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Re: [MOD 0.13.17+] Rampant - 0.16.31

Posted: Sat Jul 21, 2018 10:06 am
by Strategic Sage
It definitely appears to be 'fixed'. After updating Rampant, I was soon swarmed by biters in my current game. Looks like I'll be rolling back to an earlier save(I think about six hours earlier) to avoid being overextended to the point where I prematurely poked the bear. It was rather amusing watching the alien horde annihilate large sections of my fledgling factory.

Re: [MOD 0.13.17+] Rampant - 0.16.31

Posted: Mon Jul 23, 2018 1:14 am
by nuhll
So i didnt had any attacks since hours of playin (bc i kill all biters inside my cloud) - now i had the biggest attack in my life, they attacked from all sides at the same time.

Not fun for me.

No biters in my cloud.

Can i disable that? So they only attack when cloud reaches them?

Re: [MOD 0.13.17+] Rampant - 0.16.31

Posted: Mon Jul 23, 2018 9:09 pm
by nuhll
I guess i just remove it.

Thats not fun... or challenge, maybe i enable again when i have some def, but so im jsut running solo from one side of the factory to the other....

Re: [MOD 0.13.17+] Rampant - 0.16.31

Posted: Tue Jul 24, 2018 3:09 am
by Veden
I have limited time I can dedicate to this mod, please understand if I don't immediately reply.
nuhll wrote:So i didnt had any attacks since hours of playin (bc i kill all biters inside my cloud) - now i had the biggest attack in my life, they attacked from all sides at the same time.

Not fun for me.

No biters in my cloud.

Can i disable that? So they only attack when cloud reaches them?
I can add it to the todo list.

Re: [MOD 0.13.17+] Rampant - 0.16.31

Posted: Wed Jul 25, 2018 10:16 am
by nuhll
Its all okay, not against you. I just disabled it till you update it.

I like the fact that you can stop themm attacking when you kill everything inside the cloud. I guess thats a nice addition to the mod.

Re: [MOD 0.13.17+] Rampant - 0.16.31

Posted: Mon Jul 30, 2018 8:16 pm
by Goalie
Receiving this error when I try to place a blueprint that contains floor tiles using creative mode's instant build. I'm not familiar with Factorio's mod API so I'm not sure which of the mods is at fault. It doesn't affect the regular saves I'm actually using this mod on so I'm not too worried about it, and sorry if I'm reporting to the wrong thread. On another note, thanks for the great mod!

Image

Re: [MOD 0.13.17+] Rampant - 0.16.31

Posted: Wed Aug 01, 2018 4:39 am
by Veden
Goalie wrote:Receiving this error when I try to place a blueprint that contains floor tiles using creative mode's instant build. I'm not familiar with Factorio's mod API so I'm not sure which of the mods is at fault. It doesn't affect the regular saves I'm actually using this mod on so I'm not too worried about it, and sorry if I'm reporting to the wrong thread. On another note, thanks for the great mod!
You are at the correct spot. I can add a check for a missing surface index.

Re: [MOD 0.13.17+] Rampant - 0.16.31

Posted: Thu Aug 02, 2018 4:19 am
by Veden
nuhll wrote:Its all okay, not against you. I just disabled it till you update it.

I like the fact that you can stop themm attacking when you kill everything inside the cloud. I guess thats a nice addition to the mod.
You should have an option now.
Goalie wrote:Receiving this error when I try to place a blueprint that contains floor tiles using creative mode's instant build. I'm not familiar with Factorio's mod API so I'm not sure which of the mods is at fault. It doesn't affect the regular saves I'm actually using this mod on so I'm not too worried about it, and sorry if I'm reporting to the wrong thread. On another note, thanks for the great mod!
This should be fixed now.

Re: [MOD 0.13.17+] Rampant - 0.16.32

Posted: Thu Aug 02, 2018 5:35 am
by Goalie
Awesome, thanks for the quick fix!

Re: [MOD 0.13.17+] Rampant - 0.16.32

Posted: Mon Aug 06, 2018 6:23 pm
by Nedreow
How well does the mod work with pollution turned off? Can I play without as I usually do or should I turn it on if I want to be attacked?

Re: [MOD 0.13.17+] Rampant - 0.16.32

Posted: Mon Aug 06, 2018 8:09 pm
by Veden
Nedreow wrote:How well does the mod work with pollution turned off? Can I play without as I usually do or should I turn it on if I want to be attacked?
With migration/expansion and raiding turned on, in theory you wouldn't need pollution, but you would have a greatly reduced number of attacks.

You most likely want pollution turned on.

Re: [MOD 0.13.17+] Rampant - 0.16.32

Posted: Tue Aug 07, 2018 7:10 pm
by Nedreow
Veden wrote:
Nedreow wrote:How well does the mod work with pollution turned off? Can I play without as I usually do or should I turn it on if I want to be attacked?
With migration/expansion and raiding turned on, in theory you wouldn't need pollution, but you would have a greatly reduced number of attacks.

You most likely want pollution turned on.
Thanks, I will turn it on. And see how long I last :mrgreen:

Re: [MOD 0.13.17+] Rampant - 0.16.32

Posted: Thu Aug 30, 2018 10:16 am
by BlueTemplar
Hello, and thanks for this great mod !

I'm a bit worried about these options, ON by default :
factorio_2018-08-30_12-11-50.png
factorio_2018-08-30_12-11-50.png (62.59 KiB) Viewed 6394 times
factorio_2018-08-30_12-12-24.png
factorio_2018-08-30_12-12-24.png (21.39 KiB) Viewed 6394 times
Are they going to cause problems if I don't have NE ?

Re: [MOD 0.13.17+] Rampant - 0.16.32

Posted: Thu Aug 30, 2018 3:09 pm
by Veden
BlueTemplar wrote:Hello, and thanks for this great mod !

I'm a bit worried about these options, ON by default :

Are they going to cause problems if I don't have NE ?

Glad you like it.

Those settings will only have an effect if NEE mods are active.

Those settings most likely aren't even current/usable with the latest version of NEE as there were alot of changes to the NE enemies recently

Re: [MOD 0.13.17+] Rampant - 0.16.32

Posted: Thu Aug 30, 2018 7:18 pm
by BlueTemplar
Ok, thanks for a quick answer !

Re: [MOD 0.13.17+] Rampant - 0.16.32

Posted: Mon Sep 10, 2018 12:21 am
by BlueTemplar
Hi again...
I was trying to visualize my pheromone cloud(s), as I'm in a kind of precarious situation :
factorio_2018-09-10_02-16-03.jpg
factorio_2018-09-10_02-16-03.jpg (1.21 MiB) Viewed 6335 times
So I've tried to use your visual.rkt visualiser, but it doesn't even spawn a GUI window!
(parseState.rkt shows the data from rampantState.txt just fine in DrRacket...)

I guess it might be related to this issue?
https://github.com/greghendershott/rack ... issues/301

Re: [MOD 0.13.17+] Rampant - 0.16.32

Posted: Mon Sep 10, 2018 1:17 am
by Veden
BlueTemplar wrote:Hi again...
I was trying to visualize my pheromone cloud(s), as I'm in a kind of precarious situation :

So I've tried to use your visual.rkt visualiser, but it doesn't even spawn a GUI window!
(parseState.rkt shows the data from rampantState.txt just fine in DrRacket...)

I guess it might be related to this issue?
https://github.com/greghendershott/rack ... issues/301
After you load the visual.rkt, do you enter the command

Code: Select all

(runIt)
?

That should kick the process off, if you invoke

Code: Select all

/c remote.call("rampantTests", "exportAiState", "60")
it will export a game state snapshot for the visualizer to parse every 60 ticks. This will cause the game to stutter when writing the snapshot out.

Re: [MOD 0.13.17+] Rampant - 0.16.32

Posted: Mon Sep 10, 2018 3:01 pm
by BlueTemplar
Thanks a lot, I hadn't noticed (runIt) !
(Also, not that exportAiState could be set to run at specified intervals.)

The visualiser is great, however, I had hoped that the activeHighlight function would give the value of the shown layer, but it only seems to return the chunks & pixels?

Re: [MOD 0.13.17+] Rampant - 0.16.32

Posted: Mon Sep 10, 2018 3:39 pm
by Veden
BlueTemplar wrote:Thanks a lot, I hadn't noticed (runIt) !
(Also, not that exportAiState could be set to run at specified intervals.)

The visualiser is great, however, I had hoped that the activeHighlight function would give the value of the shown layer, but it only seems to return the chunks & pixels?
There should be two windows the map chunk window and a info box with layer controls.

When you select a chunk, it should lock it to the info box and it should receive updates anytime the underlying state changes.

Re: [MOD 0.13.17+] Rampant - 0.16.32

Posted: Thu Sep 20, 2018 1:14 pm
by Kitsune
Heya. :D

I have a new question, if i use the "disable vanilla ai", the biter dont expand, right? but what's about that other option below it that "enable migration"? Can i understand it that way, that the biters expand again? or do they only reinforce their base but dont make new ones? :? :?: That way i have to uncheck "disable vanilla ai" and turn on the "enable migration" that the biters even expand and dont sit still?