[0.13.3+] FuPower (Fusion power and more)
Posted: Sat Jul 02, 2016 12:03 pm
by Julianus
This update to 0.13.x is not compatible with 0.12.x due to many name changes in the base mod. (especially underground belts)
Type: Mod
Name: FuPower
Description: Selection of late game features for energy, transportation, trains, oil and weapons.
License: MIT License
Version: 1.0.1
Release date: 2016-06-02
Factorio Version: 0.13.3+
Tested with: 0.13.3
Category: (Item, Compilation)
Tags: Fusion, Energy, Train, Weapons, Inserters, Belts, Robots, Multiplayer
Download-Url: Download 1.0.1
Website: https://github.com/JulianSchutsch/FuPower
Type: Mod
Name: FuPower
Description: Selection of late game features for energy, transportation, trains, oil and weapons.
License: MIT License
Version: 1.0.1
Release date: 2016-06-02
Factorio Version: 0.13.3+
Tested with: 0.13.3
Category: (Item, Compilation)
Tags: Fusion, Energy, Train, Weapons, Inserters, Belts, Robots, Multiplayer
Download-Url: Download 1.0.1
Website: https://github.com/JulianSchutsch/FuPower
License
License
The MIT License (MIT)
Copyright (c) 2015 Julian Schutsch
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
The MIT License (MIT)
Copyright (c) 2015 Julian Schutsch
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Description
This mod is meant to add features to the very late game. It all began with fusion energy, therefore I start with this.
There are no changes to any recipes in the vanilla game, therefore you can always add features of this mod later.
Please note, you can select any subset of the features mentioned below, see Configuration for this.
Fusion
Fusion energy is a clean energy source based on the fusion of deuterium and tritium yielding helium, neutrons and energy.
Tier 1:
Creates 100MW of power. Setup involves a fusion reactor (top) creating solar fuel, a high temperature boiler, 5 high throughput steam engines. A special heat transfer fluid is necessary.
Tier 2:
Creates 1GW of power. Setup similar to that of a tier 1 fusion setup. You need the advanced heat transfer fluid.
Alien Train
A train much faster and with more capacity per waggon than normal trains. Extremly energy hungry and probably best feed with solar fuel extracted from the fusion generator.
Coal->Oil plant
A very energy hungry (50MW) building producing oil from coal and water.
Security zone
There is a stationary version eating 500MW and a mobile version as a tank. The stationary version has a much higher range, but the tank is ideally suited to clear large infestations. Build and forget. Don't kill yourself with it!
Belts
Two tiers of belts, Alien and Super Alien. The Alien belts are two times faster than the express belts, the super alien are two times faster than the alien belts.
If UndergroundBeltsExtended aka Belts+ is present, the long belts are available as alien and super alien as well.
Inserters
The fast long inserter is very similar to the one offered in the Fast Long Inserter mod, but this one has a seperate research and is slightly faster.
The alien inserter is twice as fast as the fast inserter, and the super alien inserter is twice as fast as the alien inserter.
Drills
Two tiers of drills with high power consumption (1MW, 50MW) but high range and speed. The alien drill is capable of feeding the super alien belts.
Alien Laser Turret
Got a base far away from any security zone which is under constant attack? The Alien Laser Turret with self healing capabilities may be just the right choice.
It has 3 times the damage of a normal laser and enough health to take on a group of behemoth biters.
Alien construction robots
Tired of waiting for a slow robot to follow you? You can try to outrun this one. Uses faster and much more durable repair packs as well.
There are no changes to any recipes in the vanilla game, therefore you can always add features of this mod later.
Please note, you can select any subset of the features mentioned below, see Configuration for this.
Fusion
Fusion energy is a clean energy source based on the fusion of deuterium and tritium yielding helium, neutrons and energy.
Tier 1:
Creates 100MW of power. Setup involves a fusion reactor (top) creating solar fuel, a high temperature boiler, 5 high throughput steam engines. A special heat transfer fluid is necessary.
Tier 2:
Creates 1GW of power. Setup similar to that of a tier 1 fusion setup. You need the advanced heat transfer fluid.
Alien Train
A train much faster and with more capacity per waggon than normal trains. Extremly energy hungry and probably best feed with solar fuel extracted from the fusion generator.
Coal->Oil plant
A very energy hungry (50MW) building producing oil from coal and water.
Security zone
There is a stationary version eating 500MW and a mobile version as a tank. The stationary version has a much higher range, but the tank is ideally suited to clear large infestations. Build and forget. Don't kill yourself with it!
Belts
Two tiers of belts, Alien and Super Alien. The Alien belts are two times faster than the express belts, the super alien are two times faster than the alien belts.
If UndergroundBeltsExtended aka Belts+ is present, the long belts are available as alien and super alien as well.
Inserters
The fast long inserter is very similar to the one offered in the Fast Long Inserter mod, but this one has a seperate research and is slightly faster.
The alien inserter is twice as fast as the fast inserter, and the super alien inserter is twice as fast as the alien inserter.
Drills
Two tiers of drills with high power consumption (1MW, 50MW) but high range and speed. The alien drill is capable of feeding the super alien belts.
Alien Laser Turret
Got a base far away from any security zone which is under constant attack? The Alien Laser Turret with self healing capabilities may be just the right choice.
It has 3 times the damage of a normal laser and enough health to take on a group of behemoth biters.
Alien construction robots
Tired of waiting for a slow robot to follow you? You can try to outrun this one. Uses faster and much more durable repair packs as well.
Demonstration
Savegame
Download demo_1.0.1.zip
The savegame shows 5 small bases demonstrating:
Download demo_1.0.1.zip
The savegame shows 5 small bases demonstrating:
- Simple Fusion setup
- Large fusion setup
- Coal->Oil processing
- Hunting with the mobile security zone, alien laser defense
- Pumping water in the desert
Configuration
The mod permits enabling and disabling individual features. The default .zip file has all features enabled.
To disable a feature, unzip the .zip and make sure only the extracted folder is kept in the mods directory.
Then open the config.lua file and disable features by simply setting values to false.
To disable a feature, unzip the .zip and make sure only the extracted folder is kept in the mods directory.
Then open the config.lua file and disable features by simply setting values to false.
Credits
Credts to GoldenWolf for patient recoloring of pictures and endless hours of testing in multiplayer.
Search for graphics
Anyone interested in contributing a nice fusion reactor or anything the like?
Can only offer credits though, its all non commercial.
Can only offer credits though, its all non commercial.
Version history
Version 1.0.1 (2016-06-01): Porting to 0.13.3