Description: Accelerate progressively when starting running : useful when your max speed is high due to exoskeletons and concrete, and you want to position precisely your character.
Tested-With-Factorio-Version: 0.13.0
Multiplayer compatible: tested on a headless server...
Locale: none
Tags: running speed
License: You are free to use and distribute this mod and also to modify it for personal use, but not to release a modified version without permission (unless visibly not maintained anymore).
TODO : as soon as I figure out how to retrieve character max speed, I will activate progressive running only when you have a boosted speed, and not if you have just the basic speed factor of 0.15.
NOTE : if you uninstall the mod, you may keep a slow speed at the next map launch.
to retrieve your usual speed, type this console command :
Oh sweet! so happy to see thisHow long does it take to reach max speeds?
Re: [MOD 0.13.X] Progressive running
Posted: Wed Jun 29, 2016 3:49 pm
by binbinhfr
sporefreak wrote:Oh sweet! so happy to see thisHow long does it take to reach max speeds?
while 1/2 second you stay at half speed, then in 1/2 second, you accelerate to full speed.
but you can configurate it in config.lua .
I made it quite quick, because for me, it's just a way to position yourself precisely.
Re: [MOD 0.13.X] Progressive running
Posted: Wed Jun 29, 2016 7:12 pm
by devilwarriors
Best mod ever
Re: [MOD 0.13.X] Progressive running
Posted: Wed Jun 29, 2016 7:33 pm
by binbinhfr
devilwarriors wrote:Best mod ever
Thx !
Re: [MOD 0.13.X] Progressive running
Posted: Wed Jun 29, 2016 8:31 pm
by fullbanner
Very useful mod, it helps me a lot. Thanks
Re: [MOD 0.13.X] Progressive running
Posted: Wed Jun 29, 2016 10:32 pm
by binbinhfr
fullbanner wrote:Very useful mod, it helps me a lot. Thanks
Yes I was needing it so much for a long time now, so when I saw that 0.13 API offers this possibility, I did it !
Re: [MOD 0.13.X] Progressive running
Posted: Tue Jul 26, 2016 6:00 pm
by binbinhfr
1.0.6 - rework of the whole mod :
- tests if exoskeleton or other modifiers are present, so now computes the correct normal walking speed.
- starts walking even slower than normal speed (customisable in config.lua)
- acceleration increases with max speed (also customisable in config.lua)
- before uninstall, to recover normal speed, use
/c remote.call( "progrun", "off" )
- to re-enable the mod, use
/c remote.call( "progrun", "on" )
Re: [MOD 0.13] Progressive running
Posted: Sun Sep 11, 2016 5:54 pm
by mooklepticon
I love this! I can actually move in my oil fields. Thanks.
Any way to toggle it on/off? Sometimes, I need to run, NOW.
Re: [MOD 0.13.X] Progressive running
Posted: Sun Sep 11, 2016 6:21 pm
by Ratzap
binbinhfr wrote:1.0.6 - rework of the whole mod :
- tests if exoskeleton or other modifiers are present, so now computes the correct normal walking speed.
- starts walking even slower than normal speed (customisable in config.lua)
- acceleration increases with max speed (also customisable in config.lua)
- before uninstall, to recover normal speed, use
/c remote.call( "progrun", "off" )
- to re-enable the mod, use
/c remote.call( "progrun", "on" )
If there is no exoskeleton and no modifiers, does it still start slower than normal? The one problem I had with this mod when I tried it was the early game it was slowing me down even though I'm already as slow as the game gets.
Re: [MOD 0.13.X] Progressive running
Posted: Mon Sep 12, 2016 3:37 pm
by binbinhfr
Ratzap wrote:If there is no exoskeleton and no modifiers, does it still start slower than normal? The one problem I had with this mod when I tried it was the early game it was slowing me down even though I'm already as slow as the game gets.
Please update.
The last version start walking at normal walking speed, not depending on the stuff you wear.
Re: [MOD 0.13.X] Progressive running
Posted: Mon Sep 12, 2016 5:27 pm
by Ratzap
binbinhfr wrote:
Ratzap wrote:If there is no exoskeleton and no modifiers, does it still start slower than normal? The one problem I had with this mod when I tried it was the early game it was slowing me down even though I'm already as slow as the game gets.
Please update.
The last version start walking at normal walking speed, not depending on the stuff you wear.
Cheers, will do.
Re: [MOD 0.13] Progressive running
Posted: Wed Dec 21, 2016 3:36 pm
by Jürgen Erhard
Doesn't play nice with Turtle Speed (not really surprising): if Turtle is on, it still speeds up. Would be nice if... well, if you could add this functionality? Turtle Speed mod, with toggle on F1 (default), toggles.
I'm on Power Armor MK3 (mod) with sixteen 'skels, in case you're wondering.
Re: [MOD 0.13] Progressive running
Posted: Wed Dec 21, 2016 5:10 pm
by binbinhfr
Hi Jürgen,
I added a F1 hotkey to toggle acceleration on/off, so that you can stay at basic normal speed if you want.
Please update, try and tell me if it's ok for you.
Re: [MOD 0.13] Progressive running
Posted: Thu Dec 22, 2016 5:03 pm
by Sunnova
binbinhfr wrote:Hi Jürgen,
I added a F1 hotkey to toggle acceleration on/off, so that you can stay at basic normal speed if you want.
Please update, try and tell me if it's ok for you.
Yesterday all was fine, got the F1 hotkey message, very nice by the way! Today, got changes = nil on line 62.
Re: [MOD 0.13] Progressive running
Posted: Thu Dec 22, 2016 5:11 pm
by binbinhfr
sorry, stupid error, please update, should be working now.
Re: [MOD 0.13] Progressive running
Posted: Thu Dec 22, 2016 11:11 pm
by Sunnova
binbinhfr wrote:sorry, stupid error, please update, should be working now.
Thank you
Re: [MOD 0.13] Progressive running
Posted: Fri Dec 23, 2016 5:04 pm
by Arumba
Removing this mod from an existing save seems to ruin player movement...?
We had it, it was causing issues in multiplayer with the latency hiding feature, so we removed it, and now we run at normal speed with 5 legs, and like 0.2 speed with them removed... How do we remove this mod?
Re: [MOD 0.13] Progressive running
Posted: Fri Dec 23, 2016 6:24 pm
by binbinhfr
How do we remove this mod?
please read the notes at the top of this post... all is explained
Re: [MOD 0.13] Progressive running
Posted: Fri Dec 23, 2016 11:14 pm
by Jürgen Erhard
binbinhfr wrote:Hi Jürgen,
I added a F1 hotkey to toggle acceleration on/off, so that you can stay at basic normal speed if you want.
Please update, try and tell me if it's ok for you.
Marvelous! Thank you! (See, here, a thank you post )