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[0.16] Teleportation

Posted: Sun Aug 28, 2016 9:01 am
by apriori
Thanks: WhatTheWorld, iUltimateLP
Author: Apriori

MOD SPOTLIGHT BY XTERMINATOR

Advanced fork of Personal Teleporter. Includes fully rewritten and optimized that mod, and new technologies, devices, graphics, GUIs and possibilities.
Multiplayer-friendly!

Adds different devices and technologies (for mid-game and for late-game) for teleportation.

Mid-game:
• technology "Teleportation": unlock teleportation beacons
• stand on the beacon, choose another beacon - you're teleported

Late-game:
• technology "Advanced Teleportation": unlocks personal equipment for teleportation
• now you can teleport to beacons from any place
• also you can perform straight jumps to any place in sight (you can see - you can jump) using Jump Targeter
• research the brand new technology Telelogistics, that allows you to build Teleproviders - these cheaty guys send their contents to the beacons. NOTE: You cannot operate with beacons by hand - use inserters/loaders to put out the items. Telelogistics part is turned off by default - see the in-game mod settings menu.

Hotkey "Y" - to open beacons list (the same as mod's button in top GUI).
Hotkey "Ctrl + Y" - to jump to the nearest beacon that has enough energy.

Fully configurable, fully localizable.

If you like it, you can thank me.
images
versions history
For maximum details see changelist.txt in mod's folder.

Re: [0.14] Teleportation

Posted: Tue Aug 30, 2016 12:51 pm
by Airat9000
:D :D item teleportaion please :)

Re: [0.14] Teleportation

Posted: Tue Aug 30, 2016 1:00 pm
by apriori
Airat9000 wrote::D :D item teleportaion please :)
Yes, I know about a bug with Portal.png. I've already fixed it on mods portal, but forgot to upload here. I'll upload fixed version today. If you want to get working mod right now just unzip mod, open file "prototypes/item.lua" and change Value "Portal-32.png" to "portal-32.png" (lower case).

Re: [0.14] Teleportation

Posted: Tue Aug 30, 2016 3:53 pm
by Airat9000
apriori wrote:
Airat9000 wrote::D :D item teleportaion please :)
Yes, I know about a bug with Portal.png. I've already fixed it on mods portal, but forgot to upload here. I'll upload fixed version today. If you want to get working mod right now just unzip mod, open file "prototypes/item.lua" and change Value "Portal-32.png" to "portal-32.png" (lower case).
:D
it was possible to move things from distant points to the base just puts a conveyor or drawer to portal.
viewtopic.php?f=87&t=3134&p=40007#p40007


а можно сделать аналог этого?
там можно было перемещать вещи с дальних точек до базы просто ставив конвейер к порталу или ящик.

Re: [0.14] Teleportation

Posted: Tue Aug 30, 2016 4:57 pm
by apriori
Yes, it's possible. I could try to update that mod for 0.14.

Могу попробовать адаптировать указанный тобой мод к последней версии факторки.

Re: [0.14] Teleportation

Posted: Tue Aug 30, 2016 5:57 pm
by Airat9000
apriori wrote:Yes, it's possible. I could try to update that mod for 0.14.

Могу попробовать адаптировать указанный тобой мод к последней версии факторки.
wait thanks


ждем) спасибо!

Re: [0.14] Teleportation

Posted: Wed Aug 31, 2016 2:27 pm
by FlyHigh
I'm getting a 'no loader found for "sprite"' error. I'm using 0.12.35. Does anyone have any idea why?

Re: [0.14] Teleportation

Posted: Wed Aug 31, 2016 5:38 pm
by Airat9000
FlyHigh wrote:I'm getting a 'no loader found for "sprite"' error. I'm using 0.12.35. Does anyone have any idea why?
work in only 0.14.0 and up

Re: [0.14] Teleportation

Posted: Wed Aug 31, 2016 6:11 pm
by apriori
FlyHigh wrote:I'm getting a 'no loader found for "sprite"' error. I'm using 0.12.35. Does anyone have any idea why?
Maybe, because such thing as "sprite" appeared later. I'll try to fix it, but don't promise that I can. I'm not supacoder.

EDIT:
Try to do the next:
• unzip mod;
• open file "prototypes\style.lua" with notepad
• delete rows 109-118
• save file
• start the game

Should work))))

Re: [0.14] Teleportation

Posted: Wed Sep 21, 2016 4:49 pm
by TheSAguy
FYI,
I got this crash. I think it happened when I tries to teleport using a teleporter that was not charged.
Image

Re: [0.14] Teleportation

Posted: Thu Sep 22, 2016 3:03 pm
by apriori
TheSAguy wrote:FYI,
I got this crash. I think it happened when I tries to teleport using a teleporter that was not charged.
Image
No, it's impossible. If something is not charged, then you just get a message.

Which version of Factorio you are using? It's for 0.14+, or use older version (see changelist).

EDIT: Hmmm, maybe you didn't have armour when tried to use targeter?.. Could you remember what exactly you have been doing, step by step?

Re: [0.14] Teleportation

Posted: Thu Sep 22, 2016 4:06 pm
by TheSAguy
apriori wrote: No, it's impossible. If something is not charged, then you just get a message.
You got me, I had nothing to do so thought I'd make up this bug.... :lol: :lol:
apriori wrote: Which version of Factorio you are using? It's for 0.14+, or use older version (see changelist).
Latest version of Factorio 14.7 or something and of your mod 0.14.6.
apriori wrote: EDIT: Hmmm, maybe you didn't have armour when tried to use targeter?.. Could you remember what exactly you have been doing, step by step?
I just attached a save. I removed all mods, so when you load you don't even have power. It crashes as soon as you try and teleport.
I don't get or ever received any message. It works fine once charged. I don't have any armor...

I could send you the full mod files if needed

Re: [0.14] Teleportation

Posted: Mon Sep 26, 2016 9:05 am
by apriori
TheSAguy wrote:
quote
Fixed, try new version. Thanks for the bug report.

Re: [0.14] Teleportation

Posted: Tue Oct 11, 2016 11:02 am
by daemonazazel
First: Tnx for this great mod. I always appreciate the work that goes into things like this.

One question though: Is it intentional, that the teleportation beacon stops charging when all my steam engines are running at full load but there is still plenty of energy in my accumulators?

Re: [0.14] Teleportation

Posted: Sat Oct 15, 2016 9:01 pm
by apriori
daemonazazel wrote:First: Tnx for this great mod. I always appreciate the work that goes into things like this.

One question though: Is it intentional, that the teleportation beacon stops charging when all my steam engines are running at full load but there is still plenty of energy in my accumulators?
TP beacon is accumulator too, so it should stop charging if you have not enough active power production. I think I can fix it. Thanks for your feedback!))

Re: [0.14] Teleportation

Posted: Mon Oct 24, 2016 1:30 pm
by apriori
apriori wrote:
daemonazazel wrote:First: Tnx for this great mod. I always appreciate the work that goes into things like this.

One question though: Is it intentional, that the teleportation beacon stops charging when all my steam engines are running at full load but there is still plenty of energy in my accumulators?
TP beacon is accumulator too, so it should stop charging if you have not enough active power production. I think I can fix it. Thanks for your feedback!))
No, I can't fix it. Accumulators cannot charge accumulators. And non-accumulators cannot be charged. I can fix it programmatically, but the power statistics will not be correct this way, so I have to leave it as is, to my sorrow...

Re: [0.14] Teleportation

Posted: Tue Nov 08, 2016 8:43 pm
by apriori
Now you CAN charge beacon from accus. =) And power statistics is correct. OMG I'm learning)))

Re: [0.14] Teleportation

Posted: Wed Nov 09, 2016 9:35 am
by daemonazazel
Wohoo.. Tnx :-)

Re: [0.14] Teleportation

Posted: Sun Mar 26, 2017 11:56 am
by vmadman
Hello,

I'd like to use this mod in sandbox mode, which does not have an actual player model. However, each time I try to use it, I get an error.

Have you tried to use this mod in sandbox mode? If not, do you think support could be added?

Thanks,

Re: [0.14] Teleportation

Posted: Tue Apr 18, 2017 8:57 am
by cyrus47
Hey, is it possible for you to re-look at the Science pack required to unlock? With .15 coming in and using the .15 science revolution you need yellow packs, which is as end game as possible. Shouldn't it be blue then yellow? Also playing with Angel and Bobs, which just makes it even worse :P I had to spawn some in with console hehehehe. Thx