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[MOD 0.12.x] Burners Only - no electricity mod!

Posted: Sun Jun 19, 2016 1:24 pm
by Wakaba-chan
Burners Only
  • Type: Mod
  • Category: Gameplay
  • Name: Burners Only
  • Latest Version: 0.1.0
  • Latest Release: June 19, 2016
  • Tested-With-Factorio-Version: 0.12.35
  • Description: This mod removes electricity from the game. You feed all structures with fuel directly, just like burner mining drill or burner inserter.
  • License: MIT License
  • Author: Wakaba-chan
  • Download: see attachment at the end of this post
Screenshots
Long description
Mod compatibility
Version history
ToDo list aka plans
License

Re: [MOD 0.12.x] Burners Only - no electricity!

Posted: Mon Jun 20, 2016 12:04 am
by sporefreak
If you made electric poles not connect to any other poles it would make it painful to use electricity, having to put power production right next to everything that needed power because you can't make the power travel any further than a single pole can reach.

Re: [MOD 0.12.x] Burners Only - no electricity!

Posted: Mon Jun 20, 2016 7:02 am
by Wakaba-chan
sporefreak wrote:If you made electric poles not connect to any other poles it would make it painful to use electricity, having to put power production right next to everything that needed power because you can't make the power travel any further than a single pole can reach.
I removed all electricity sources from the game, as well as electric poles. You feed all structures with fuel directly in this mod, just like burner mining drill or burner inserter.

(actually, I left solar panels, but only as a part of satellite recipe - they does not work without poles anyway)

Re: [MOD 0.12.x] Burners Only - no electricity!

Posted: Mon Jun 20, 2016 6:47 pm
by sporefreak
Wakaba-chan wrote:
sporefreak wrote:If you made electric poles not connect to any other poles it would make it painful to use electricity, having to put power production right next to everything that needed power because you can't make the power travel any further than a single pole can reach.
I removed all electricity sources from the game, as well as electric poles. You feed all structures with fuel directly in this mod, just like burner mining drill or burner inserter.

(actually, I left solar panels, but only as a part of satellite recipe - they does not work without poles anyway)
I didnt realize labs were able to be burnafied.

Re: [MOD 0.12.x] Burners Only - no electricity mod!

Posted: Mon Jun 20, 2016 7:15 pm
by darkfrei
But radar?

Re: [MOD 0.12.x] Burners Only - no electricity mod!

Posted: Tue Jun 21, 2016 7:57 am
by Wakaba-chan
darkfrei wrote:But radar?
Yes, everything but Lamp, Radar, Roboport, Small Pump, and all the logic network elements buildings are burnerifyed. These buildings I hope will be fixed in 0.13 Factorio. If not, I will deal with them by myself. Radar is my point of investigation right now, because it is very essential in the game. I hope, I will find a way to deal with it and add him in the next mod update.
sporefreak wrote:I didnt realize labs were able to be burnafied.
Yes, I thought that too because lot of people said that. Seems like it was so in early Factorio, but now it's fixed. So I hope other buildings will be fixed too sooner or later.

Re: [MOD 0.12.x] Burners Only - no electricity mod!

Posted: Tue Jun 21, 2016 10:49 am
by Otterbear
Great Job!

It would be nice to have a mod that eliminates as much electricity as possible, but decreases the coal belting needed by adding STEAM powered assemblers and stuff. Steam-Punk all the way! It would be great if the animations could reflect that,(Steam smoke, and dripping water, ect...) although admittedly harder to do.

* I was a bit amazed that this game had no Steam engine trains...Seriously? Whats up with that?

Re: [MOD 0.12.x] Burners Only - no electricity mod!

Posted: Tue Jul 12, 2016 12:24 am
by ytsejam
Finally found it. I'm looking for a no electricity challenge mod for a while now.

My idea of a electricity free playthrough is a little bit more hardcore, I don't want to use anything that is not absolutely essential for late game and doesn't make much sense without electricity. So, no circuit/logistic network, robots, radars. It will be a logistic nightmare :twisted:

Any plans for a 0.13 update?

Re: [MOD 0.12.x] Burners Only - no electricity mod!

Posted: Tue Jul 12, 2016 10:11 am
by Wakaba-chan
ytsejam wrote:Any plans for a 0.13 update?
All my plans are listed in 1st post. And I'm going to work on my mod further, when all the 13-hype will cool down and all major bugs will be fixed.