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[Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges

Posted: Fri Jul 15, 2016 2:09 am
by Mooncat
Type: Mod
Name: Concrete Edges
Description: Inspired by the new concrete tileset shown in FFF #120, this mod adds diagonal edges to concrete.
License: Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
Version: 1.2.1
Release: 2016-08-31
Tested-With-Factorio-Version: 0.14.2
Category: (Non-Game-Changing)
Tags: concrete, edges, diagonal, fff-120
Download-Url: https://mods.factorio.com/mods/Mooncat/concrete-edges
Website: viewtopic.php?f=97&t=29030
License
Long description
Vote for the tileset
Version history
Known issues
Future development
Color coding

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

Posted: Fri Jul 15, 2016 5:43 am
by Optera
How would diagonal edges behave if they border stone?
It would look nice if that results in half stone half concrete tiles.

How would Hazard Concrete look and behave?

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

Posted: Fri Jul 15, 2016 7:08 am
by Mooncat
Optera wrote:How would diagonal edges behave if they border stone?
It would look nice if that results in half stone half concrete tiles.

How would Hazard Concrete look and behave?
Do you mean this?
Stone + Concrete
Stone + Concrete
Screen Shot 2016-07-15 at 2.53.05 PM.png (70.45 KiB) Viewed 11467 times
I just changed the graphics, so it is the default behaviour of Factorio.

I totally forgot the Hazard Concrete. :o
Now, I am thinking how the edges of hazard concrete should look like. For normal concrete, I think it is like you dumped buckets of melted concrete and let it dry, so the edges are not straight. But for harzard concrete, I think straight edges are more suitable. What do you think? :P

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

Posted: Fri Jul 15, 2016 7:40 am
by Optera
Mooncat wrote:
Optera wrote:How would diagonal edges behave if they border stone?
It would look nice if that results in half stone half concrete tiles.

How would Hazard Concrete look and behave?
Do you mean this?
Screen Shot 2016-07-15 at 2.53.05 PM.png
I just changed the graphics, so it is the default behaviour of Factorio.

I totally forgot the Hazard Concrete. :o
Now, I am thinking how the edges of hazard concrete should look like. For normal concrete, I think it is like you dumped buckets of melted concrete and let it dry, so the edges are not straight. But for hazard concrete, I think straight edges are more suitable. What do you think? :P
That does look better than i thought. It's a slow field without tiles in reality though? So walking over that border would be noticeably slower than stone or concrete.

Hazard Concrete should defiantly have a straight diagonal. It may look odd to have the border run parallel to the stripes.

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

Posted: Fri Jul 15, 2016 8:13 am
by Mooncat
Optera wrote:
Mooncat wrote:
Optera wrote:How would diagonal edges behave if they border stone?
It would look nice if that results in half stone half concrete tiles.

How would Hazard Concrete look and behave?
Do you mean this?
Screen Shot 2016-07-15 at 2.53.05 PM.png
I just changed the graphics, so it is the default behaviour of Factorio.

I totally forgot the Hazard Concrete. :o
Now, I am thinking how the edges of hazard concrete should look like. For normal concrete, I think it is like you dumped buckets of melted concrete and let it dry, so the edges are not straight. But for hazard concrete, I think straight edges are more suitable. What do you think? :P
That does look better than i thought. It's a slow field without tiles in reality though? So walking over that border would be noticeably slower than stone or concrete.

Hazard Concrete should defiantly have a straight diagonal. It may look odd to have the border run parallel to the stripes.
Walking over the boarder is slow because there is actually no stone or concrete on these grids. Think of placing 2x2 stone or concrete on the ground, the 4 edges will extend to the surrounding grids. With diagonal edges, they visually extend further, but it doesn't change the fact that the grids are still not covered by stone or concrete. You can consider covering these grids by stone or concrete, but it will change the position of the boarder.

OK, I will go for straight edges. ;)

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

Posted: Fri Jul 15, 2016 8:47 pm
by Mooncat
Took me some time to figure out how to make it look not too ugly.
(Ignore the missing bits between grids, not finished yet.)
HarzardConcrete.png
HarzardConcrete.png (919.78 KiB) Viewed 11404 times
But it is just 1 of 10 images that need to change. And I will be quite busy tmr, so... please bear with me. :lol:
Image

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

Posted: Sat Jul 16, 2016 5:24 am
by Optera
This starts to look so good I wouldn't be surprised to see it integrated in base.

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

Posted: Sat Jul 16, 2016 9:36 am
by Mooncat
Optera wrote:This starts to look so good I wouldn't be surprised to see it integrated in base.
hahaha, thanks.


Oh no! Someone voted No!!!!! NOOOOOOOOOO (panic mode)

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

Posted: Mon Jul 18, 2016 4:19 pm
by Mooncat
To anyone who will try to create a custom tile and mess with the corner image:
Dang.png
Dang.png (341.12 KiB) Viewed 11277 times
It turns out the corner image is restricted to quite a small area. As you can see in the above image, I used a totally white image for the corner but only a small square is shown instead of a whole 1x1 white tile.
Now I have to redo all the edges because of the unexpected cropping effect on the corners. (cry)

As the result, no more thick shadow effect. Only a thin stroke is allowed:
Now.png
Now.png (389.67 KiB) Viewed 11276 times
Edit: but I think it is too cartoonish now... :/

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

Posted: Mon Jul 18, 2016 5:54 pm
by steinio
Looks good but there should be no visible borders of the tiles because hazard areas are painted not tiled.

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

Posted: Mon Jul 18, 2016 6:51 pm
by Mooncat
steinio wrote:Looks good but there should be no visible borders of the tiles because hazard areas are painted not tiled.
Did you mean the black borders or the lines between each tile?

I have toned down the darkness of the border and I am quite satisfied now :P
LookingGood.png
LookingGood.png (2.06 MiB) Viewed 11047 times
I think I can finish the other half set of images and publish it tomorrow.

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

Posted: Mon Jul 18, 2016 6:54 pm
by steinio
I mean the lines between the tiles.

But so it also looks nice,

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

Posted: Mon Jul 18, 2016 7:23 pm
by Mooncat
steinio wrote:I mean the lines between the tiles.

But so it also looks nice,
But the lines are in the default texture. I only changed the images of edges.

Re: [Mod 0.13.3+] Concrete Edges 1.1.0 - Hazard Concrete edges

Posted: Wed Jul 20, 2016 5:18 pm
by Mooncat
Sorry for having a little bit delay.
Version 1.1.0 is ready!
And make sure you have read the edited part of the long description. :lol:

Re: [Mod 0.13.3+] Concrete Edges 1.1.0 - Hazard Concrete edges

Posted: Wed Jul 20, 2016 8:05 pm
by Neotix
Could you make version with concrete that have regular edges like hazard concrete?

Re: [Mod 0.13.3+] Concrete Edges 1.1.0 - Hazard Concrete edges

Posted: Thu Jul 21, 2016 6:52 pm
by Mooncat
Neotix wrote:Could you make version with concrete that have regular edges like hazard concrete?
As long as you trust my drawing skill, why not? :lol:
Version 1.2.0 released!

Now there is config.lua to switch between irregular edges or straight edges. By default, it uses straight edges.
(Originally I wanted to use irregular edges by default, but I forgot to change it back after testing. I have to admit that straight edges look nice, so let's forget about it. 8-) )

Re: [Mod 0.13.3+] Concrete Edges 1.2.0 - Straight Concrete edges

Posted: Thu Jul 21, 2016 9:25 pm
by Neotix
It looks great, thanks.

Re: [Mod 0.13.3+] Concrete Edges 1.2.0 - Straight Concrete edges

Posted: Fri Jul 22, 2016 7:02 am
by Mooncat
Neotix wrote:It looks great, thanks.
You're welcome. 8-)

Re: [Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges

Posted: Wed Aug 31, 2016 7:57 am
by Mooncat
Released a small update: v1.2.1 - updated for Factorio 0.14.

Re: [Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges

Posted: Thu May 04, 2017 9:55 am
by BlackHat
Has .15 eliminated the need for this mod? or is this also going to be updated?