This mod currently adds a lot of new floors and the vanilla grass/sand tile that can be placed.
Visit the mod portal to see the change-log.
# New in 1.0.3
- Lava
- Snow
- Alien Metal
- Metal scraps
- Hexagon tiles
- Asphalt
============
- Wood
- Smooth Concrete
- Reinforced Concrete
- Rusty Metal
- Rusty Grate
- Gravel to match train tracks.
- Bi-Directional Arrow grate that is rotatable with the "r" key.
- A slighty rusted Diamond plate
- Some type of ripped up circuit floor
- Grass/Sand tile to cover up any ugly biome transitions
- More to come
Wood, sand, gravel and grass can be crafted without research so you can pretty up your base in the early game. The rest will come after Concrete research mostly because they require concrete to be crafted with. All tiles this mod adds, stacks to 1000.
Credit to /u/PeteTheLich for helping with/creating some of the textures.
Heavily inspired by Floors Mod a mod that was around before concrete and stone path were added into the vanilla game.
Some textures are based off Spiral Graphics
Pictures
Pictures
...
Version history
Version history
1.0.4- Update to Factorio version 0.14
1.0.3- Added Lava tile, Snow, Alien Metal, Metal-Scraps, Hexagon tile, Asphalt, and changed the recipe of reinforced-concrete.
1.0.2- Changed Circuit floor texture, Added gravel, sand, rusty grate, diamond plate, and bi-directional arrow grate (rotatable with "r" key)
1.0.1 Initial Release
Re: [Mod 0.13] More Floors 1.0.2
Posted: Thu Aug 11, 2016 5:15 am
by kiba
What Bi-Directional Grate does?
Re: [Mod 0.13] More Floors 1.0.2
Posted: Thu Aug 11, 2016 7:55 am
by Nexela
kiba wrote:What Bi-Directional Grate does?
It is just a fancy floor covering that can be rotated like the default hazard concrete.
Re: [Mod 0.13] More Floors 1.0.2
Posted: Sat Aug 20, 2016 3:50 am
by PeteTheLich
1.0.3 is live!
I learned how to code (kind of)
in 1.0.4 were going to work on polishing existing tiles by making edges and variant tiles then focus on adding new ones.
suggestions are always welcome!
Re: [Mod 0.13] More Floors 1.0.3
Posted: Sat Aug 20, 2016 2:20 pm
by hyspeed
I *really* appreciate this mod.
I split my factory into areas and this (combined with concrete colors) allows me to do many great designs.
The reason for this is that I use Robot Army and they need a clear path to move to the other side of the base to get to the biters.
So I created these 'channels' through my base for them. Your mod lets me make them look awesome.
Is it possible for the scripting to add a small electric pole into a tile? This way you could perhaps make an electrified factory floor.
Re: [MOD 0.14] More Floors 1.0.4
Posted: Sun Sep 11, 2016 2:30 am
by Tone
SlopppyEngineering wrote:Is it possible for the scripting to add a small electric pole into a tile? This way you could perhaps make an electrified factory floor.
Pete and I were actually discussing this a few weeks ago. I would love to add some type of electrified flooring but unfortunately I do not have enough coding experience for something like this. However, if some other modder would be willing to contribute, then I would add it.
This idea has also been brought up in the past but as others stated this would have to be an entity and have thousands of "electrified floors", would create some nasty lag. https://www.reddit.com/r/factorio/comme ... ling_with/
Re: [MOD 0.14] More Floors 1.0.4
Posted: Sat Sep 24, 2016 2:48 am
by hyspeed
Hi,
I love this mod and used a lot of it in the Roboport Grid Layout post I did for reddit.
However, in multiplayer, the alien floor can consume all of the alien artifacts if someone uses it. Is there an easy way to toggle individual floors? If not, could you add a config file that allows each to be turned off?
thanks,
jon
Re: [MOD 0.14] More Floors 1.0.4
Posted: Sat Sep 24, 2016 3:36 am
by aubergine18
hyspeed wrote:However, in multiplayer, the alien floor can consume all of the alien artifacts if someone uses it. Is there an easy way to toggle individual floors? If not, could you add a config file that allows each to be turned off?
I love this mod and used a lot of it in the Roboport Grid Layout post I did for reddit.
However, in multiplayer, the alien floor can consume all of the alien artifacts if someone uses it. Is there an easy way to toggle individual floors? If not, could you add a config file that allows each to be turned off?
thanks,
jon
Kill more biters?
Re: [MOD 0.14] More Floors 1.0.4
Posted: Fri Oct 14, 2016 3:53 pm
by PeteTheLich
hyspeed wrote:Hi,
I love this mod and used a lot of it in the Roboport Grid Layout post I did for reddit.
However, in multiplayer, the alien floor can consume all of the alien artifacts if someone uses it. Is there an easy way to toggle individual floors? If not, could you add a config file that allows each to be turned off?
thanks,
jon
When I created the alien tile since it gave such extreme speed I wanted it to be an expensive tile but I hadn't thought about multiplayer.
I think i'll change it from using alien artifacts to blue circuits but add a new research tier
Or just change it flat out.
Re: [MOD 0.14] More Floors 1.0.4
Posted: Thu Nov 17, 2016 10:59 am
by British_Petroleum
Hello,
Circuit floors don't look right to me. They just have the dull background, missing the green stuff. Factorio version 0.14.20. Can you replicate?
Re: [MOD 0.14] More Floors 1.0.4
Posted: Tue Nov 29, 2016 6:27 pm
by Lezreth
The lava and asphalt tiles are missing.
Crafting Window
Also, I can confirm the above report on the problem with the circuit floor texture.
Circuit Floor Missing Green Texture
EDIT: In the map editor:
The lava and asphalt tiles do appear in the map editor as tiles that can be painted on the world.
They also appear when placing a container (e.g. steel chest) and putting items in it.
The circuit floor does appear correctly when painting it in the world, but only when painting large sections at a time.
Re: [MOD 0.14] More Floors 1.0.4
Posted: Thu Dec 01, 2016 6:31 pm
by Ranakastrasz
I would request that wooden floors use wood to place similar to bricks being placed. Ideally, As a copy of Bio-industries. Being able to pick it up later and recycle it is preferable to leaving it in a chest like any other obsolete item.
Re: [MOD 0.14] More Floors 1.0.4
Posted: Fri Dec 02, 2016 5:55 pm
by swni
This is great, I'd love to see also a selection of bolder, solid colors (like colored carpets in Rimworld) for color-coding regions of the factory.