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[0.9.8] Electric Furnaces

Posted: Sun May 04, 2014 7:34 am
by GotLag
I wanted an early-game electric furnace, so I made one:
Image
Recipe:
1 x Stone Furnace
1 x Iron Plate
1 x Electronic Circuit

Now with advanced electric furnace and associated research!
Image
Uses 1.5x the power of the electric furnace, and smelts twice as fast. Requires Advanced Material Processing 3, and is built from 2 electric furnaces.

2014-05-20: Tweaked electric stone furnace to use 50% more power. More convenient than the stone furnace, but at a cost.

Download

Re: [0.9.8] Electric Stone Furnace

Posted: Sun May 04, 2014 7:48 am
by Fisherman
Too easy.

Re: [0.9.8] Electric Stone Furnace

Posted: Sun May 04, 2014 7:59 am
by GotLag
Fisherman wrote:Too easy.
How fortunate then, that we live in a society in which you are free not to download and play this mod :)

Re: [0.9.8] Electric Stone Furnace

Posted: Sun May 04, 2014 10:11 am
by Kenyi
It's a good concept, but I'm thinking not a lot of people will go for this. It makes most of the tech-tree involving meticulous coal mining and production completely redundant, thus taking away half the challenge of the game. Good effort, though. I applaud your 'I want something in the game that's not there, so I'll just make it myself' attitude. We need more of that.

Re: [0.9.8] Electric Stone Furnace

Posted: Mon May 05, 2014 11:45 am
by Gammro
Not the mod I'd play, but good job on getting something like this out there so fast. I like the simple addition you made to the original stone furnace. Simple, yet effective.

Re: [0.9.8] Electric Stone Furnace

Posted: Mon May 05, 2014 1:13 pm
by filippe999
Can you add a electric furnace tier 2, that has 2 input slots and two output slots for the same product? that way the investment towards electric furnaces later on is more rewarding, also a efficient version(it woul be a normal electric furnace except that it requires a lot more resources, and it's basically like it has effectivity modules built-in without the speed downgrading so much, perhaps half the speed decrease you would have if you simply made a normal electric furnace and added as much effecivity modules as you could) of the normal electric furnace that does not accept modules would be great.

thanks, filippe999.

Re: [0.9.8] Electric Stone Furnace

Posted: Tue May 06, 2014 12:18 am
by GotLag
Kenyi wrote:It makes most of the tech-tree involving meticulous coal mining and production completely redundant, thus taking away half the challenge of the game.
I wouldn't say that (granted I've had the game less than a week). I still have to mine the coal to run the furnaces, it's just that it's burned in boilers instead of in the furnaces themselves. I still need the conveyor capacity to supply the coal to by power complex, and I then need more boilers and engines to provide the power required by the electric furnaces. I suppose I could slightly increase the power cost as a convenience fee, but it's not like the need for coal disappears (unless you go fully-solar I guess, but then the vanilla electric furnaces will do that for you too).
filippe999 wrote:Can you add a electric furnace tier 2, that has 2 input slots and two output slots for the same product? that way the investment towards electric furnaces later on is more rewarding, also a efficient version(it woul be a normal electric furnace except that it requires a lot more resources, and it's basically like it has effectivity modules built-in without the speed downgrading so much, perhaps half the speed decrease you would have if you simply made a normal electric furnace and added as much effecivity modules as you could) of the normal electric furnace that does not accept modules would be great.

thanks, filippe999.
I'll have a look into that tonight.
Gammro wrote:Not the mod I'd play, but good job on getting something like this out there so fast. I like the simple addition you made to the original stone furnace. Simple, yet effective.
It's actually just the static (non-spinning) vent and part of the heating element from the electric furnace, copied and pasted over the stone furnace ;)
I am not an artist :(

Re: [0.9.8] Electric Furnaces

Posted: Sun May 11, 2014 8:18 am
by GotLag
Unfortunately increasing a furnace's input slots results in a crash on opening the GUI.

I have added an advanced furnace and renamed the mod.

Re: [0.9.8] Electric Furnaces

Posted: Tue May 13, 2014 5:09 pm
by filippe999
GotLag wrote:Unfortunately increasing a furnace's input slots results in a crash on opening the GUI.

I have added an advanced furnace and renamed the mod.
Nice! thanks for implementing my idea, i'm downloading your mod now!

Re: [0.9.8] Electric Furnaces

Posted: Tue May 13, 2014 5:15 pm
by BurnHard
Don't know if I will use it on a regular basis, but nevertheless thank you :) I really hope to see a lot of fresh ideas for mods, now where the factorio sales go up :)

Re: [0.9.8] Electric Furnaces

Posted: Wed Jun 18, 2014 7:07 pm
by CorrettoSambuca
Better, late-game furnaces would be very interesting. Especially if you could make an advanced electric furnace with at least 1 smelting speed that's only 2x2 in size (like stone and steel furnaces), to upgrade my smelting facilities easily without rebuilding them completely. Or an insanely fast 5x5 uber-furnace for handling all the ore from the trains xD
Anyways I'm always happy to see mods showing up for this game, keep up the great work!

Re: [0.9.8] Electric Furnaces

Posted: Thu Jun 19, 2014 4:29 am
by CreeperDaReeper
Hey GotLag, take a look at this would you?
Furnaces
Might give you some ideas. Awesome mod by the way.

Re: [0.9.8] Electric Furnaces

Posted: Mon Sep 15, 2014 3:36 pm
by Toskin
Not working on new versions. Entity picture files does not match any mod. At least error message says.

Re: [0.9.8] Electric Furnaces

Posted: Tue Sep 16, 2014 4:54 am
by SuperSandro2000
When he wrotes 0.9.8 then it dont works on 0.10.0 else he would wrote this in the title.

Re: [0.9.8] Electric Furnaces

Posted: Tue Sep 16, 2014 5:24 am
by Toskin
SuperSandro2000 wrote:When he wrotes 0.9.8 then it dont works on 0.10.0 else he would wrote this in the title.
Maybe, but for example, Red Alert Harvester is for 1.10.x and have exactly same problem, and some other mods I have are 0.9.8 and they works.
Looks like that new versions of factorio have problems with entity finding or assigning. 1.10.10 (and 9) are also case-sensitive and lots of mod files must have been renamed.

Re: [0.9.8] Electric Furnaces

Posted: Tue Sep 16, 2014 11:04 am
by SuperSandro2000
Here a simply fix for you:
(GotLag can takes this if he wants and if he update his I delete this)
Note: You must extract it.