapons",
            "enabled": "true"
        },
        {
            "name": "VersepellesChunkMarkers",
            "enabled": "true"
        },
        {
            "name": "vertical-left-gui",
            "enabled": "true"
        },
        {
            "name": "what-is-it-used-for",
            "enabled": "true"
        },
        {
            "name": "aai-signals",
            "enabled": "true"
        },
        {
            "name": "aai-vehicles-chaingunner",
            "enabled": "true"
        },
        {
            "name": "aai-vehicles-flame-tumbler",
            "enabled": "true"
        },
        {
            "name": "aai-vehicles-hauler",
            "enabled": "true"
        },
        {
            "name": "aai-vehicles-laser-tank",
            "enabled": "true"
        },
        {
            "name": "aai-vehicles-miner",
            "enabled": "true"
        },
        {
            "name": "aai-zones",
            "enabled": "true"
        },
        {
            "name": "Additional-Turret",
            "enabled": "true"
        },
        {
            "name": "advanced-logistics-system-update-by-andrew",
            "enabled": "true"
        },
        {
            "name": "Alien Oil",
            "enabled": "true"
        },
        {
            "name": "always-show-recipe-products",
            "enabled": "true"
        },
        {
            "name": "angelstrigger-petrochem-disableacidoverride",
            "enabled": "true"
        },
        {
            "name": "angelstrigger-petrochem-showconverterrecipe",
            "enabled": "true"
        },
        {
            "name": "angelstrigger-refining-enableproductivity",
            "enabled": "true"
        },
        {
            "name": "AsphaltRoads",
            "enabled": "true"
        },
        {
            "name": "Avatars",
            "enabled": "true"
        },
        {
            "name": "Barbed-Wire",
            "enabled": "true"
        },
        {
            "name": "beltplanner",
            "enabled": "true"
        },
        {
            "name": "beltSorter",
            "enabled": "true"
        },
        {
            "name": "Better_Repair_Pack",
            "enabled": "true"
        },
        {
            "name": "Blueprint Items Request",
            "enabled": "true"
        },
        {
            "name": "bobconfig",
            "enabled": "true"
        },
        {
            "name": "bobinserters",
            "enabled": "true"
        },
        {
            "name": "boblibrary",
            "enabled": "true"
        },
        {
            "name": "botReplacer",
            "enabled": "true"
        },
        {
            "name": "brighter-wagon-color-mask",
            "enabled": "true"
        },
        {
            "name": "bullet-trails",
            "enabled": "true"
        },
        {
            "name": "CircuitAlerter",
            "enabled": "true"
        },
        {
            "name": "clock",
            "enabled": "true"
        },
        {
            "name": "color-coding",
            "enabled": "true"
        },
        {
            "name": "concrete-edges",
            "enabled": "true"
        },
        {
            "name": "creative-mode",
            "enabled": "true"
        },
        {
            "name": "data-raw-prototypes",
            "enabled": "true"
        },
        {
            "name": "detached-gun-sounds",
            "enabled": "true"
        },
        {
            "name": "electric-vehicles-lib",
            "enabled": "true"
        },
        {
            "name": "Enhanced_Map_Colors",
            "enabled": "true"
        },
        {
            "name": "EvoGUI",
            "enabled": "true"
        },
        {
            "name": "FactorioExtended-Core",
            "enabled": "true"
        },
        {
            "name": "Factorissimo",
            "enabled": "true"
        },
        {
            "name": "faster-flame",
            "enabled": "true"
        },
        {
            "name": "filtered-deconstruction-planner",
            "enabled": "true"
        },
        {
            "name": "FLAN",
            "enabled": "true"
        },
        {
            "name": "Flow Control",
            "enabled": "true"
        },
        {
            "name": "Foreman",
            "enabled": "true"
        },
        {
            "name": "HandyHandcrafting",
            "enabled": "true"
        },
        {
            "name": "helmod",
            "enabled": "true"
        },
        {
            "name": "ItemCount",
            "enabled": "true"
        },
        {
            "name": "KS_Power",
            "enabled": "true"
        },
        {
            "name": "Loader-Furnace",
            "enabled": "true"
        },
        {
            "name": "Loader-Rotation-Fix",
            "enabled": "true"
        },
        {
            "name": "locomotive-color",
            "enabled": "true"
        },
        {
            "name": "LogisticsMining",
            "enabled": "true"
        },
        {
            "name": "Macromanaged_Turrets",
            "enabled": "true"
        },
        {
            "name": "ModuleInserter",
            "enabled": "true"
        },
        {
            "name": "More signal color",
            "enabled": "true"
        },
        {
            "name": "Nanobots",
            "enabled": "true"
        },
        {
            "name": "nixie-tubes",
            "enabled": "true"
        },
        {
            "name": "Nucular",
            "enabled": "true"
        },
        {
            "name": "off-grid-effects",
            "enabled": "true"
        },
        {
            "name": "PipeCleaner",
            "enabled": "true"
        },
        {
            "name": "player-color",
            "enabled": "true"
        },
        {
            "name": "pushbutton",
            "enabled": "true"
        },
        {
            "name": "pycoalprocessing",
            "enabled": "true"
        },
        {
            "name": "Raven",
            "enabled": "true"
        },
        {
            "name": "Reactors",
            "enabled": "true"
        },
        {
            "name": "ReactorsNucularFix",
            "enabled": "true"
        },
        {
            "name": "robotarmy",
            "enabled": "true"
        },
        {
            "name": "SatelliteRadar",
            "enabled": "true"
        },
        {
            "name": "ScoreExtended",
            "enabled": "true"
        },
        {
            "name": "Screenshot",
            "enabled": "true"
        },
        {
            "name": "SenpaisElectricTrains",
            "enabled": "true"
        },
        {
            "name": "show-projectiles-on-map",
            "enabled": "true"
        },
        {
            "name": "SpaceMod",
            "enabled": "true"
        },
        {
            "name": "StickyNotes",
            "enabled": "true"
        },
        {
            "name": "StoneWaterWell",
            "enabled": "true"
        },
        {
            "name": "tankwerkz",
            "enabled": "true"
        },
        {
            "name": "Tesla_Turret",
            "enabled": "true"
        },
        {
            "name": "test-mode",
            "enabled": "true"
        },
        {
            "name": "textplates",
            "enabled": "true"
        },
        {
            "name": "upgrade-planner",
            "enabled": "true"
        },
        {
            "name": "various-tiles-mod",
            "enabled": "true"
        },
        {
            "name": "Vehicle Wagon",
            "enabled": "true"
        },
        {
            "name": "VersepellesAquaFarm",
            "enabled": "true"
        },
        {
            "name": "wagon-color",
            "enabled": "true"
        },
        {
            "name": "Warehousing",
            "enabled": "true"
        },
        {
            "name": "water-fix",
            "enabled": "true"
        },
        {
            "name": "Yuoki",
            "enabled": "true"
        },
        {
            "name": "Zoom",
            "enabled": "true"
        },
        {
            "name": "aai-programmable-structures",
            "enabled": "true"
        },
        {
            "name": "alien-biomes",
            "enabled": "true"
        },
        {
            "name": "bobenemies",
            "enabled": "true"
        },
        {
            "name": "bobores",
            "enabled": "true"
        },
        {
            "name": "bobvehicleequipment",
            "enabled": "true"
        },
        {
            "name": "electric-vehicles",
            "enabled": "true"
        },
        {
            "name": "FactorioExtended-Transport",
            "enabled": "true"
        },
        {
            "name": "Natural_Evolution_Expansion",
            "enabled": "true"
        },
        {
            "name": "yi_engines",
            "enabled": "true"
        },
        {
            "name": "aai-programmable-vehicles",
            "enabled": "true"
        },
        {
            "name": "bobtech",
            "enabled": "true"
        },
        {
            "name": "Natural_Evolution_Buildings",
            "enabled": "true"
        },
        {
            "name": "Natural_Evolution_Enemies",
            "enabled": "true"
        },
        {
            "name": "rso-mod",
            "enabled": "true"
        },
        {
            "name": "yi_bobs_ores",
            "enabled": "true"
        },
        {
            "name": "bobplates",
            "enabled": "true"
        },
        {
            "name": "EMP Biters",
            "enabled": "true"
        },
        {
            "name": "Swarm",
            "enabled": "true"
        },
        {
            "name": "angelsrefining",
            "enabled": "true"
        },
        {
            "name": "bobassembly",
            "enabled": "true"
        },
        {
            "name": "bobelectronics",
            "enabled": "true"
        },
        {
            "name": "bobgreenhouse",
            "enabled": "true"
        },
        {
            "name": "boblogistics",
            "enabled": "true"
        },
        {
            "name": "bobmining",
            "enabled": "true"
        },
        {
            "name": "bobpower",
            "enabled": "true"
        },
        {
            "name": "ResearchRevolution",
            "enabled": "true"
        },
        {
            "name": "add-loader",
            "enabled": "true"
        },
        {
            "name": "Aircraft",
            "enabled": "true"
        },
        {
            "name": "angelsaddons-oresilos",
            "enabled": "true"
        },
        {
            "name": "angelsaddons-warehouses",
            "enabled": "true"
        },
        {
            "name": "angelscomponents",
            "enabled": "true"
        },
        {
            "name": "angelspetrochem",
            "enabled": "true"
        },
        {
            "name": "autorecyclingplant",
            "enabled": "true"
        },
        {
            "name": "bobelectronics_gfxtweak",
            "enabled": "true"
        },
        {
            "name": "bobmodules",
            "enabled": "true"
        },
        {
            "name": "bobwarfare",
            "enabled": "true"
        },
        {
            "name": "flowcontrolbobs",
            "enabled": "true"
        },
        {
            "name": "LateUpgrades",
            "enabled": "true"
        },
        {
            "name": "usefulbyproducts",
            "enabled": "true"
        },
        {
            "name": "angelsaddons-pressuretanks",
            "enabled": "true"
        },
        {
            "name": "angelsbioprocessing",
            "enabled": "true"
        },
        {
            "name": "angelsinfiniteores",
            "enabled": "true"
        },
        {
            "name": "angelslogistics",
            "enabled": "true"
        },
        {
            "name": "angelssmelting",
            "enabled": "true"
        },
        {
            "name": "CMHMod",
            "enabled": "true"
        },
        {
            "name": "CMHModBobEndGame",
            "enabled": "true"
        },
        {
            "name": "Laser_Beam_Turrets",
            "enabled": "true"
        },
        {
            "name": "Orbital Ion Cannon",
            "enabled": "true"
        },
        {
            "name": "PCP",
            "enabled": "true"
        },
        {
            "name": "spaceex_plus_bobs",
            "enabled": "true"
        },
        {
            "name": "Satellite Uplink Station",
            "enabled": "true"
        },
        {
            "name": "ShinyBob",
            "enabled": "true"
        }
    ]
}
Something to clarify:
  • In the config.lua, to make this mod works on all recipes, you just need to set "ignore_all_following_recipes" to false.
  • This mod does not affect recipes that have more than one products, because Factorio already shows the products by default.
If you still have problem, better take a screenshot of the recipe. If you think this mod conflicts with another mod, it would be easier if you can find the conflicted mod first. :)

Re: [MOD 0.14+] Always Show Recipe Products v0.1.2

Posted: Tue May 09, 2017 5:17 pm
by aklesey1
Hi Mooncat
Waiting for any news for this useful mod, will u make update for 0.15 and will u improve this stability and functionality

Re: [MOD 0.14+] Always Show Recipe Products v0.1.2

Posted: Thu May 11, 2017 7:08 am
by Mooncat
aklesey1 wrote:Hi Mooncat
Waiting for any news for this useful mod, will u make update for 0.15 and will u improve this stability and functionality
I'm still struggling on this.
AFAIK there is still no better way to make the products always visible. The vanilla item descriptions are still lost.
I turned this mod off when I was playing. I'm quite surprised that you want to keep this mod. :)

Re: [MOD 0.14+] Always Show Recipe Products v0.1.2

Posted: Thu May 11, 2017 6:12 pm
by aklesey1
Mooncat wrote:
aklesey1 wrote:Hi Mooncat
Waiting for any news for this useful mod, will u make update for 0.15 and will u improve this stability and functionality
I'm still struggling on this.
AFAIK there is still no better way to make the products always visible. The vanilla item descriptions are still lost.
I turned this mod off when I was playing. I'm quite surprised that you want to keep this mod. :)
U are surprised? well unless not conveniently and visually to see single products of recipes? I think ur idea was very useful and still useful, just I am irritated by whom at the exit 2 products that icons are visible and if one product that aren't visible

Re: [MOD 0.14+] Always Show Recipe Products v0.1.2

Posted: Fri May 12, 2017 2:59 am
by Mooncat
aklesey1 wrote:
Mooncat wrote:
aklesey1 wrote:Hi Mooncat
Waiting for any news for this useful mod, will u make update for 0.15 and will u improve this stability and functionality
I'm still struggling on this.
AFAIK there is still no better way to make the products always visible. The vanilla item descriptions are still lost.
I turned this mod off when I was playing. I'm quite surprised that you want to keep this mod. :)
U are surprised? well unless not conveniently and visually to see single products of recipes? I think ur idea was very useful and still useful, just I am irritated by whom at the exit 2 products that icons are visible and if one product that aren't visible
I like consistency too. That's why I created this mod. The problem is that the current approach makes the important information about the product invisible. You can't read the inventory size, fuel value, vehicle acceleration bonus, ammo damage, etc. anything that is shown in orange color. I personally don't like this more than the inconsistency. :(