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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Thu Sep 21, 2017 5:01 pm
by kamanu
Image

This mod sounds like just what I need.
However I encountered an issue in using it.
See the screenshot above. The UI doesn't show completely.
Display resolution ist 2560x1440. Already tried a different scaling option in the graphics menu, but that doesn't seem to be the trick.

Regards

kamanu

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Sat Sep 23, 2017 12:51 pm
by Helfima
@kamanu have you try Options/Mod/Per player? you can put free screen size
free_size.PNG
free_size.PNG (512.85 KiB) Viewed 8589 times

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Sat Sep 23, 2017 3:17 pm
by Helfima
@pezzawinkle version 0.6.6 fix technology, u can try it

now we can choose container :)
container info

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Fri Sep 29, 2017 7:13 pm
by Eluvatar
Hi, great mod! I've been looking for something to help me setup my base and this is perfect (though a bit hard to understand at first).

I've noticed an issue with the resources screen, it seems like everything is offset by one and so it's hard to read.

Image

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Mon Oct 30, 2017 12:14 pm
by instant.sc
I and my friends are having issues with desync on 0.15.37.
The desync seems to happen when someone adds a recipe connected with Bob's fluids or when the "Add recipe" button is pressed after the fluids tab was selected.
Full list of mods
Thanks for the great mod and hope you can fix it or help us avoid the problem, there is no viable alternative to this.
I can't attach the full desync report; uploaded it to mega instead:
https://mega.nz/#!lE9gFD4I!AcBIhRheQTNC ... xlu1-FsDE8
Attached just the log.txt file from it, in case it alone is helpful enough.
Also, the save on which it occurs.

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Thu Nov 02, 2017 11:57 pm
by Salty Wagyu
How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll:

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Fri Nov 03, 2017 3:21 am
by Helfima
Salty Wagyu wrote:How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll:
You must select a technology, for sample "Worker robot speed" (infinite) (red)
Change production field by 100/2000 = 0.05 (yellow)
And see the number lab (green)
lab_number.PNG
lab_number.PNG (1.66 MiB) Viewed 8425 times

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Fri Nov 03, 2017 1:49 pm
by Salty Wagyu
Helfima wrote:
Salty Wagyu wrote:How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll:
You must select a technology, for sample "Worker robot speed" (infinite) (red)
Change production field by 100/2000 = 0.05 (yellow)
And see the number lab (green)
Aha, thanks that helps. Was surprised it said 6K labs, then realised I meant 100 science a minute :p

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Fri Nov 03, 2017 7:17 pm
by Helfima
instant.sc wrote:I and my friends are having issues with desync on 0.15.37.
The desync seems to happen when someone adds a recipe connected with Bob's fluids or when the "Add recipe" button is pressed after the fluids tab was selected.
resolve in Helmod 0.6.7
it was a name conflict in a cache of my mod

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Fri Nov 03, 2017 7:31 pm
by instant.sc
Helfima wrote: resolve in Helmod 0.6.7
it was a name conflict in a cache of my mod
Thanks a lot! We'll check it out when time allows.

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Fri Nov 24, 2017 9:27 pm
by Calecute
I'm having the same problem kamanu had, the mod menu is not completely displayed. I've tried the free screen size, but it didn't work. I've tried changing other options in the mod option menu but none of them seem to make any difference. Scaling the UI down in the game options to ~80% puts the mod menu completely inside the screen, but at the cost of everything being smaller. My resolution is 1360x768.

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Tue Nov 28, 2017 9:31 pm
by Helfima
Calecute wrote:I'm having the same problem kamanu had, the mod menu is not completely displayed. I've tried the free screen size, but it didn't work. I've tried changing other options in the mod option menu but none of them seem to make any difference. Scaling the UI down in the game options to ~80% puts the mod menu completely inside the screen, but at the cost of everything being smaller. My resolution is 1360x768.
can you post a screenshot, and try main panel location=left (game option 100%)

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Wed Nov 29, 2017 7:41 pm
by Sylian
Hello Helfima

Your mod is really awesome, thank you for your work.
However, the latest build (0.6.8) doesnt work for me. I get an error, whenever i try to add any recipe.
HelmodError.png
HelmodError.png (890.68 KiB) Viewed 8281 times
Then when I try to open the helmod gui again i get an error message and the game quits to the main menu.
HelmodError2.png
HelmodError2.png (57.83 KiB) Viewed 8281 times
Kind regards
Syl

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Thu Nov 30, 2017 1:05 am
by Helfima
@sulian yes I saw, try last version 0.6.9 and if a page send error click icon of page and delete the bad line

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Thu Nov 30, 2017 6:21 pm
by Sylian
Works perfectly again. Thank you!

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Fri Dec 15, 2017 9:50 pm
by squisher
Can you please update for 0.16 please please? :)

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Mon Dec 18, 2017 9:19 am
by Helfima
squisher wrote:Can you please update for 0.16 please please? :)
I am working on it

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Posted: Mon Dec 18, 2017 9:55 pm
by Helfima
v0.7.0 ready for v0.16

my mod since v0.6.10 have a help in game :)

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Posted: Thu Dec 21, 2017 11:41 pm
by rfvgyhn
Is there a backup of recipes? I disabled helmod to join a vanilla game and then went back to my modded game but all of my recipes are gone. Will I be able to recover them?

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Posted: Fri Dec 22, 2017 9:20 am
by Helfima
rfvgyhn wrote:Is there a backup of recipes? I disabled helmod to join a vanilla game and then went back to my modded game but all of my recipes are gone. Will I be able to recover them?
if you have a backup of the game with the mod you can export the recipes. but normally if you have opened your modded game with the mod the recipes should be there