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Re: [0.14] What is it used for?

Posted: Sun Apr 15, 2018 1:16 pm
by Sander_Bouwhuis
Ok, for now I'll just resign then.

Thanks for letting us know.

Re: [0.14] What is it used for?

Posted: Fri Apr 20, 2018 6:51 am
by Sander_Bouwhuis
I have a new question / bug:

I have Bob's mods and Angel's mods installed, but now I can see recipes that cannot be made. For instance, there are 2 types of carbon recipes but only one of them works. The Bob's mods way of making carbon is in red.

Could you please remove (hide) the non-working recipes? (or recipes that are disabled somehow?)

Re: [0.14] What is it used for?

Posted: Fri Mar 01, 2019 8:43 pm
by Coppermine
What is it really used for? 1.4.0
  • Update for Factorio 0.17.
This was an update with minimal changes just to get something out there.

While I was on the mod portal I saw that someone has posted a Japanese translation, so I'll try to get that included soon.

Please let me know in this thread if you run into any bugs in 0.17.

Re: [0.14] What is it used for?

Posted: Fri Mar 01, 2019 10:01 pm
by Coppermine
What is it really used for? 1.4.1

Re: [0.14] What is it used for?

Posted: Sat Mar 02, 2019 7:25 am
by Sander_Bouwhuis
Thanks for your efforts! <fistpump> + <dance>

Re: [0.14] What is it used for?

Posted: Sun Mar 03, 2019 6:59 pm
by Coppermine
What is it really used for? 1.4.2
  • Updated Japanese translation provided by shela.
  • Added changelog.txt.
  • Fix display of disabled recipe in certain corner case.
  • Fix "unlocked by: false" being shown for disabled pump items.

Re: [0.14] What is it used for?

Posted: Sun Mar 03, 2019 7:04 pm
by Coppermine
Sander_Bouwhuis wrote:
Fri Apr 20, 2018 6:51 am
I have a new question / bug:

I have Bob's mods and Angel's mods installed, but now I can see recipes that cannot be made. For instance, there are 2 types of carbon recipes but only one of them works. The Bob's mods way of making carbon is in red.

Could you please remove (hide) the non-working recipes? (or recipes that are disabled somehow?)
This is not what I now see. A long time has passed since your report, so I'm not sure exactly what the change is, but I believe the recipes are now correctly hidden (or Angel has changed things, so the recipes no longer exist).

There's a related issue where two different carbon items appear, one of which has no recipes. I might be able to make it such that items with no recipes don't appear in the list. That would probably be a good idea, but I'm not sure how easy it is.

Re: [0.14] What is it used for?

Posted: Sat Apr 06, 2019 10:59 am
by Coppermine
What is it really used for? 1.4.3

Re: [0.14] What is it used for?

Posted: Fri Jul 19, 2019 2:55 pm
by wesdotcool
I've found an issue where the lamp recipe is not displayed. If you have only this mod enabled, and you start a brand new game and search for lamp, it does not appear in the What is it used for? UI. Here's a screenshot: https://imgur.com/a/1ZuDL9B

Re: [0.14] What is it used for?

Posted: Fri Aug 02, 2019 11:41 am
by Coppermine
I think that's the usual problem of internal names not matching. I suspect the internal name for "lamp" is "light" or something like that.

I do actually have an idea to fix this, but it's a complicated project that's been on the back burner for a few months now. I might get back to it at some point.

Re: [0.14] What is it used for?

Posted: Tue Oct 08, 2019 12:50 pm
by Soggs
Recipes with outcomes that are less than 1 are displayed incorrectly

To give an easy example from the base game: Uranium Ore centrifuging has its outcome displayed as 1 U235 and 1 U238.

The fix seems to be restructuring line 525 to 535 in control.lua:

Code: Select all

			local amount = nil
			if with_amount ~= true then
				amount = with_amount
			elseif thing_to_add.amount then
				amount = thing_to_add.amount
			elseif thing_to_add.amount_min and thing_to_add.amount_max then
				amount = (thing_to_add.amount_min + thing_to_add.amount_max) / 2.0
			end
			if (with_amount == true) and thing_to_add.probability then
				amount = amount * thing_to_add.probability
			end
I already posted this on the mod portal discussion 16 days ago. So I hope you may see that here.

Re: [0.14] What is it used for?

Posted: Mon Oct 14, 2019 1:40 am
by Coppermine
What is it really used for? 1.4.4
  • Fix result count for some recipes with probabilities (by Soggs).

Bugreport: Interaction with the mod "Portals"

Posted: Tue Nov 12, 2019 9:22 am
by Karoschl
Hi,
when the mod "Portals" ( https://mods.factorio.com/mod/Portals ) is installed and portals exists in the game world, calling the what-is-it-really-used-for gui causes a server error:

Code: Select all

2019-11-11 19:16:14 [JOIN] ***** joined the game
  47.196 Error MainLoop.cpp:1195: Exception at tick 21600531: The mod What is it really used for? caused a non-recoverable error.
Please report this error to the mod author.
Error while running event what-is-it-really-used-for::on_gui_click (ID 1)
Unknown sprite "entity/portal"
stack traceback:
        __what-is-it-really-used-for__/control.lua:284: in function 'identify'
        __what-is-it-really-used-for__/control.lua:424: in function 'identify_and_add_to_history'
        __what-is-it-really-used-for__/control.lua:744: in function <__what-is-it-really-used-for__/control.lua:731>
stack traceback:
        [C]: in function 'add'
        __what-is-it-really-used-for__/control.lua:284: in function 'identify'
        __what-is-it-really-used-for__/control.lua:424: in function 'identify_and_add_to_history'
        __what-is-it-really-used-for__/control.lua:744: in function <__what-is-it-really-used-for__/control.lua:731>
  47.197 Info ServerMultiplayerManager.cpp:776: updateTick(21600531) changing state from(InGame) to(Failed)
  47.197 Quitting: multiplayer error.

Re: Bugreport: Interaction with the mod "Portals"

Posted: Sat Nov 16, 2019 12:51 pm
by Coppermine
Karoschl wrote:
Tue Nov 12, 2019 9:22 am
Hi,
when the mod "Portals" ( https://mods.factorio.com/mod/Portals ) is installed and portals exists in the game world, calling the what-is-it-really-used-for gui causes a server error:

<snip>
I can't reproduce this error. Can you provide any more details?

Re: [0.14] What is it used for?

Posted: Mon Jan 27, 2020 2:00 am
by Coppermine
What is it really used for? 1.5.0
  • Update for Factorio 0.18.

Re: [0.14] What is it used for?

Posted: Mon Jan 27, 2020 10:33 am
by Coppermine
What is it really used for? 1.5.2
  • Support filtering list using localised item name.
Yes, the long-awaited feature is finally here! Let me know if this localised filtering works properly for non-English languages, or if it causes any other problems. I wasn't able to test it in multiplayer; there's a potential it might go wrong there.

Re: [0.14] What is it used for?

Posted: Mon Jan 27, 2020 4:02 pm
by BlueTemplar
Amazing ! :D

Re: [0.14] What is it used for?

Posted: Mon Jan 27, 2020 5:08 pm
by Squelch
Great stuff.

I saw the new version drop last night, and meant to comment then to show my appreciation.

If I may also make a feature request?

Please look into making the dialog float. As it currently stands, it is center screen and cannot be moved out of the way and still refer to while planning layouts.

Thanks for the update.

Re: [0.14] What is it used for?

Posted: Mon Jan 27, 2020 9:07 pm
by otakushowboat
wiiruf error.png
wiiruf error.png (93.69 KiB) Viewed 1926 times
Error in 1.5.2, game v18.1. Errors after typing a couple of characters in the search box. Same error pops up when trying to search a recipe in Helmod.

Re: [0.14] What is it used for?

Posted: Mon Jan 27, 2020 11:45 pm
by Squelch
I am able to confirm the error, and have isolated it to wiiruf 1.5.2 only. 1.5.0 has no such issue.

It would appear that Helmod becomes a casualty when coincidentally installed with wiiruf 1.5.2. It works normally with 1.5.0