[MOD 0.13] Black Market (sell and buy on the market)

Topics and discussion about specific mods
User avatar
impetus maximus
Smart Inserter
Smart Inserter
Posts: 1299
Joined: Sat Aug 20, 2016 10:07 pm
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by impetus maximus »

Airat9000 wrote: but in the future you will correct?
i think someone needs to take over updating/maintaining the mod as binbinhfr no longer plays.

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1524
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr »

Airat9000 wrote:but in the future you will correct?
no.
Last edited by binbinhfr on Fri Dec 22, 2017 5:43 pm, edited 1 time in total.
My mods on the Factorio Mod Portal :geek:

User avatar
impetus maximus
Smart Inserter
Smart Inserter
Posts: 1299
Joined: Sat Aug 20, 2016 10:07 pm
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by impetus maximus »

binbinhfr wrote:I do not play factorio anymore and am not involved into developpement anymore... sorry.

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1524
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr »

you're right : it would be great if someone can take over this mod, but beware, it's a quite complex one, involving custom UI and so on...
I just do the minimum when a version change occurs, but some API changes are too complex and would need a lot of development to adapt the mod. I find it always strange that the Factorio team does not create backward compatible changes in their API. Most of the mods are becoming unusable at each version change...
My mods on the Factorio Mod Portal :geek:

User avatar
CakeDog
Inserter
Inserter
Posts: 22
Joined: Sun Jun 25, 2017 12:48 am
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by CakeDog »

It's a pity that you're no longer playing/modding factorio, but that's your choice.

As for bugs, black market isn't the only one with fluid-specific issues. Factorissimo2 also won't update fluid pipe connections anymore, though the creator is stated to be working on a proper 0.16 update for that.

As for accumulators, they seem to be working fine for me. If anything, the bigger issue, besides fluid tanks not working at all, is the automatic toggle always appearing ticked on opening a trading object, and having no effect when toggled. I'm trying to figure out why and maybe offer a solution, but I've only rudimentary knowledge of factorio's scripting structure.

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1524
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr »

i found the checkbox problem and corrected it.
My mods on the Factorio Mod Portal :geek:

gunmaker
Burner Inserter
Burner Inserter
Posts: 19
Joined: Sun Aug 27, 2017 10:28 pm
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by gunmaker »

i havea problem the gui goes offscreen on my 1080p monitor, can you move the buy list to the upper middle of the screen instead of the bottom left?

Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by Airat9000 »

gunmaker wrote:i havea problem the gui goes offscreen on my 1080p monitor, can you move the buy list to the upper middle of the screen instead of the bottom left?
768p monitor some problems! :D :D

User avatar
CakeDog
Inserter
Inserter
Posts: 22
Joined: Sun Jun 25, 2017 12:48 am
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by CakeDog »

Finally got around to looking at the code, and the issue with fluids is disgustingly simple, really.
Fluid box handling was slightly adjusted from type, amount to name, amount.

Adjusting lines 1389, 1483 and 1599 from box.type to box.name will get selling working again.
And adjusting lines 1597 and 1606 from box = {type to box = {name will get buying working again.

Attached file contains updated tank sprites.
Attachments
fixedmarkettanks.zip
(102.5 KiB) Downloaded 111 times

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1524
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr »

CakeDog wrote:Finally got around to looking at the code, and the issue with fluids is disgustingly simple, really.
:-)
probably very simple if you are following patch notes and the factorio news and forum, but I am not involved into factorio anymore, and did not find time to read all these changes.

anyway thx a lot for your help.
I try to publish the updated mod on the portal, but i cannot login for the moment... will do it later
EDIT : published

cakedog: note that i cannot answer to your PM, because it seems that you disabled private contacts...
My mods on the Factorio Mod Portal :geek:

Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by Airat9000 »

binbinhfr wrote:
CakeDog wrote:Finally got around to looking at the code, and the issue with fluids is disgustingly simple, really.
:-)
probably very simple if you are following patch notes and the factorio news and forum, but I am not involved into factorio anymore, and did not find time to read all these changes.

anyway thx a lot for your help.
I try to publish the updated mod on the portal, but i cannot login for the moment... will do it later
EDIT : published

cakedog: note that i cannot answer to your PM, because it seems that you disabled private contacts...
hello you fix in liqiuds in sell to tankers? not sell in tankers.

deemacgee
Burner Inserter
Burner Inserter
Posts: 8
Joined: Sat Jun 17, 2017 9:12 am
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by deemacgee »

Thanks for this mod, it's great - Factorio becomes almost an entirely new game!
(EDIT: just noticed that the author is no longer playing Factorio - sorry to hear that, perhaps someone else might feel like adopting and maintaining the mod.)

I wanted to make a few feature suggestions, but I haven't read through the entire thread here, so apologies if these have been mentioned previously:
  • Set orders with a blueprint
    It would be nice to drop a blueprint on the purchase panel and have it automatically place orders for those specific quantities of those specific items.
  • All-or-nothing purchasing
    Related to the above - perhaps a tickbox on the purchase panel which prevents the buying chest from purchasing anything unless the player can afford everything in the order.
  • Keep inventory at [x]
    Only purchase items when inventory falls below a specific quantity.
  • Place [x] orders
    Disable auto-purchasing after [x] iterations.
  • Invoices and ledgers!
    Like blueprints and blueprint books, but for placing orders.
  • Circuit connections
    Use combinators with buying chests to place orders for "[x] of [signal]", or "[x] complete sets of invoice [y] from ledger [z]", or clear all orders from buying chest. (A little like the Recursive Blueprints mod.)
Anyway, I'll stop there. Thanks again for a highly enjoyable mod! :D

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1524
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr »

deemacgee wrote:Thanks for this mod, it's great - Factorio becomes almost an entirely new game!
(EDIT: just noticed that the author is no longer playing Factorio - sorry to hear that, perhaps someone else might feel like adopting and maintaining the mod.)
Thx for your kind comment, and all the suggestions, but indead, i do not play anymore, and have no more time to implement new features. Just do the minimum to maintain the code.
I'll be glad to pass the mod to another experimented modder, but it's quite a piece of code...
My mods on the Factorio Mod Portal :geek:

gunmaker
Burner Inserter
Burner Inserter
Posts: 19
Joined: Sun Aug 27, 2017 10:28 pm
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by gunmaker »

i tried messing around with the

open_or_close = (player.gui.left.frm_blkmkt_gen == nil)

if player.gui.left.frm_blkmkt_gen then and all references to .left and tried putting it to .top so that the gui would have enough space on my 1080 p monitor.

the gui moves but it refuses to update the functions and gives the window without the values.

can you please fix this? we only can see the top 10% of the "items/fluids" menu

gunmaker
Burner Inserter
Burner Inserter
Posts: 19
Joined: Sun Aug 27, 2017 10:28 pm
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by gunmaker »

I HAS DONE IT ! ( i didnt replace all the first couple of tries now it works) :lol:
modded mod for 1080p monitors
Attachments
BlackMarket_1.0.33.zip
720+1080p fix
(1.2 MiB) Downloaded 96 times

Boca03
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Mar 24, 2018 3:53 pm
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by Boca03 »

I have a problem with the mod: In the buying chest I can't buy anything, because i can't scroll down to select one of the things I want to buy. I hope you can help me with that problem. Looking forward to hearing form you.
Attachments
Here you can see the problem!
Here you can see the problem!
Îssue.jpg (2.63 MiB) Viewed 6549 times

User avatar
impetus maximus
Smart Inserter
Smart Inserter
Posts: 1299
Joined: Sat Aug 20, 2016 10:07 pm
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by impetus maximus »

Boca03 wrote:I have a problem with the mod: In the buying chest I can't buy anything, because i can't scroll down to select one of the things I want to buy. I hope you can help me with that problem. Looking forward to hearing form you.
lower the UI Scale
options / graphics / UI Scale
Optionen / Grafik / UI-Skalierung

MTFT-Games
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sat Dec 16, 2017 6:13 pm
Contact:

big bug when opening armor grid

Post by MTFT-Games »

Heres the warning which then exits to the menu, please fix
other than this bug its great and even this isn't a big deal because I can just toggle the mod, edit armor grid, re-toggle the mod

Notice

Error while running event BlackMarket:on_tick
(ID0)
LuaEquipmentGrid dosen't contain key name.
stack traceback:
[square symbol]BlackMarket/control.lua:2448 in
function<BlackMarket/control.lua:2395>

hope this helps cuz i dont have much else to give

smeagol001
Burner Inserter
Burner Inserter
Posts: 16
Joined: Thu Oct 06, 2016 10:44 am
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by smeagol001 »

viewtopic.php?t=59790 i think this is the cause of it and 0.16.40 fixed that and now somwhow blackmarked breaks the game

hipc1211
Manual Inserter
Manual Inserter
Posts: 1
Joined: Mon May 07, 2018 4:29 pm
Contact:

Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by hipc1211 »

crash with control.lua:2448 string.sub funtiong, not have name prop.

Post Reply

Return to “Mods”