[MOD 0.14-1.0]Helmod: Assistant to plan its base.

Topics and discussion about specific mods
MobRules
Inserter
Inserter
Posts: 31
Joined: Sun May 01, 2016 1:51 pm
Contact:

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Post by MobRules »

my search-fu has failed to find the answer to this question:

What determines when you can and cannot set the production % of a recipe in a production block?

I'm playing with Bob's and Angles, so there are lots of times when I want to adjust the percentages (since I'm using more than one method of ,making an intermediate). But I can never get the change to stick: as soon as I go back to the production block, the percentage is at 100% again.

Other changes I make to the recipe (such as selecting a different fuel source) stick, but the production percent always reverts to 100%.

What am I doing wrong?

Helfima
Fast Inserter
Fast Inserter
Posts: 198
Joined: Tue Jun 28, 2016 11:40 am
Contact:

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Post by Helfima »

perhaps you dont push ENTER to validate the value

MobRules
Inserter
Inserter
Posts: 31
Joined: Sun May 01, 2016 1:51 pm
Contact:

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Post by MobRules »

Actually, turns out I accidentally had it set to the matrix solver :).

kinnom
Filter Inserter
Filter Inserter
Posts: 704
Joined: Fri Dec 26, 2014 4:20 pm
Contact:

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Post by kinnom »

Using py Alien Life, when I click on a plant/creature farm recipe in the planner after inserting a module I get the following error:

Code: Select all

__helmod__/edition/RecipeEdition.lua:849: attempt to compare number with nil
The module section on the recipe also disappears.
no yes yes no yes no yes yes

Helfima
Fast Inserter
Fast Inserter
Posts: 198
Joined: Tue Jun 28, 2016 11:40 am
Contact:

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Post by Helfima »

hello, fixed in v0.11.20 ;)

DaleStan
Filter Inserter
Filter Inserter
Posts: 298
Joined: Mon Jul 09, 2018 2:40 am
Contact:

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Post by DaleStan »

If I use ctrl-click to link an intermediate product, that state is not saved when exporting and re-importing.


To reproduce, import this production line:

Code: Select all

H4sIAAAAAAAA/91X0W6jOhD9lYpnEwUCSa8qHvcH+lpVyDGTXqvGRmDajar8+w42EJO4DbtNpap5Cbbx8czx8RlcqBuhGBU3efbGiywoVQEijwOiXiXUWVBQ
AY2mMiBbfO+5yd7Mfx7Z1/tGQCQtIQuaCqAIEaMV4IFgqpU6i0ilXnEgXsXpEn+Ey6caCg5SI/xDAAKYrpXkLGS8Zi3XwWP2ZhfwjBG9r3CEayiHFdIlwQU1
ZPGBPAS0eKGSYVxnaGcjH2MdSFVjasyGOcl1hJwycA4XdelWrXmwuBHi1sB4BQh73/N6j5RyWcDvbOml1gLbaQ50Hx9XElneUaZVvR+TbRootwLJDkvK/ucS
wmgAQuq53g9AK9wTwK172mebDW4RMWtny0VKBC+5xphsHBjwgcBuB4aS/q0xiBeExCZTsmnLygSFg0qI1j4fCKPVv0xzGovl+uQX9aHnWmkqjiIbJw0DCLQF
issMBNmWb9NGOpJbg8VUuVVZQiqo84Hljh2nnXfxo+iRTS9pbowYieYYwV+EfiC8+WVj2lHRwCiWVuIOPyOhum7hRCb9IudwBJkuaSeVbctFgRIxGrCpcDBy
98rncY64XCYR9jDw3nnJ3A3ASUf2OgTjO7FrQvFgQuen+oIRpYnfiCpBG41Os6X1MVO303u+J97DVIWiCBnduiYx6fV6zgTk84Y4geP4eohpaCcip+9CUlMT
/LS3WjNMj2Z4pXwtrhv20WNXvceuTj32vZinPptey2fXP8hnk7U5QudmlXx7n/0w9PukF0syiCUil5R4WpavpZfoB+nFJODhfL2YTtt8d/XMT+Sdmh0da7bt
nlW0k1P8xFPEN19TxDdXKeJjHcn77N/79DesdEV/1j3BkhpfPKTTOtSVnZNyb4HWZG7Z95V7i7Ehs8v+eX22ELdkZp02ha5Rbc2shHv5vEDddAczWC7+W6zS
/jaXo7PFfWHsnpMPLzhT+7t80cFQRkl+gQox2SvIkIyHpcOb2OvkVGfrkwOXojM9da9TTAyRKGNt2YquNWZy7PImkK7NfjdK0DqsqATh3COdTt/c2435lms0
0DIE+YQ0OZPdXu/K+EF0uKtBt7W8ye9AFn8AVpBqTwgQAAA=
Open the second production block, and ctrl-click on the Electronic circuits (green chips), so the block outputs 50 each Advanced circuits and Electronic circuits (red and green).
Export the modified production line, and then import it again. The second block will still output 50 Advanced circuits, but it will no longer output the 50 Electronic circuits.

Post Reply

Return to “Mods”