[WIP] Generator properties and recipe

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Amanite
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[WIP] Generator properties and recipe

Post by Amanite »

Hello,
I am currently making a mod and I need help, as I am trying to create a special time of generator which would need 20°C water for optimal functioning.
Does anyone has an idea about how to alter these properties?
Also, I need to make a recipe with one input and two different items resulting.
Thanks.
Last edited by rymn on Thu Mar 07, 2013 4:28 pm, edited 1 time in total.
Reason: naming convention

happy2pester
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Re: Generator properties and recipe

Post by happy2pester »

In other words, you want to skip the boiler step? I don't know how to help, I don't even have the game yet, but it seems to me what you want to make is a part that should be generating electricity practically for free?

Amanite
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Re: Generator properties and recipe

Post by Amanite »

No I don't. I just need to use a generator like structure but not to produce electricity.
I need to make an entity which requires water much like the steam engine, but with a 20°C optimal working temperature. It would produce negative energy (consume).

happy2pester
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Re: Generator properties and recipe

Post by happy2pester »

Can I ask what you're trying to make? what you want it to produce and/or consume?

Amanite
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Re: Generator properties and recipe

Post by Amanite »

Basically, hydroponics structure. I can't find another way to make it require water supply.

happy2pester
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Re: Generator properties and recipe

Post by happy2pester »

Ah, fair enough

Amanite
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Re: Generator properties and recipe

Post by Amanite »

For the recipe, it's about nuclear energy. I'm trying to make nuclear enrichment, but it would imply only one out of 100 uranium ore would give uranium 235 instead of 238 when put in a centrifuge. But I cannot possibly find a way to do that.

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Re: Generator properties and recipe

Post by Shalashalska »

You could possibly generate a random integer from 1 to 100, and when it is 1, produce 235 in a different slot than the 238 goes.

Amanite
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Re: Generator properties and recipe

Post by Amanite »

But there is no way to integrate any kind of RNG in the recipe or in the device properties.

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