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Re: [MOD 0.10.x] Liquid Station Mod

Posted: Sat Nov 08, 2014 4:02 pm
by gmyx
SuperSandro2000 wrote:Can I upload 1 0.11.1 version?
Just post it here. It would help others with the 0.11 issue.

Re: [MOD 0.10.x] Liquid Station Mod

Posted: Sat Nov 08, 2014 4:26 pm
by Psycix
So why are these recipes not in Factorio by default?
It is frustrating how only crude oil can be barreled.

Re: [MOD 0.10.x] Liquid Station Mod

Posted: Sun Nov 09, 2014 1:25 am
by ManselD
Really need the 0.11.1 version c:

Re: [MOD 0.10.x] Liquid Station Mod

Posted: Sun Nov 09, 2014 6:21 am
by SuperSandro2000
Here is the 0.11 version:
http://goo.gl/TnHdm1

Re: [MOD 0.10.x] Liquid Station Mod

Posted: Sun Nov 09, 2014 3:42 pm
by ManselD
It's not multiplayer compatible :l
http://prntscr.com/54mesx

Re: [MOD 0.10.x] Liquid Station Mod

Posted: Mon Nov 10, 2014 5:39 am
by SuperSandro2000
It should work but If you use it on a new map just delete the migrations folder or remove the lines that begin with "--" in the file in the migration folder.

Re: [MOD 0.10.x] Liquid Station Mod

Posted: Mon Nov 10, 2014 5:31 pm
by ManselD
game.player.force.resettechnologies()
Needs to loop through each player and reset technologies?

Re: [MOD 0.10.x] Liquid Station Mod

Posted: Tue Dec 30, 2014 12:08 pm
by JyeGuru
Just thought I'd put this here - been starting to put mods/etc into source control so I can keep track of small modifications I do to them. Helps me keep track for when new versions come out, or if I only want some functionality of a mod. In the process of stripping out the dedicated building in this mod (putting the recipes all under the standard assemblers), I noticed that the barrels were missing a 'subgroup' tag - this means they show up in a "?" category when looking for them in smart inserter filters, logistic slots, etc.

https://bitbucket.org/yukienterprises/f ... ?at=master

This change simply adds a subgroup and a sort order tag to each item, making them appear in the right place.

Re: [MOD 0.10.x] Liquid Station Mod

Posted: Sat Jan 03, 2015 9:40 pm
by kaldskryke
Thanks, Yukihyou, this is pretty much exactly what I was looking for.

Re: [MOD 0.10.x] Liquid Station Mod

Posted: Mon Feb 09, 2015 7:26 am
by ZombieMooose
Awesome mod. Honestly should be a part of basic though.

Quick question: any particular reason stack size is set to 8? wouldn't 10 make more sense to keep it in line with barrels?

anyway thanks for the good work

Re: [MOD 0.10.x] Liquid Station Mod

Posted: Mon Feb 09, 2015 8:28 am
by SuperSandro2000
In earlier versions the stacksize of barrels were 8 and now one chnaged it since then.